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Posts posted by AluminumHaste
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Yes happy birthday!!! Hope you enjoyed it.
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Yeah you're probably going to want to get doom3 to work on a mod for doom3.
Nice models btw, you work fast.
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Oh! Maybe people don't know? I wonder if the gang over at TTLG are under incorrect assumption that dark contrasty black-or-not Doom3 lighting is the way it will be in TDM? Hope not.
That's what most people think yes. They might not think it's a big deal or that great of a difference, but to me it makes a huge difference.
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I'm confused - when has TDM ever advocated D3 style of single secluded lights and completely black shadows? Since the start we played around with different ambient lighting ideas and they work fairly well. I don't think anyone ever wanted or would accept jet-black shadows and Mars base lighting in their TDM maps.
http://www.mindplaces.com/darkmod/sd1.jpg
http://www.mindplaces.com/darkmod/beta5.jpeg
http://www.mindplaces.com/darkmod/screen27.jpg
http://www.mindplaces.com/darkmod/screen33.jpeg
Edit: And just for completeness, this ambient lighting (and the resulting color of it) can also be controlled with triggers of course. I built a sample map where a torch lit an area, and that area was also bathed in a soft orange-yellow radiant glow. When you extinguish the torch, I built a simple trigger relation where the orange ambient is turned off, and a very dim blue ambient turned on, giving a cold feeling when the lights go out, but not pure darkness.
Total lights used: 2 (there are three in total, but only two are lit at any time).
Total extra effort to prebake textures or models or maps or whatever the hell else: none.
Performance hit: minimal - it's one extra no-shadow, no-specular light.
Cool, thanks. I feel better now
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The was funny
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Here are two pictures of the same room. The setup is a point light going through a window and projected onto the wall.
In the first picture we just have the default doom3 setup with just the standard engine capabilities:
Now it makes it hard to see anything without using your flashlight.
The next picture demonstrates how this would look in more real terms, using reflection concepts;
It's alot more realistic to use radiosity and I plan on using it whenever I can in maps, but it does add at least 1 more light entity to a given setup, at least. I know that I have been going on and on about this but I just hate looking at beautifully made maps, and they don't look realistic especially churches with light streaming into the windows which only light up a spot on the ground and that's it.
And yes, I should be working on the flash grenade but I still can't get rid of the error that crashes the map. I am still working on it but I do like to take breaks to play the games too.
Anyways, this is just my opinion and it's up to the individual to use it.
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There's been some, I posted it in the "Help with Def files" thread. I got it to work as a separate weapon, and it flashes and stuff.
I'm not sure about doing more as it sounds alot like there's so many changes that have been done to the code base on your part, that my stuff will have to be completely changed to work.
I haven't had a lot of time to work on anything this last week, I've been having domestic issues with my girlfriend, which were resolved (for now) last night.
I'm hoping that this week I can get back to work. I want to try and do the overlay thing so that your screen goes white and stuff.
I'll post an update later.
Okay I updated the def files thread.
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Any progress the last few weeks?
There's been some, I posted it in the "Help with Def files" thread. I got it to work as a separate weapon, and it flashes and stuff.
I'm not sure about doing more as it sounds alot like there's so many changes that have been done to the code base on your part, that my stuff will have to be completely changed to work.
I haven't had a lot of time to work on anything this last week, I've been having domestic issues with my girlfriend, which were resolved (for now) last night.
I'm hoping that this week I can get back to work. I want to try and do the overlay thing so that your screen goes white and stuff.
I'll post an update later.
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nice... i bought one a while ago for a 1.8 GHz Celeron machine, but it was also limited by the CPU. What kind of CPU is it... AMD, Pentium 4, Celeron?
Be carefull with overclocking. Do it in small steps, you don't want to overheat or worse damage parts of your system.
Why not, fry the proc so he has an excuse to get a new one.
Go for a Core 2 Duo @ 1.8 or 2 Ghz. You'll get 10x the performance.
http://www.pricegrabber.com/p__Intel_Core_...ssor,__22879558
Not bad, 213$
Or course you will need a mobo, and some new ram
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I'm just discussing the legality of it. What an individual chooses to do is up to them.
You could use this one though, apparently it's in the public domain.
As far as I know, ALL images on wikipedia are free to use and distribute.
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Yes, but you couldn't copy a photograph of the Mona Lisa from a magazine, because it would be copyrighted by the publisher.
You could, however, take a photograph of the Mona Lisa yourself and do whatever you wanted with it.
If a picture has no watermark and doesn't warn the user that the use of said pictures is illegal, then go for it.
If you don't want to then fine, I'll use them in my maps, if I ever get my hands on the real tools you guys are using.
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Photographs are copyright, however there is nothing wrong with using the subject matter as inspiration for your own original in-game creation.
Uh guys nobody owns the copyright of the mona lisa and stuff like that, it's in the public domain as most of that stuff is.
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Isn't using this stuff in game infringing copyright?
I think the copyright or trademark has run out on stuff that's over 100 years old
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What's so good about radiosity compared with the D3 system of lighting?
Heh, are you serious?? Remove all ambient light from the real world, and you'll see why radiosity is so nice. It's the only reason that Quake3 visuals are better in certain situations, also it's the reason HL2 is so nice to look at. It's charming.
Imagine when light comes through a window in a dark room. Sure the floor is lit up where the sun falls, but also the walls are partly lit too; This is called radiosity.
Also imagine that you wanted to see some detail next to you but you don't have a light. So you take a sheet of white paper, stick it in the sunlight and it will reflect the light onto the surface.
Here's a pic to demonstrate why it's important:
If there is no radiosity, the wall that's lit up in real life, is completely black. This sucks ass for the most part. We can fake it with some low intensity spot lights, but this is where pre-calculated lightmaps show there strength.
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Also, a much better way to achieve lightmaps is by using decals - this way you can stretch them accross the edges of a super-sharp shadow and make it look better, but again, objects that actually move will still be super-sharp-shadow casters.
That is the way this works as far as I can tell. You render the lighting to a texture, which is then applied to the whole level via a decal. This is bad as this adds an extra rendering pass per frame rendered so this isn't such a good idea.
The best way would be to add real-time radiosity lighting (which isn't possible with today's tech, too slow), that way we could have our cake and eat it too.
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As long as a light is not moved it is baked anyway. So why go to the trouble?
Because you can simulate radiosity this way, which isn't possible in doom3's engine.
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http://www.fuzzpopfx.com/tutorials/doom3/
This looks like a similar approach as in Quake 4, might be useful for us.
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Sick. Well, I'm thinking I'm going to look into overclocking after I get a card. I figure the 1.4GHz processor can probably safely go to.. 1.6GHz?? (besides I have reason to believe that's all the motherboard supports). And I don't know what to do with the card, or even how it's done (doesn't ATI allow software overclocking, but not nvidia? I dunno). I'm sure I'll ask you guys again once I've got it.
These days both control panels for the cards allow for overclocking.
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Holy cow. The jump between X1900 GT and X1900 XT is unbelievable.
But anyway, thanks this should be helpful. I'm probably going to stay in the 6000's. Not sure if a 7000 series would be overkill for a 1.4GHz processor. It's a shame that list doesn't include a Ti4600 for comparison.
The 7800 GTX is about 100x faster
I have a 7800 Go in my laptop and this thing lets me run Doom3 at 1920x1200 with everything tweaked in the ini file for max quality. And it still runs at between 40-60 fps all the time. Of course I've overclocked mine.
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It's all a game anyway.
I love that site, thank you for posting it, I had forgotten what it was called.
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Of course mappers could just avoid placing glass doors in front of areas with changing scenery, or keep the vis area behind the door small enough that the non-blocking door is not an issue.
That's funny, that's what I've been saying all along.
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By turning OFF Thread Optimization in the Nvidia control panel, all versions of Radiant (Dark, GTK) gain HUGE increases in rendering speed/smoothness. With the Opt on everything is choppy in the windows and seems like it's runnning slow
SPECS:
Dell Inspiron 9400
Nvidia 7800 256MB Go OverClocked to 311/855
Intel Core Duo @ 1.8GHz
1 GB DDR2
80 Gig 7200 RPM 8MB cache
17" screen.
1920x1200 Native.
Latest Drivers installed for everything.
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I'm not sure whether it is supported or not. It may be the case that if you set the appropriate key value, the light will turn into a spotlight, but I am not entirely sure what this keyvalue is.
Go into DoomEd and turn a light entity into a spotlight, then load the map in either GTK or DarkRadiant, and in the console you get an error about an unknown param I think it says.
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Pay no attention to the number of views this thread has, my Firefox browser went nuts when I tried to open a new tab and I thought it was locking up or something.
So I went to get a coffee downstairs hoping it would be done crashing when I got back. It wasn't and I noticed like a hundred tabs opened in the tab bar. For some reason Firefox got stuck in a loop trying to open tabs.
Weird.
Hey Guys I Have A Problem...
in Off-Topic
Posted
My computer started going bonkers, like svhost crashing and taking out my soundcard after about 5 minutes of loading into windows. I did everything I could to find the problem but I wasn't able to.
So I decided it was time for a format anyways, so I backed up everything I needed (or thought I did) then formatted.
Big mistake, I backed up my textures that I made (500+ megs) and everything else, but I totally forgot to look in my doom3 folder and also the mod files in C:\
So yeah I formatted and actually did a full format (not quick), which I think zero's the drive. So I reinstall windows and I'm installing stuff and I'm looking on my backup cd's and I can't find my mod files anywhere
AAARRRRRRRRRRRRRRR, so now I have to restart this damn flashbomb again!!! I was so close to finishing it last time. Oh well I had to restart it anyways, as I was getting the game crash bug again.
I just wanted to let you guys know that I'm still here but I've been busy fixing these bugs and loading stuff on my computer. I'm still working on this thing so don't get to mad at me please. Besides, I had to restart the mod anyways to get it to work with the darkmod. So maybe this wasn't such a bad thing, but it sure as hell annoys me!!!