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Everything posted by Xaeman
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Ah, thank you! Can't wait
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Hi! Not sure if this is the right section for this. I recently noticed the background image on the TDM website. It looks really interesting and I was wondering if it was from a mission or just a render. If anyone knows please let me know—I'd love to play it if it is a mission. This image from a TDM blog post also looks nice, so if anyone knows where that's from I'd love to know as well. Cheers, —Xaeman
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Sorry, I totally forgot about this. Thanks to all of you who mentioned zooming in—that was why I couldn't see the prefabs in the map. I guess that's everything sorted then. Should I mark this as solved, or...?
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That seemed to work. Any idea why it wouldn't work when free look mode could be toggled? I don't understand what you mean.
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...Any more advice?
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All I can see in the 2D views is a point labelled with some co-ordinates which I was assuming was the prefab. It seems like all prefabs from what I can tell.
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Just tried disabling that (I think) and it doesn't seem to be doing anything.
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I'm afraid I don't remember what it was like—it was about a year ago now. I don't know what's going wrong with the installation for you but I do have a development on the camera issue. Upon opening the main map file for The Tears of St. Lucia, I was able to move the camera around and see everything. I'm following Springheel's New Mappers Workshop on YouTube, and in the episode I'm currently on, he adds a prefab and is able to view it in the camera. I'm assuming the issue is the prefab, so I don't understand why Springheel was able to do see it and I'm not. Either I'm doing something wrong or it's just a bug.
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Yep, wxWidgets is at 3.0.5. Just tried updating to that via the command line but to no avail. Yeah, sounds like the best idea. Thanks for your help so far.
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I'm running DarkRadiant 2.8.0 I got it from the Debian repository No, I didn't compile it from source I'm not sure what wxWidgets version it's built against There were no other steps I had to perform before running it Yes, this is an actual PC, not a virtual machine I'm getting some warnings and errors in the command line: (darkradiant:30793): Gtk-CRITICAL **: 21:02:33.497: gtk_distribute_natural_allocation: assertion 'extra_space >= 0' failed (darkradiant:30793): Gtk-WARNING **: 21:02:33.498: Negative content width -6 (allocation 2, extents 4x4) while allocating gadget (node toolbar, owner GtkToolbar) (darkradiant:30793): Gtk-WARNING **: 21:02:33.498: Negative content height -7 (allocation 1, extents 4x4) while allocating gadget (node toolbar, owner GtkToolbar) (darkradiant:30793): Gtk-WARNING **: 21:02:33.585: Negative content width -6 (allocation 2, extents 4x4) while allocating gadget (node toolbar, owner GtkToolbar) (darkradiant:30793): Gtk-WARNING **: 21:02:33.585: Negative content height -7 (allocation 1, extents 4x4) while allocating gadget (node toolbar, owner GtkToolbar) (darkradiant:30793): Gtk-WARNING **: 21:02:33.585: Negative content height -6 (allocation 1, extents 3x4) while allocating gadget (node button, owner GtkToggleButton) (darkradiant:30793): Gtk-WARNING **: 21:02:33.586: Negative content width -6 (allocation 2, extents 4x4) while allocating gadget (node toolbar, owner GtkToolbar) (darkradiant:30793): Gtk-WARNING **: 21:02:33.586: Negative content height -7 (allocation 1, extents 4x4) while allocating gadget (node toolbar, owner GtkToolbar) (darkradiant:30793): Gtk-WARNING **: 21:02:33.586: Negative content width -14 (allocation 1, extents 7x8) while allocating gadget (node button, owner GtkToggleButton) (darkradiant:30793): Gtk-WARNING **: 21:02:33.587: Negative content width -7 (allocation 1, extents 4x4) while allocating gadget (node toolbar, owner GtkToolbar) (darkradiant:30793): Gtk-WARNING **: 21:02:33.587: Negative content width -7 (allocation 1, extents 4x4) while allocating gadget (node toolbar, owner GtkToolbar)
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Correct. And as I said in my original post, I added a prefab at the beginning of the video, although I may be doing something wrong.
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Hey! I hope this is the right section for this. I'm currently working on my first mission, entitled The Joyau Rouge. I haven't really got anywhere with it yet apart from the planning, because of what's either a bug or me being stupid. I'm running Siduction (a Linux distribution based on Debian unstable) and I don't seem to be able to free-look using the camera in DarkRadiant. I've attached a video of it—the context menu and dialog box are invisible in the recording, but at the start I'm adding a prefab. I hope someone can help me get around this issue. Thanks! —Xaeman 2020-11-26 21-46-44.mkv
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