Jump to content
The Dark Mod Forums

Nort

Member
  • Posts

    356
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Nort

  1. I see that your Dark Radiant log is actually very different from mine. For example, you don't have a huge list named "GL_EXTENSIONS", which lists all the functions of your graphics card. It's probably because you're on the Linux version, while I'm on Windows.

    "GL_VERSION: 3.0" shows that you're running version 3.0. I looked that version up on Wikipedia, and it directed me to "OpenGL ES (OpenGL for Embedded Systems), which is designed for embedded systems like smartphones, tablet computers, video game consoles and PDAs.". Maybe I'm wrong, but apparently there can be slight compatibility issues with the regular OpenGL, which I'm sure won't be beyond these devs to address.

  2. I'm not that creative. I figure that you could be able to save in safe areas. Not save rooms, but in areas like the normal streets, where people won't be suspicious of you. Then once you trespass somewhere, you won't get to save, until your little raid is over and you reach the streets again.

    Another take would make those green occult crystals be stationary through the level, and have them act as "soul stealers". When you die, you die, but your soul will imprint on the next guy foolish enough to touch the crystal, and you live on as possessed. At the end of the mission, you'll get a different ending, depending if you've ever touched one of those crystals or not.

  3. 3 hours ago, duzenko said:

    each distortion takes a backdrop screenshot as a texture

    So multiple surfaces/materials will require multiple screenshots, and it's at least worth a preliminary discussion

    I've never programmed how a shader is drawn in my life, but it seems like you're saying that this "screenshot" is sent out of the graphics card, to become an actual texture. Why? Can't you take the output of the first render pass, with one effect, and use it as an input for a second render pass, and so on? ...or, ideally, if you're really savvy, just apply the effects on the first pixel-by-pixel pass. Anything but sending the data out of the graphics card before it's fully rendered - that must take ages.

  4. 2 minutes ago, marbleman said:

    The only times I saw alerts manifesting and then disappearing is when a guard becomes immediately more alert. For example, I get 1 suspicion, which quickly drops back to 0, because the guard actually saw me, and now I have 1 search. Seems to be working as intended.

    It can't possibly be intended when you have a panicked civilian screaming for help, while there are no alerts, and the stealth score has reset back to zero. It seems I have to keep experimenting and reporting these occurences in detail, until you guys get it.

  5. I like optional save restrictions very much. It will of course have to be balanced with forgiving level design, though, putting more responsibility on the mapper to think things through. Some mappers are not good at that, and so it's good that they can instead save at will. Also, some players are not good at playing, and so it's good that there are cheats.

    The only strong stance I have on this, is if the devs would not implement the save restriction feature at all, because I want to use that option very much.

    Edit
    I came here from another thread, which was about save rooms. Save rooms shouldn't be necessary. Resident Evil implemented save rooms mainly as a place to sort through your inventory, and store it away. You don't have a massive inventory in the Dark Mod, so entire save rooms aren't needed. Just implement some invisible entity that is a save controller, which would enable and disable saving, and let mappers choose the saving mechanics in his map.

  6. 5 minutes ago, datiswous said:

    I'm going to do that, I should probably have giving more info.

    The gpu is an Intel hd 3000. Maybe it's just too old and lacking? I can live with that, then I just have to accept that DR cannot be used on the laptop. But I would like to know if that is the reason at least.

    It's not "just that". This user blame game has got to stop. Programs should properly check for inadequate hardware, or whatever, and respond gracefully - not crash.

  7. Does it help if I say that I don't have this issue? I don't usually update my graphics drivers - it's been a year or two.

    I tried that "clear_warp" texture too, without issues. (I assume that it's supposed to be just a white box. If not, then I've got issues too.)

    Your material editor is looking a little dark there, but that's probably just some kind of a dark mode skin.

    Judging by the dialog message, this could very well be a temporary bug in your graphics card (and its drivers).

    Still, DR should be made to check if GLSL is supported by a card driver before opening the Material Editor, and not just freak out, tableflip and crash to desktop.

     

  8. On 1/1/2022 at 4:23 PM, Dragofer said:

    I think that's a unique bug in that civilians spotting the player at close range don't count towards the stealth score. It's even got a ticket in the bugtracker.

    All my experiments have been done, quite reliably, from a long distance away, but it did involve a noble woman and an armed wench.

     

  9. ...and Araneidae, I really like this plugin, so if there's anything specific that I can do to help you, let me know. If you've found some more reliable score script functions that you want me to experiment with, I'm happy to do it. Try look into how the score is determined at the end of the map. Where is that code? I want to take a look at it.

     

     

  10. 6 minutes ago, Obsttorte said:

    I think it doesn't hurt to let the default be on low, less challenging levels. However, it might be worthwhile to

    1. somehow communicate it to players that they can increase the settings further (and may do so once they played a bit to get the experience the mission authors are aiming for)
    2. should communicate to mappers that acuity settings are more or less average values that need fine-tuning depending on the situation/geometry the ai is used in. I fairly doubt that there are a lot of mappers, if any, who actually make adjustments to that values. It may also be a good usus (by mappers) to make it difficulty dependent (even Thief Deadly Shadows did that)

    1. Could this adjustment be mentioned in the tutorial map? Is there a sneaking section there? I can't remember. I was thinking that there could be an area at the end, where the tutorial just goes "Here's a friendly thief standing guard to spot students traversing this room. Experiment with the settings to the point where you feel able to traverse the room without the guard seeing or hearing you.".

    2. Do you mean writing a wiki tutorial about how to set that up according to difficulty? ( ...because I doubt it's fun to be surprised by just one of the guards suddenly having extra good hearing, especially on the easiest difficulty, so the only good way to use altered acuity, is probably to set it up according to difficulty.)

  11. Also, if I select something (like a brush) in the 3D view, the graphical Media texture preview in the Properties view, freezes too.

    To get it unstuck, it's the same solution as it is with the freezes of the other views: I just click in another view, move the mouse cursor about a little, and then click back in the Properties/Media view and click the texture, and it updates like normal again, until I of course select another brush in the 3D view.

    This type of freeze is only partial: A thin border at the bottom of the preview, never freezes, and continues to update as normal. It is the rest of the preview which is frozen.

    (I am using Dark Radiant 3.0.0.)

     

  12. 1 hour ago, Zerg Rush said:

    Don't get me wrong, without people who became militarized in a cause, these disastrous conditions in which you live would unfortunately be much worse, if you didn't even have the remotest option to train or discuss these things in this forum.
    The current system is guided by the economic interests of certain lobbies, which precisely work with all their might to boycott and reverse the rights and freedoms that we have achieved for a long time, because for them the best system is to be able to exploit the population, better in slave conditions and without any rights.
    It makes their day very happy, if they have a passive and submissive population in front of them, because this allows them to further reduce freedoms and rights.
    It is not about the different ideologies, it is about sovereignty that the people are losing little by little.

    The persecution and imprisonment of journalists and people who publish the truth about these dirty practices and crimes, is more than a warning sign that we are about to go centuries behind in social advancement right to a feudal system, where it can mean going to jail for a bad comment or a meme on a social network or not applauding in a mandatory meeting of the shift leader.
    We already had it, but people's memories are short.

     

    I've already told you that we're going right to a feudal system, and that's at best. At worst we'll just die.

    Well, in any case, I hope you do well in your struggle, improving the "social advancements" of a society that I'll never be a part of. Good luck.

     

  13. I don't know how to model, and so I made a window prefab instead. It's 42 brushes, and 6 entities, per window.
    I'm going to have lots of windows, so buy new computers.

    "But Nort, why is it 42 brushes big? Have you handcrafted every brick in it?"

    Only some of them.

    "But Nort, didn't that take a stupid amount of time, which you could have spent watching advanced futa porn instead?"

    It probably took a few hours, yes.

    Window.jpg

  14. 17 minutes ago, Wellingtoncrab said:

    One of the criticisms I often read of TDM, especially in other venues where it is being unfavorably compared to the thief - is that AI acuity balance by default seems a little unfair where a slight misstep can feel like it brings the whole map down on you. Overall this contributes to an unfavorably high “quickloads per minute” for many typical players.

    While I don’t agree with many of the other typical criticisms - this one I can’t really argue with.

    Obviously an element of this is in the individual encounter designs themselves which will vary mission to mission, but when it comes up I almost always encourage new players to crank the acuity in the difficulty down to their taste as they may not be aware this is somewhat scalable in the options menu.

    I honestly play on nearly deaf/nearly blind myself. I wouldn’t propose overhauling the current acuity settings options but maybe there could be additional ones even lower?

    Perhaps one of these lower setting could be set as default and then adjusted up to taste instead of risking new players having a bad experience before they get to the point they understand they can tailor this element of their experience?

    ...and if you're going to adjust the default settings for that, maybe you could also set it so that the default is named the same, because right now hearing and sight is different levels. ...and none of these levels are named "normal", so you just have to remember which level settings is the default.

  15. 27 minutes ago, Zerg Rush said:

    The realities are certainly different and unique in each country, but one thing is universal, passivity and submission will never change anything, in politics there is no silent majority.

    It's just that I don't have any faith in humanity. I think all ideologies are scams. They are all "fight for this, so that when this thing happens, it will keep you safe", or "improve things" or whatever, but there is no free man today, who wouldn't throw me to the dogs if they were voted into some kind of power. I have yet to find a cause who wasn't about me sacrificing myself and ultimately getting nothing in return. I am a dog, and I'll always be a dog, and nobody will want to have a dog with rights. I spend my days mapping and training, and that's just all that I have time for. In fact I don't train enough, and so I'll probably die once society starts to crumble. I won't be able to eat an ideology. It's all just a bunch of words, man, and the tacked on unspoken footnote will always read "and Nort gets the bullet because f- him". Everyone does best looking out for himself, and not somebody else's remote children.

  16. 6 minutes ago, Zerg Rush said:

    I agree on this, this is certainly not the best place to talk about policies, although this is inevitable with this case of Assange, as well as in general the danger of freedom of the press and other cases that directly affect our freedom.
    It is not, and I have also avoided, talking about a particular government or country, because governments are temporary, but about the general, worldwide trend of the rise of fascism and with it the reduction of our rights and freedoms, in the networks and in real life. You can't be quiet or passive about this.

    This would only worsen the matter, to the point of identification and personal governmental control of everything you publish on the network and corresponding censorship, which the media can only publish of what the governments dictate to them, if they do not want this medium to be closed and the journalist is imprisoned.
    I am already old and little can happen that affects me, but I also do not want my children and grandchildren to pee on top of our graves in 'gratitude' for the future we have left them.

    I guess that's where you're coming from. These things that you're saying, about any grandchildren existing in 40 years from now, and them having the time to piss on your grave just because they can't speak their minds, on an internet that's supposed to still exist... ...that's not the future in my world. In my world, India is going to become the world's biggest baked meatpie, if not in a month from now, then next summer. ...and in October there'll be no Russian gas to keep Europe warm, and then the survivors of this winter, are going to have to deal with the starvation, and the zombies. The internet? Children not being on certain sites on the internet? You not being able to say "the N word" to strangers half-way across the world? I don't understand these concepts. I don't understand their importance. ...but they're obviously important to you, and so I hope that your future will happen, and not mine, where the only ideology is measured in how much I can bench.

×
×
  • Create New...