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Xaeman

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About Xaeman

  • Rank
    Member
  • Birthday January 30

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  • Location
    United Kingdom
  • Interests
    Graphic design, web development, programming, music
  1. Ah, thank you! Can't wait
  2. Hi! Not sure if this is the right section for this. I recently noticed the background image on the TDM website. It looks really interesting and I was wondering if it was from a mission or just a render. If anyone knows please let me know—I'd love to play it if it is a mission. This image from a TDM blog post also looks nice, so if anyone knows where that's from I'd love to know as well. Cheers, —Xaeman
  3. Sorry, I totally forgot about this. Thanks to all of you who mentioned zooming in—that was why I couldn't see the prefabs in the map. I guess that's everything sorted then. Should I mark this as solved, or...?
  4. That seemed to work. Any idea why it wouldn't work when free look mode could be toggled? I don't understand what you mean.
  5. All I can see in the 2D views is a point labelled with some co-ordinates which I was assuming was the prefab. It seems like all prefabs from what I can tell.
  6. Just tried disabling that (I think) and it doesn't seem to be doing anything.
  7. I'm afraid I don't remember what it was like—it was about a year ago now. I don't know what's going wrong with the installation for you but I do have a development on the camera issue. Upon opening the main map file for The Tears of St. Lucia, I was able to move the camera around and see everything. I'm following Springheel's New Mappers Workshop on YouTube, and in the episode I'm currently on, he adds a prefab and is able to view it in the camera. I'm assuming the issue is the prefab, so I don't understand why Springheel was able to do see it and I'm not. Either I'm doing something wrong or i
  8. Yep, wxWidgets is at 3.0.5. Just tried updating to that via the command line but to no avail. Yeah, sounds like the best idea. Thanks for your help so far.
  9. I'm running DarkRadiant 2.8.0 I got it from the Debian repository No, I didn't compile it from source I'm not sure what wxWidgets version it's built against There were no other steps I had to perform before running it Yes, this is an actual PC, not a virtual machine I'm getting some warnings and errors in the command line: (darkradiant:30793): Gtk-CRITICAL **: 21:02:33.497: gtk_distribute_natural_allocation: assertion 'extra_space >= 0' failed (darkradiant:30793): Gtk-WARNING **: 21:02:33.498: Negative content width -6 (allocation 2, extents 4x4) wh
  10. Correct. And as I said in my original post, I added a prefab at the beginning of the video, although I may be doing something wrong.
  11. Hey! I hope this is the right section for this. I'm currently working on my first mission, entitled The Joyau Rouge. I haven't really got anywhere with it yet apart from the planning, because of what's either a bug or me being stupid. I'm running Siduction (a Linux distribution based on Debian unstable) and I don't seem to be able to free-look using the camera in DarkRadiant. I've attached a video of it—the context menu and dialog box are invisible in the recording, but at the start I'm adding a prefab. I hope someone can help me get around this issue. Thanks! —Xaeman 2020-11
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