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Komag

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Posts posted by Komag

  1. I've always felt the mantle delay wasn't long enough, maybe just a bit longer, a few more milliseconds? Such as a 30% increase, from 100ms to 130ms? Might be just enough to help avoid a lot of unintentional automatic mantles, but still fast enough to drop off a ledge and grab the side and stuff like that.

  2. With the Super Uber Killer Swine Flu about to wipe out humanity, I figured I'd warn all of mankind about how to help avoid dying...

     

    (was messing around with my laptop built in web-cam last March, finally did something with the footage!)

     

    Public Service Announcement - Face Touching (6mbps, 24.3mb, 31sec)

     

    or lower bitrate version:

     

    Public Service Announcement - Face Touching (3mbps, 12.8mb, 31sec)

  3. Mouse mode however lets you put the camera right down behind batman at his level, and when you swing it around, it just pans the view around batman (as quickly as you want to move it) without him actually turning around. And then when you click attack, he just twists and turns into an attack in that direction, like something out of the matrix, it looks very natural and different every time. It's almost like you're cameraman for your own fight scene, you get the sweetest views of all the attacks.

     

     

    Thanks for this description - it sounds very superior! I suppose I could have just watched a few videos, but it's nice to see it written out like this

  4. Yeah, Bikerdude you are right that very often there are problems with a "download version" of games, such as not being moddable and such, but in this case with Doom 3 it has been tested to work just fine for Dark Mod so far.

  5. I concur with Fidcal. Having spent a LOT of time with Dromed (1 and 2) and with Dark Radiant and the Dark Mod, I can say that Dark Mod editing is easier. One of the main reasons is that it is more intuitive - you build more straightforwardly, instead of "tricking" the program to create the stuff you really want. Manipulating brushes is incredibly fast and easy and flexible, and working with patches, once mastered, quickly provides you with nice curves for arches, ramps, hedges, etc.

     

    I'll never work with Dromed again, it's just too old and buggy, whereas Dark Radiant is new, runs properly in a Windows environment, had TONS of built in features (such as model viewer), and doesn't crash much!

     

    I would also suggest NOT doing any "practicing" with Dromed, because it's quite different and you're probably better off just starting with Dark Radiant from the beginning.

  6. Are impact sounds louder (or at least louder to the AI) when the collision is higher speed? That would solve a lot of the issues - we could carefully rummage a table quietly, but a thrown bowl will clank and clatter loudly and get the guard's attention

  7. I remember old Doom 2 CDs that had like 5000+ maps, but those hardly count I guess. Most other games lately with a ton of maps are all just dumb multi-player maps. With those all you have to do is make the architecture and then pepper in a bunch of power-up and health capsules.

     

    Single player missions is definitely where it's at, and I think the Thief community is probably the best at them.

  8. You know.. I was thinking. A good title must be like a book title! and reflect the plot somehow. Thief IV: The Prophecies of Fire would have something to do with the Keepers and a prophecy regarding.. well.. fire? (yes, making a good title is harder)

     

    This is along the lines I think would be good - the subtitle should be something that, yes, sounds cool, but more importantly, sound intriguing, and makes you want to find out what it's all about. "Deadly Shadows" just sounds boring - there's nothing mysterious, nothing to discover. "The Prophecies of Fire" makes you want to learn what that is, who made these prophecies, who do they affect, does it mean real fire burning the city or some metaphorical fire of the soul or something?

  9. ditto to Springheel

     

    Nothing wrong with your ideas per se (they actually sound pretty cool), but you MUST do them yourself, there is no way on God's Green Earth that some team of coders is going to show up and do it for you.

     

    You might want to ask yourself if you are prepared to spend 20+ hours per week, week in and week out, for around three or four years, to make this happen. That's 3000-4000 hours. If you are THAT committed, then others will join you after you have something to show, like in a year or so, then a few more will join the next year, and you may be able to end up producing something truly great.

  10. Thanks everyone!!!

     

    Garrett is sleeping in my lap as I type this. He's very adorable and I'm in love for life. I have indeed gotten very little sleep, which sort of make me a bit loopy and emotional ON TOP of everything.

     

    I probably won't have much time for the mod for a couple months, with the baby and the new home still needing a lot of moving into and all. But maybe, we'll see.

     

    Here's a pic of us napping when he was about 12 hours old:

    2009-06-08_BenandGarrett.jpg

  11. Wow, I finally have a few minutes to hop on the forums and make this announcement to you guys. Milly gave birth to our first born, a son, on Sunday, June 7, weighing 8lbs 14 oz, and 21.5 inches long. We had a home birth! So our little boy was born right in our own bed in our new home which we only just moved into one week ago! I know it sounds sorta crazy, but we really were careful to research the risks and benefits of hospital birth in the US versus a professional midwife attended home birth, and it turns out that if you are a healthy woman with few or no risk factors, that a home birth is equally safe. (The hospitals here often actually introduce complications, leading to our ridiculously high 30% cesarean rate for instance)

     

    Now, his name ... you MUST believe me that this has NOTHING to do with Thief, and I even resisted it a little on that basis, but in the end Milly and I decided on "Garrett Sterling Ramsey". I know some of you are laughing your butts off over that, and I can't help but realize that it DOES look awfully funny for a huge Thief fan to name their kid after a computer a game, but the truth is that we like the name and I even almost decided against it due to the game, but then I just figured "Hey, we really like this name, and who cares what a few Thief fans online think", so we went with it.

     

    But we all know I'll still be calling him my sweet cute little thief. :D

  12. About the only problems I had with the game were it's length (max. around 8 -10 hours)...

     

    This actually is somewhat of a plus in my book. I just don't have lots of hours to pour into a game - I'd prefer the 10 hour range with good quality over a 40 hour game of only slightly good quality (or with the really good parts spread between lots of average parts)

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