Jump to content
The Dark Mod Forums

irisx

Member
  • Posts

    28
  • Joined

  • Last visited

Posts posted by irisx

  1. Just finished playing version 2 and I can happily report that fps problems have been resolved and even on my ancient rig it is perfectly playable throughout. Upgrading to TDM 2.09a has also got rid of the crash in the airlock/decontamination chamber.

    A couple of very minor glitches: some of the vane panels, first appearing along the entrance shaft(s), seem to lack bounding boxes meaning you can stick your head in them. Also I was stuck on geometry on a couple of occasions near/in the recreation area. Maybe something to check for v 3.

    Again thanks for a very enjoyable and well-produced mission!

    • Thanks 1
  2. Thank you for another original and engaging mission! I was able to complete it in highest difficulty although

    Spoiler

    the robot guards made it quite straining in places due to their tight patrol patterns.

    A couple of problems that other users have already reported: I did also suffer from very low FPS (3-10) in the outdoors area as well as on the 1st level. I have a rather old GPU but I cannot remember any other TDM mission that strained my PC to almost a crawl. I resorted to reducing the render scale to ~0.6.

    Also

    Spoiler

    The key in the second-of-four lockers was unfrobbable for me as well. Despite the robot guard breathing (or fuming?) down my neck, I managed to close and re-open the locker without getting killed, but the key remained unfrobbable.

    I also ran into the crash in the airlock area but I soon realized I could avoid it by not having any key-like item selected.

    Other nice touches were

    Spoiler

    1. the heartbeat sound when approaching the missing fuses, I don't remember such an effect in any other TDM mission

    2. the pagan dialect. I was wondering, is it "canon" with rules/examples written somewhere?

     

    • Thanks 1
×
×
  • Create New...