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Posts posted by Komag

  1. I like a lot of those shots, but a lot of them just reek of mutli-player blandness, the lack of anything personal, just a laid out "space" to run around in and kill kill kill. They're all kinda lifeless and empty. So "fill them up with stuff" you say? But they are designed with performance in mind and need to be empty because of that. I prefer smaller more "cozy" areas with more details and life, more full and real, instead of just a "stage"

  2. Not sure if I like the idea of loud door closes alerting AI, but maybe. Of course it would require giving us a method of quiet door closing, but that might just be a pain in the butt to do so often. Yeah, sometimes I KNOW the area is pretty deserted and would feel free to just let the door slam normally, but most of the time I would feel compelled to do whatever controls required and close it quietly, and I think that would get old, but I'm not sure unless I tried it for a couple missions or so. It might be good for immersion after all, I'd have to give it a fair try.


    There are 3 black hats and 2 white hats in a box. Three men (we will call them A, B, & C) each reach into the box and place one of the hats on his own head. They cannot see what color hat they have chosen. The men are situated in a way that A can see the hats on B & C's heads, B can only see the hat on C's head and C cannot see any hats. When A is asked if he knows the color of the hat he is wearing, he says no. When B is asked if he knows the color of the hat he is wearing he says no. When C is asked if he knows the color of the hat he is wearing he says yes and he is correct. What color hat is it and how can this be?



    okay, let me walk through this one writing it out as I think it through...




    Okay, so the only way A COULD know what color he was wearing is if B and C both had white on, thus A would know he must be wearing Black. so B and C must not both be white (but one could be). B has heard this, so he knows that he and C must either be both black or one black and one white. The only way B COULD know what color he has on is if C is wearing white, because in that case he knows he CAN'T be wearing white too or else A would known what color A was wearing; thus if C is wearing white B knows that B MUST be wearing black. Since B's NOT sure what color B is wearing, it must be because he sees a Black on C, not white, and thus his own hat could be either white OR black. So, A definitely doesn't see two whites on B and C, and B definitely sees black on C. Thus C knows he's wearing black!




    I think that's it!

  4. (this is a puzzle that was used in hiring interviews for Cambridge, Mass start-up, Panjiva Inc.)


    - Imagine you are looking at three cardboard boxes.

    - One box contains all white balls, one all black balls, and one a mix of black and white balls.

    - Each box is labeled, but the labels are all wrong.


    How many balls would you need to pull out to determine which box is which?

  5. I tend to agree with the sentiment of not changing stuff in place, but I think exceptions MIGHT be made if EVERYONE agrees that the old water sucks in all cases.


    If there is even ONE author who liked it the way it is in their mission, I suppose it should remain and just have new ones added, but does such an author exist???

  6. but I would rather have a FULL LENGTH THIEF GAME rather than a half-length one where I have to wait months and pay more money to get an extra level, then wait more months and pay more money for another level, etc.


    If that's what happens I MIGHT just be pissed enough to not buy it (not saying I wouldn't PLAY it...)

  7. Thanks! :D


    your questions:



    Wow, another way to progress, I never thought of that!


    You're "meant" to shoot a rope arrow up into one of the wooden undersides of the block things rotating around, then ride the rope around to the other side and jump off at the top of the tiny steps.

    The spinning things can be stopped due to how the game engine works (and I didn't want them to kill the player by changing the setting), but you're not meant to - you can climb down the metal support beam thing from one of the platforms (the one below the one you get shot up to) to get that bottle



  8. I'm going to abstain from voting on this one.


    Running and jumping are two things I have been unable to master since platforms first came out. Mario, Donkey Kong, and I have never gotten along.


    After falling off the second swing 10 times, I decided not to torture myself, and bailed out.


    Yeah, not for everyone, that's for sure. But it's a shame you didn't at least get past that very tiny beginning part, just to get "outside" and at least SEE the rest (it's all visible at that point), even if you didn't do any of it! You might try again just at least that much (or do a brief "noclip" just to fly across the first are with the three swings) :)

  9. about construction of moving swing



    I first built a swing that actually swings, just for a quick physics test, and it just doesn't work well at all. The player starts sliding and floating and you can't control anything well, not to mention you can't mantle at all because mantling is only stationary (so if you mantled, you would suddenly stop moving and the whole swing would fly away out from under you during the mantle animation). There were various other problems as well, it just wasn't feasible.



  10. Looks great! Sometimes the limitations force creativity that might not otherwise have reared its head. I love going back and playing the older games because the designers came up with such ingenious ways of making the games. This is yet another example of how to do that. I'm downloading it now to play!



  11. Thanks everyone for the detailed feedback! It's fun to read this thread and very encouraging - all authors love to hear stuff about how their missions are played, what the player though, what bits and parts stood out, various thoughts, etc :)



    To get the crown...



    If you are the top near the rope arrows, look around a little lower than you and notice the second launcher platform (you used one to get launched all the way up to the top area, this second one looks just like it).


    Ride a rope arrow around the top rotating ring, jump off on the platform above the second launcher, carefully wind your way down, and use the launcher to help you "reach" the crown!




    For anyone who's interested, here's a list of all the bottles:




    There are 10 bottles, and 6 of them are in very close proximity to the six generators around the map (so if you hear a generator, look for a bottle!). Here they are in the earliest order you could possibly reach each bottle:


    1 in the beginning area, by the stairs leading up out of the interior

    2 tucked in the generator at the top of the spinning spiral stairs

    3 behind the generator on the other side of the long barrel roll

    4 on the left side of the elevator bars

    5 underneath the super-launcher seat

    6 tucked in the support beams of the high platform (grab from upper nail)

    7 sitting on the side of the generator running the big rotating wheel

    8 half-way up the skinny stairs (before the rope arrows)

    9 on the back corner of the platform with the crown level launcher seat

    10 way way down on the below-the-swing platform (need two rope arrows to reach)




    Has anyone gotten down to that platform below the swing?


    and SiyahParsomen, how the heck did you get down there?!?!?

    • Like 1
  12. Finally done with my vertical contest entry...


    You'll get your sea legs ... or die trying ...



    Thanks to my beta testers:









    a Dark Mod mission, by Komag

    for the Vertical Contest held summer 2010

    find me on TheDarkMod.com forums,

    or via ShadowDarkKeep.com


    This mission is a "platformer" with slight puzzle elements

    (figuring out where to go next and how to get there).

    Be prepared to do a lot of falling, dying, and quickloading!

    Quicksave anytime you are sure-footed, about take a risk

    Getting off the swing for any reason is not recommended!

    And try not to get sick ;-)


    Have FUN!!!

    Komag - Ben Ramsey





    The King's steward has seen you in action aboard His Majesty's Ship Vertigo, and he is pleased with your potential. You are hereby granted an opportunity to prove your quality by successfully navigating the King's Royal Navy training swing. You need only retrieve the high crown (a replica of course) from the top of the swing, and return it to the docking area.

    As a bonus, see how many of the ten hidden bottles you can find - the more you come back with the more impressed your superiors will be, and that can only be a good thing as you know."




    Known Issues:

    - It's possible to stop the motion of some of the moving things, and even the entire swing itself, if you mess with things enough




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