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Sir Taffsalot

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Everything posted by Sir Taffsalot

  1. OK so I have a dripping water particle effect and the splashing water. How do I get them to co-ordinate with each other so that it looks natural? Thank you
  2. I have the Glenham tower so will do. lovely mission by the way. I still have the additional objective to complete. I think I'm trying to build up the courage to go back in to the Glenham tower
  3. Hi there, How would I go about getting all the AI's in my map to stop working once an objective is complete. eg place object A on to location B to kill all the zombies in the room. Therefore once the objective is complete all the zombies would just lie down and stop working. Thanks
  4. How would I go about getting an AI into a vertical sleeping position? So that it looks like they are nailed to a wall? Thank you.
  5. Thats brilliant! Thank you for the replies.
  6. When I try to do this the texture always looks horrible. For example a cylinder endcap. The texture looks fine in the middle but is always scrunched up at the sides. I've tried applying a texture from the list and copy and pasting a texture from an already textured brush. Is there any way to get my endcaps looking better? Thank you very much.
  7. How do I take in game screen shots of the Dark Mod? Thank you
  8. As this is my first post can I just say a huge thanks to the Dark Mod team for making an absolute work of art. I mean the Dark Mod is just simply amazing. To say that this is as good as the first two original thief games is one hell of a compliment but I think its gone one step further. Thank you Dark Mod team! I'm having a stab at my own FM and would like to include some running water like a waterfall. I'm having a look through the A-Z of tutorials on the Dark Mod wiki and can't see anything that covers it. How would I go about including waterfall like effects in my FM? Thank you.
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