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Tealsh

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About Tealsh

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  1. Haha, the first time I put it to work rendering something big (my first attempt at putting Alias After Effects into a friends movie), the power bill that month made my roomate very unhappy. I think I worked it out that it takes about $10 and hour to run...
  2. I like the licence idea lot, that makes alot of sense. I currently use Maya 7.0 on my desktop, which is where I do most of my work. I run Maya 4.5 on my laptop. Its a little bit of a tangeant, but one of my little projects a few months ago was to build a rendering cluster. I'm much like any other techie in that I just sort of tend to collect computers and computer parts. So I put them all together under a Linux clustering software and ran em all through an old version of Gelato. At the moment I currently have 13Ghz or rendering power in the cluster.
  3. Right, shoulda mentioned that, sorry. I really prefer using Maya, I just feel much more at home in it and hence work alot faster. I also REALLY like Modo, but I wouldnt do game work in it. I can work (give me a week and I'd be right up to speed) in 3DS Max and Lightwave. I've expiremented in XSI so I could use that. From much of my prior MOD experience I know exactly how to transfer work between nearly every app from Maya's perspective. I know what can be exported from maya and what cant. Any work that I would do in Maya would be a .obj that should work with every other app. If you really wo
  4. Hah, Im afraid I'm not from Poland, if you mean my portfolio site is in Polish then something foul is afoot. I'm happy to answer any questions or discuss what ever is needed. I'm getting quite excited to do some work for this project.
  5. Hi, A friend of mine told me to check out the site, and I must say I'm very impressed. I noticed from this and you're moddb.com page that you could use some 3D help, and I finally have some spare time on my hands so I thought I would offer to help. I have a good deal of experience in 3D, mainly with modeling, but still a good bit with skinning and texturing. The one thing that I must admit is that I do not have much experience modeling to the level of the Doom 3 engine. The thing that I'm most concerned about is normal mapping. I use it all the time for my own work, but I have never used
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