Jump to content
The Dark Mod Forums

AluminumHaste

Development Role
  • Posts

    8275
  • Joined

  • Last visited

  • Days Won

    99

Posts posted by AluminumHaste

  1. Btw, is anything going to be done with this? Looks like an intersting start... :)

     

    HEHE I added a bunch of stairs and stuff inside and there's still a lot of room to rumble, it's quite fun to run around in and plays like a thief level already.

    How about I get my status upped to beta-mapper and I'll start on this one and integrate it with some other stuff.

  2. The prices are 170 Euro for the X850XT and 210 Euro for the 7800GS. It doesn't make sense for me to waste to much money (if any) on a new gfx card, because I want to replace my board anyway, and then the money is wasted. So what I have to ask myself is, wether I will wait for a new machine and some new gfx card for PCIE like the X1900GT or I buy an older AGP card, like the X850XT and then I have to keep my machine at least one or maybe two years. If I replace my machine next year, then the extra money for an AGP card is wasted. On the other hand I would like to play Gothic 3. :)

     

    Or I play Gothic 2, and wait until all the bugs in G3 are fixed. Gothic is notoriously buggy when it is released and according to the tests, G3 seems no exception.

     

    I would say go with NVidia if you are going to be plaing any game made by ID. NVidia has always been faster in ID games. And upgrade that motherboard fast, don't waste money on an AGP card. I've noticed that for some reason they are more expensive than there PEG counter-part, probably because they aren't producing AGP cards in the same quantity as PEG cards.

    Even though I'd rather have an ATI card, I have an NVidia mobile card in this laptop and it is pretty friggin' nice.

  3. Is it just me, or does the spider in AluminumHaste's pictures look drugged/dead?

    LOL it was very much alive, but seeing as how it was only 11 C out, it was pretty lethargic :D

     

    I wanted to take some pictures, so I took a wipe-off board, laid it on the ground and put the spider on it. The pics were taken with a Nikon CoolPix 5700 (Not a very good camera). It's known around here as a "bananna spider" (I think)

     

    Here's some info, but the one in that picture is a lot smaller than the one I took pictures of: http://images.google.ca/imgres?imgurl=http...=image&cd=3

  4. Only to be used carefully, in lit areas so that 1 layer only is ever seen of course.

     

    Not necessarily, I used a custom environment map (basically almost black) so that when the lights go out, your window doesn't glow so much. Now of course, it's not as bright to look at even when it is lit, but that is just the way it is. I wonder if I apply another stage to texture, a specular stage, maybe that would help brighten it.

  5. It's funny how people seem to hate Dell in America; I have purchased lots of Dell PCs in the UK and they have all been excellent in both quality and value for money. Perhaps there are differences in service and/or build quality across the Atlantic.

     

    There's nothing wrong with Dells in the states, I'm using an 9400 Inspiron Notebook and this thing is fast and reliable. I also got it for 1700$, fully loaded.

  6. Don't go with Dell or Gateway :wacko: Western Oregon University has Dell computers & components & I've never had good experiences with those.

     

    I, my sister, and my dad had Gateway computers & those things are the cheapest and most poorly made pieces of crap I ever came across. My dad's Gateway ate a few hard drives but was given to my mom & it now it no longer runs properly, which was why my dad ordered a G3 b&w mac for my mom.

     

    University/College computers are always destroyed because of students using them

  7. Im not a huge fan of spiders but they dont scare me like these lightening fast, tiger striped centipedes we have in Pennsylvania. They arent very big, never seen one over two inches long, but theymove so Fucking fast across a wall that your heart nearly stops. While in school, my house was crawling with those goddamned things. We started getting them in our new apartment here in Philly too. :ph34r:

     

     

    What about these centipedes??

  8. I'm in favor of gun ownership and carry rights with few restrictions, but I don't want to argue about it or type long essays to expain why. I just thought it was worth mentioning, to show that not everyone online is against guns. But I can respect and mostly understand the other side.

     

    The only problem I have with people owning guns is this; alot of them do it because they think guns are cool.

    Guns are dangerous weapons, made to kill living beings. They aren't cool except in video games.

    Just my 2 cents.

  9. Do these textures have normal maps and are they tiling (where appropriate)? We certainly can make use of textures, if they fit our style, but the problem is that we have nobody to work on them, if they need additional processing. You are welcome to contribute though. :)

     

    Also yes, I made normal maps (24bit compressed RLE) for all the textures. There are also specular maps, which you don't need to use for some of the textures, which I have omitted from the material file.

     

    Some of the older normal maps I made were HUGE, which is why the zip is so big.

  10. P.S. if you guys want a copy of my textures to date, I can host them at fileplanet. They're 100+ MB uncompressed and about 45-50 MB compressed in ZIP format, depending on how far I resize some of the textures. My favorite so far is the moon and stained glass I just made. With this technique I should be able to do some amazing designs. :):)

  11. There's a good reason for that... D3 doesn't have depth-sorting of translucent materials. The D3 game was pretty careful to design maps and textures such that it wasn't an a huge noticable issue (for example, you usually only saw a single layer of glass, and it was always in a lit area so the cubmapped reflections didn't appear to glow) but in TDM's world such problems would likely be more noticable; there's plenty of windows that are only lit by extinguishable torches (so cubemapped reflections would glow when the torch was extinguished), and such a large number of windows that you could often see one through another (making the lack of depthsorting apparent). Assuming that glitchy windows are to be avoided, the safest thing to do would be to go with opaque ones. (also, opaque windows helps us cut down on what the player can see, increasing performance)

     

    You could darken the cubemap, which I could do.

     

    EDIT: Also, I'd only use these in like a hallway, where you had a hallway seperated by a locked door, and these stained glass windows that you can see through on either side of the doorway. This would add that "I really wanna get in there" syndrome when playing these games, always wanting to see what's behind the locked door.

     

    This was done in thief on certain levels, where they used a door with bars in them, but the door was locked.

    I like this idea, I'm going to put together a hallway example, it will look neato. :)

     

    P.S. this is so much more fun than I thought it would be, I really wanna be a beta mapper/contributer. Although I think that you guys don't really need any more textures.

  12. Okay I think I'm getting the hang of this;

     

    shot00004nr5.th.jpgshot00003aa2.th.jpgshot00002bz2.th.jpgshot00001qc0.th.jpg

     

    Not a bad excercise, I was just making a test in photoshop and playing around with the material script. Seems pretty straighforward now, but I'm not sure you guys need any translucent textures. As all the screenshots I've seen, none of them have windows you can see through.

×
×
  • Create New...