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Komag

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Posts posted by Komag

  1. The sunlight is one huge parallel light, with a huge ambient light there as well for the shadow areas. And yes, once indoors and past a couple visportals the sunlight wouldn't be rendered so it is effectively "killed". (at least I THINK it should be, but I guess it might possibly behave differently since the interior is entirely within the light radius still!)

  2. I personally don't think it's a good idea (but I might change my mind after seeing the results).

    - First reason is that you shouldn't use so many different textures anyway.

    - Second is that you can middle-click a textured surface in the 3D view and this "finds" the texture in the texture browser.

    - Third, even with somewhat a lot of textures loaded, I find myself able to find one pretty quickly.

    - Fourth, I like just having them all tiled in there instead of spread along some tree system.

    But again, I'm open to a change possibly, I just don't feel the need, and I'm sure it would be some work to program it.

  3. I have to login once when I get to work, then once when I get home, every day. While I'm still at work (or still at home) I can visit the forums multiple times and still be logged in, even after closing my browser, restarting laptop, etc. It seems to only require a new login from me when the IP changes.

     

    Perhaps your ISP at work or wherever you are is somehow alternating IPs?

  4. Almost all patches come out the wrong way (to me). Like I have a big wide flat brush that I make into a simple patch mesh, I want it to be wide and flat like the brush was but too often it's terribly skinny and on it's side, going from the other narrow dimension of the brush, so I have to turn it and lengthen it all over again.

     

    But I live with it, don't know how much work it would be to make it work better.

  5. But there are rope arrows in Thief's Den, and one can spawn them in St. Lucia to try them out if one was particularly interested in how they work. Making suggestions is fine, yes, but I think the point is that if he is so interested or concerned, it just makes sense to see if we have already addressed the issue.

     

    (nice little vid there, looks like it could be a fun little game, has potential!)

  6. Yes I'm sure that could be done, since there were videos that played on screens in Doom 3. But you'd have to be careful how you set it up.

     

    For instance, you wouldn't want to let the player too near the window, because if the player moved from side to side it would be obvious that there is no actual 3D depth inside the window, since the perspective would not shift with the player's movement.

     

    Also, the video will most likely be lower resolution than that which the player has his game set to, so again you'd want to force the player to be not very close to the window, or make the window very small, so that the low resolution won't be noticed.

     

    But still, the effect could be very well used I think, if done right.

  7. I just tried it again to confirm.

     

    - First, back up your main games\doom3\darkmod\DoomConfig.cfg file

    - Then delete the original file.

    - Start Dark Mod, if you only see the console, press Esc to see the main menu

    - Look in Settings and see the volumes, and notice SFX nearly all the way down!

    - Exit Dark Mod without changing the volume

    - Look in the folder to see the newly created DoomConfig.cfg file

    - Look inside and notice seta s_volume_dB "-29.84127". Why this setting?

    - In the Dark Mod menus, turning the volumes all the way up sets it to "0"

     

    Anyway, now that I better understand the settings and where they are controlled, this issue is no big deal, so no need to really "fix" anything I guess :)

  8. After starting using a new DoomConfig.cfg file, I found everything was extremely quiet and I could barely hear anything at all, even after turning up the ambient and sfx volumes to the max in the audio menu in game. So I found

     

    seta s_volume_dB

     

    in the DoomConfig.cfg, and saw it was set to something like "-29.2734987" or whatever decimal it was.

     

    So I set it to "0" and now I can hear again!

     

    What's going on here, why was it set so low? And why isn't it controllable via the in-game options menus?

  9. It's actually pretty simple, just click on the link in the top post called "VC++ 2008 Redistributable Package", then on the page click the "download" button, save the file to your computer (like on the desktop), then run it to install the necessary stuff, then restart Dark Radiant.

  10. First issue, when I minimize my entity viewer, it first minimizes but then immediately makes all DR minimize too!

     

    http://www.shadowdarkkeep.com/files/drentityminimize.wmv (2.4mb, 17sec)

     

    Then, when it's minimized, if I hit N to "bring it up", I was hoping that would unminimize it, but it just make the little minimized thing go away and come back and forth:

     

    http://www.shadowdarkkeep.com/files/drentityunminimize.wmv (1.3mb, 8sec)

     

     

    Lastly, not sure what's going on, if I don't have something set up right, but I don't see anything in my entity viewer no matter what I select. It's blank:

     

    drentity1.jpg

     

    plus it's all fubared! But that only happened after I did all the messing around in the above vids. In fact, you can see in the first vid that it looks normal right at first, but after the first restore from the minimize, it's fubared as pictured.

     

    A restart of DR didn't fix the fubared-ness. A restart of my laptop didn't fix it either! Looks like I have to reinstall DR!

     

    EDIT - fixed a couple things, needed to pull down the text entry bars, they had somehow got squished up during all the minimizing junk! This also reveals the missing data!

     

    drentity2.jpg

     

    drentity3.jpg

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