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Zerg Rush

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Posts posted by Zerg Rush

  1. 1 hour ago, Teekay said:

    Iris is one of the first larger missions I've played for TDM and I felt compelled to write to you after playing through this experience. I've only ever played Snowed Inn and a few other maps that were short and sweet (and I tried to play Mother Rose but quickly noped the heck outta that one... I might get the courage again one day), so this was a huge change of pace. I sunk my teeth into about 7-9 hours of gameplay before I decided to finish the mission... but after seeing my stats of an abysmal 6k out of 15k loot, I'm definitely going to go back into it and see what else I can find! I've been having trouble finding combinations to a bunch of the safes and have only opened the Lanternbug's, so that's probably where I'll start when I pick this up again. ☺️

    Este es un paisaje urbano tan hermoso con mucho que explorar. Honestamente! Cada vez que volvía a visitar un área que pensaba que era habitada en estado, siempre en contra de la empresa para subir u otra ventilación para abrir. La exploración fue recompensada consistente con un trabajo de botín o pistas o lagunas o al encontrar rutas alternativas a las lugares en los que ya había estado. En serio, es alucinante lo encantador que fue este diseño de nivel! Se parece mucho a la falta de línea terrimplemente liberadora de La vida de la fiesta y la atmósfera extraña, especeluznante y paranormal de The Sword tuvo un bebé realmente genial. Además, aunque me asusto fácilmente para que otros no se relacionen, hubo algunos momentos reales terroríficos y espeluznantes para mí en esta misión que realmente adoraba. La atmósfera y la exploración son 10/10!

    Es cito que también me divertí mucho vino poder engañar a la IA ..

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    after getting the spectacles..

    Hilariously, I did end up trapping the guard that was posted up at Pump 86's gate in The Space Between. Just for giggles. I wanted to see if NPCs could access these spaces or if the walls were still in place to "their view". I'd imagine - "realistically" (which is silly to say considering it's a game) - only the person who puts the spectacles on would be able to cross these thresholds... but the game doesn't know that. 😇 Quizás esto no sea intencional.. pero honestamente estoy bronceado de modo que esto es algo que no se puede evitar. De todos modos, para mí, esta es una característica, sin error de heno. Me divertí viendo al guarda gratar y salir y salir de la pared mientras intentaba atraparme saltando arriba y abajo en la habitación contigua una vez que me quité las gafas después de atraerlas a otra dimensión. 😛

    Ya lo hago a lot to fool with the AI in TDM as it is. Adding the spectacles into the mix made it.. well.. a spectacle! LOL.

    I still am not quite sure what the whole story is. I've still been digesting everything I've played and read, and I think there is still more to see and do for me. From my perception, this is a massive tale of grief, in its various forms told through all the inhabitants of Red Rook and Hollowbrook. I genuinely felt heartache at some storylines I voyeuristically experienced - rummaging through notes and memoirs, reading the momento "trophies" - and shared in the frustrations of other worker folk in the city. Even if I don't truly know what the heck is going on, I can say with absolute certainty that this is a beautiful, melancholic story and the writing was enthralling - pure poetry!

    Thanks so much for making this and I hope to see more releases from you.

    Hahaha, Mother Rose. do not be afraid of the ghost, although it pursues you, just avoid getting too close. She is not aggressive and does not attack you either, she just wants you to find the daughter's coffin and take her to the cemetery. She even helps you do so, attacking the guard, if he discovers you on your way to the cemetery.

    Worst the Spring Cleaning mission.

  2. 7 hours ago, Nort said:

    Maybe. Maybe I have an odd taste. I may have played so many games and missions, that I don't think an objective can impress me anymore. In Thief, it's basically always "Steal this.", and I just don't like to steal things, and so I can only come up with the objective "Reach this point." and "Have fun." and "Live long and prosper." and "I hope you're not neglecting your real world dishes because of my map. That's right: Press that 'Quit' button to win.". ...because ultimately I don't think that one should find meaning in games, when there is so much meaning to find in life. My maps are just expressing a state. I don't think I want people to do anything special with it. I think I want people to stop drinking and stop doing drugs, and I don't think I can accomplish that through a virtual mission. ...and so I see no point in setting some additional life-robbing objective for people.

    I think TDM offers a lot more possibilities than just 'steal this' and there may well be a mission that focuses only on exploration and reaching a goal, maybe solving some puzzles or mysteries, so it's not a boring walkthrough from A to B, like Dear Esther. March of Rahenna and Thief Remorse already pull in this direction, where stealing isn't a requirement.
    Even Spring cleaning is about pure survival and recovering three paintings, which can't be seen as theft in this sense either. Still others where stealing is only optional. 

  3. 1 hour ago, Shadow said:

    Ceramic Soul is definitely worth a play. It's got a "Among The Sleep" vibe to it, no shadow hiding, but creepy and atmospheric for sure as something is coming after you the entire time you play.

    Yes, I downloaded it, but I can't use it, because need a controller, it don't work with keyboard/mouse. I tried also ShadowBringer and its also a very nice game, a little bit like TDM, but with the difference, you must stay in the shadows, because the lights kill you, but in change you can teleport.

    Both mencioned stealth games are from DigiPen, a tecnologic academy where you can download hundreds of games for free, works of it students, some of these, like this two are also in Steam.

    • Like 2
  4. ShadowBringer

    ShadowBringer is a 3D stealth game set in the retro-futuristic era, where the players take on the role of a lab-created shadow monster. Without recollection of the past, the voice in its head urges the player to discover the truth buried deep within an unknown territory and try to escape from the underground research facility.

    iHkL66m.jpg

    Min W10 4Gb RAM, 2 Gb HD

     

    Shadow Burglar

    Play as Jean, a thief with the mystical power of morphing with the shadows. Creating yourself an improbable path in the dark and carefully dealing with guards in the light, you will try to steal back your deceased brother’s paintings. Do you have what it takes to avenge his legacy?

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    Ceramic Soul

    Within a Victorian manor, wake up as Yu, a porcelain doll, modeled to look like The Mother’s perfect daughter. Solve puzzles with the help of a detachable hand, hide from grievous threats, explore the manor, and search for your past to reclaim pieces of your soul and claim your freedom.

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    Min W10 4Gb RAM 5Gb HD

     

     

    • Like 3
  5. No, the government's problem is only a problem if it is the spokesperson for the banks and the so-called 'markets' and not for the citizens, and also when they are only interested in their partisan interests.
    Much of the current problems are the fault of people who do not vote 'because all politicians are equal', they do not take into account that in politics the silent majority does not exist.


    The war in Ukraine, a war that I already predicted 2 years ago, when the economic crisis due to COVID began, knowing that this ne-liberal system in which we live, always uses a war as a 'reset' when an economic bubble bursts. They have done this throughout history, especially in recent times. Wars were never started by ordinary people, they always had economic or religious reasons, caused by the leaders and always for their own interests.


    But the human being is the only animal that does not trip over the same stone twice, but 50 times.

     

  6. I'm old and a retiree since years, I am not worried about my own future, I know that I do not have so many years ahead of me, but this does not take away what has been said and the validity of trying to change by having a responsibility with our children and grandchildren.

    Hiding in your own fatalism with a 'all is lost anyway' is certainly the best way to make it really that way, becoming a subject, submissive and obedient, much to the liking of those who are destroying this world in their greed.
    Fortunately, not everyone is like that, if not all of us still lived in a bloody feudalism and slavery, without the possibility of looking for ways to obtain a minimum personal sovereignty, being simple objects in property, herd animals, because 'all is lost anyway'.

     

     

  7. 5 minutes ago, Nort said:

    I feel like nowadays, everyone is acting like every song must be a promotion. Has people learning nothing from metal? Sure, some bands are all about promotion - yes - but at the core, music is just art. I listen to plenty of music I ideologically "oppose", and I routinely listen to nazi podcasts because they're funny. Ideologies are just pipe dreams, and we're all going to die in just a decade from now, so have all the agendas you want, guys. :)

    I love metal, but I think in some other way

    https://piped.kavin.rocks/watch?v=adtaUUns1YY ⚠

  8. 3 minutes ago, Nort said:

    Woah. Those look super hard to solve. :) I suggest keeping such puzzles small, or have pieces already filled in (which would present a sort of Sokoban challenge as well), at least on lower difficulty levels.

    Yeah, filling a empty board with the pentominoes can take hours to solve, a challenge with some missing peces is enough, I think.

    I have it in wood, and also a wooden 3D version with 27 pieces. Challenge between very hard and creepy

    ifF9Bmz.jpg

  9. 2 hours ago, datiswous said:

    The Builders Blocks 

     

    One could make a topdown sokoban puzzle game that unlocks a door..

    I wonder if you can create a topdown view of yourself (sort of third person view) so you can walk around when looking at yourself from above. 

     

    Not a Tetrix, better an Pentominoe. That can be a vertical image and the challenge to find the pieces to complete it.

    https://en.wikipedia.org/wiki/Pentomino

    Also the source code here

    https://benhoyt.com/writings/python-pentomino/

    cpMpeHI.png

    There are also several pages where you can try it online in your browser, f.Exmpl.

    https://www.geogebra.org/m/dzN68HSS

  10. 2 hours ago, Heuli said:

    Good Idea at 2000 levels you need 1 year to play 😄

    You need much more to solve all (some of these very hard to solve), but you can select from the list any of these levels, or better missions, they are not sequencial. Its like the missions from TDM. Lasertank also has a level editor to make your own mission.

  11. 1 hour ago, thebigh said:

    This might be tricky to do properly. In TDM the boxes don't stay nicely grid-aligned when you push them. They skew off and rotate.

    I remeber some missions where was neede to move some boxes in a small room to get some hidden loots or to use a trap door. I think it's good possible to expand this in some mission, but I have mentioned the Lasertank to use it as inspiration for a puzzle mission, apart from boxes, also use other elements, such as mirrors, that were already used in a TDM mission, portals, slippery corridors, water pits (in TDM it can be acid or lava), conveyor belts, spring-loaded shooters that can be pushed from behind to another site or blocked by boxes, etc..

    jKoASTm.png

  12. Perhaps Makehuman (FOSS)can be used to create characters for TDM, which is very simple to use.
    There is also a free online solution, which is even better, to create photorealistic characters, suitable for use in animations (requires an Epic account), but sadly no for TDM, is licensed only to use it with the Unreal engine, but may serve for someone who develope a game in this engine

    http://www.makehumancommunity.org

    omICrdX.png

    https://www.unrealengine.com/en-US/metahuman-creator

     

  13. I'm not saying that there should be a soundtrack permanently, I'm just saying that it's a necessary art of choosing scenes and situations with the right music. For this it is necessary to have where to choose the corresponding music and have a sufficient repository. Always using the same music in every game is somewhat tiring.
    I remember very well one of my favorite missions, Requiem, with a sublime version of Beata Viscera by Perotin, which invited you to stay in the cathedral until it was over.

    • Like 1
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