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irisx

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Everything posted by irisx

  1. Naive question, but could this be related to the "leaning forward can squeeze you through windows" bug I have reported in Lieutenant 3?
  2. Congrats for the release, this was really fun to play! Lots to explore around, the barred door puzzles were just enough to be challenging without becoming frustrating, liked the vertical challenges too. I managed to only find 6000 of loot, a perfect excuse for a replay
  3. Sometimes one of the things gets killed and it goes on, but when the crash happens it is always a couple of seconds after such a kill. Looking at the console log, I cannot see anything that looks relevant.
  4. Using a previous save, I went back to the cave area and waited for the crash.
  5. I have just experienced a similar crash with TDM 2.13
  6. Attempting a third play-through with TDM 2.13 (on expert), I am stuck in the first yard area getting consistent crashes...
  7. A very nice-looking mission, IMHO up there with the best in terms of visuals. I particularly enjoyed exploring the atmospheric indoor/semi-outdoor spaces around the port and the interior of the ship. Some touches of "decadent luxury" were also well made and added to the character of the mission. The custom assets really look magnificent, and I also liked the additional characters and outfits. In terms of gameplay, I think it hits the right mix of linearity with enough side goals, potential for exploration and secrets to keep the interest and provide some replay value. The verticality was also excellent. I would personally prefer a difficulty setting that would actively prevent me from indulging in serial blackjacking, but that's just my lack of discipline there... On a technical note, I was also hit by the progressive stuttering that was mentioned by others --not uniformly reduced fps, just alternating periods of smoothness and short freezes. Sometimes it gets better after quickloading, but it tends to come back again. I also got consistent hard crashes during and had to reload from a proper save.
  8. Ulysses: Genesis?
  9. Just to confirm that I've also hit the window squeeze-in bug, it happened both in the restaurant and also
  10. Thank you @Frost_Salamander, the lever and the lids are working as they should now!
  11. I really liked this mission, the variety, the architecture, the verticality, the soundscapes, the nice little touches like In some ways I think it expands the TDM universe in a totally new direction, like few other missions do.
  12. Seems to be fixed in the latest update, all the objectives check correctly now
  13. I really liked this mission, the atmosphere was spot on and there were lots of little nice touches and things to discover. Great job!
  14. Just went out and re-played this very nice and unique mission on the latest 2.12 dev snapshot. Unfortunately, near the end I ran into the same problem that @Joachim_Otahal reported: the wrench is not working on the mechanism, which does not light up anyway, and soon afterwards everything became unfrobbable.
  15. Thanks @cugzkani for the new build and for a very enjoyable mission overall! The update does play more smoothly for me, though I still got a hard freeze
  16. Not directly related to the particular mission, but the existence of large outdoor areas made me realise that my constant inability to hit moving targets with projectiles (when shooting along specific directions) was not due to bad aim but to a 2.11 bug: https://bugs.thedarkmod.com/view.php?id=6292
  17. Thanks for this mission! I really enjoyed the atmosphere and architecture, and all the nice original elements that certainly deserve a thorough exploration. Seeing my fps drop significantly in outdoor areas, even at low settings with an RTX3060, I would also hope that some further optimisation is possible. I also encountered
  18. I have played through this mission twice now, and despite the few frustrating spots noted by others, I found it enjoyable with many interesting ideas, visuals and gameplay mechanics. I can understand why some unconventional elements like the guard change, some unpickable locks/doors or seemingly impossible-to-ghost areas can break specific kinds of play style. In my opinion however the philosophy of TDM leaves a lot of room for missions to vary and even deviate from the "canon" so not to let us get bored I also think it lies on the mission author, how much of such information they put in the mission description as a warning, e.g. geegee already has included warnings about heavy GPU demands and hints at some nonlinear aspects of gameplay. All in all an enjoyable *and* challenging mission for me. I have also experienced framerate drops in some areas, even with my new RTX 3060 with maxed-out settings. Strangely, this also happens in areas with "smoke" effects, e.g. It also appears to get worse when the lantern is on, so maybe it is an interaction of light sources with volumetric stuff or shadow maps? I encountered a few other bugs here and there, like items frobbable from inside closed drawers/containers and the stuck dungeons door, and I also managed to break the game once by The lighting could also use some tuning in a few areas. One thing I was not able to figure out is, Will certainly play v2, whenever @geegee decides to make it!
  19. The first time it happened was standing on the roof trusses of the cathedral trying to shoot broadheads downwards. The second time was on the cathedral groundfloor trying to shoot moss arrows, near the 1st row of seats. In both cases, just reloading and selecting the same weapon using keys did not fix it: I still got the crash when I tried to shoot. I had to quickly scroll-wheel through all weapons, then select bow again to get through. In any case, I think it's a bit random, certainly cannot reproduce it consistently.
  20. I had a series of bow-related crashes in the new mission The Lieutenant 2: High Expectations, on linux. In a specific part of the map, selecting any bow weapon and then pressing attack/fire caused an immediate crash --just as the animation starts. To avoid it I had to reload and shuffle a couple of times through weapons.
  21. A very well thought-out and balanced mission, and for some reason I found it fits perfectly with my playing pace. Lots of non-obvious places to explore but with enough hints to pick your curiosity. Some nice touches also A couple of potential small bugs: Overall, another great mission for 2023! Edit: I also had the
  22. Thanks, @Frost_Salamander. I report zero crashes after several 'fresh' mission starts (each time removing the mission folder and copying the pk4 anew), also in reloading saved missions. So your update seems to have fixed whatever was causing the 1.5 s segfault.
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