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irisx

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  1. Naive question, but could this be related to the "leaning forward can squeeze you through windows" bug I have reported in Lieutenant 3?
  2. Congrats for the release, this was really fun to play! Lots to explore around, the barred door puzzles were just enough to be challenging without becoming frustrating, liked the vertical challenges too. I managed to only find 6000 of loot, a perfect excuse for a replay
  3. Sometimes one of the things gets killed and it goes on, but when the crash happens it is always a couple of seconds after such a kill. Looking at the console log, I cannot see anything that looks relevant.
  4. Using a previous save, I went back to the cave area and waited for the crash.
  5. I have just experienced a similar crash with TDM 2.13
  6. Attempting a third play-through with TDM 2.13 (on expert), I am stuck in the first yard area getting consistent crashes...
  7. A very nice-looking mission, IMHO up there with the best in terms of visuals. I particularly enjoyed exploring the atmospheric indoor/semi-outdoor spaces around the port and the interior of the ship. Some touches of "decadent luxury" were also well made and added to the character of the mission. The custom assets really look magnificent, and I also liked the additional characters and outfits. In terms of gameplay, I think it hits the right mix of linearity with enough side goals, potential for exploration and secrets to keep the interest and provide some replay value. The verticality was also excellent. I would personally prefer a difficulty setting that would actively prevent me from indulging in serial blackjacking, but that's just my lack of discipline there... On a technical note, I was also hit by the progressive stuttering that was mentioned by others --not uniformly reduced fps, just alternating periods of smoothness and short freezes. Sometimes it gets better after quickloading, but it tends to come back again. I also got consistent hard crashes during and had to reload from a proper save.
  8. Ulysses: Genesis?
  9. Just to confirm that I've also hit the window squeeze-in bug, it happened both in the restaurant and also
  10. Thank you @Frost_Salamander, the lever and the lids are working as they should now!
  11. I really liked this mission, the variety, the architecture, the verticality, the soundscapes, the nice little touches like In some ways I think it expands the TDM universe in a totally new direction, like few other missions do.
  12. Seems to be fixed in the latest update, all the objectives check correctly now
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