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Huckeye

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Everything posted by Huckeye

  1. I'm sure you'll get an official answer, but in my opinion... you can't copyright stealth. A fun stealthy game doesnt belong to anybody. The Dark Mod team would have to rip off some assets to have to worry about legal trouble and I don't see any indication that they have done that. The name Garrett is even a normal name. Gordon Freeman might be trouble since it is a proper first and last name, but I know Garretts that have been around longer than Thief. So technically they could even plop a Garrett character in the mod and they should still be in the clear. To take it one step further, (and this is a grey area for me as I don't have all the facts) but I think legally if Eidos sits on the franchise for a really long amount of time and does nothing with it and then tries to sue some fan mod... I think you might have some legal recourse but I'm not sure. Seems like you cant buy up franchises and then sit on them and sue anyone who resembles them. I think you have to prove that you intend to do something with those assetts. (but I may be way off in this area). Still, I am certain the first paragraph above is accurate.
  2. If I do a lot of work in the doom editor, what kind of transition, if any, will there be when the Dark Mod tools are available? Will I simply be able to open the map with the DM tools or will more work be involved (assuming I am only carving architecture at this point). Thanks.
  3. Yup, so far perfectly! I saved about 5 different times last night and before the patch I couldn't save once without the error. The verdict is still out on the resize/dragging problem. I didn't experience it yesterday, but I mostly just tinkered yesterday.
  4. Thank you VERY much. I will play with it more tomorrow, but for now I was able to save successfully and without error 1 (ONE) time in a row! I didn't realize it but I had already grown accustomed to cringing everytime I hit the save button. Thanks a bunch!
  5. I checked everything suggested. Thanks for the comments, but nothing worked. I am running in windowed mode, Cubic clipping is not on (I turned it on and that did not help, so I turned it back off), I turned off autosave, anti aliasing was not on. Not sure if I mentioned it, but this happens to ALL brushes on the map too. Not just new ones but existing ones as well. (but when I close and reopen, all is well for a little while). Since no one has heard of this, I don't doubt that something is screwy with my system. Its been a while since I wiped it clean. I may start backing things up to get ready for a reinstall. One more question and then I'll leave you alone for a while. This .bak2 error that people are complaining about. Are you supposed to get it all the time? I read that if you keep saving, eventually it will go away. But it is not for me. the only way I can make it go away is to save under a different file name and even that wasn't successful on my last try. I finally had to close the map without saving. thanks again for the help.
  6. Thanks a bunch. I'll try when I get home today. I am already running in windowed mode. I'm using D3edit (don't have darkradiant yet ) I'll check anti-aliasing and definitely turn off auto save (thats a pain with the .bak 2 errors) I may be needing to format soon as entire brushes are randomly disappearing as well. I'll have several rooms connected, optimize, load the map, all is fine, exit, change a texture (or some small thing), optimize, LEAK! I'll turn around and an entire wall is gone.
  7. The problem seems to go away if I simply close and reopen the editor. I was able to go about 20 minutes this last time before it happened again. I'm happy with the work around except for the error on saving. I read that the .bak 2 error is uncorrectable? No biggie, everything I am doing now is definitely throw away.
  8. Thanks for the response. I didn't change the grid size. It is using the default of 8, (shortcut key 4) The problem is reocurring too. Its happened on 3 different attempts and Ive yet to get 2 rooms together. (so I'm not trying anything complex). Thanks again.
  9. I apologize as this is likely something extremely easy, but I am stumped and am not sure this is supposed to be acting like this (none of the tutorials seem to address it at least. I create a brush and click inside the brush to move it around once it is selected and then outside the brush to resize it. This works for about 5 minutes and then I can no longer resize the brush. No matter where I click on the screen the brush is physically being dragged, but the part that makes me think its not my fault is that the Console window actually says 'dragging' and 'stretching' appropriately (even though it is actually only dragging. So after about 5 minutes, all I can do is move brushes around or create new ones that I can't resize. Any help would be greatly appreciated. Thanks abunch.
  10. Well, I made a square room with the Doom3 toolset (then I made it into a rectangle) . I kept getting the compile error and it took me a while to figure out how to save properly (seems like they should have fixed that problem by now). Its definitely different to fill in the space rather than carve it but it felt easier to use overall than Dromed. I assume that I need to check back in here and answer any questions that come up? Let me know if I can be of any help.
  11. I'll chime in for the group who constantly wants a re-create of the originals. I think its a lack of education. Most peole think of a tool like a converter and think, neat! This tool could convert the geometry and then all the mapper would have to do is throw some textures on the wall and add the npcs. So the whole Thief 1 game could be remade in a matter of days and we don't even have to worry about someone implementing artistic freedom on us by changing the architecture of the game! Even after I started learning Dromed for while I thought all the hard work was in the architecture. So I think people believe that if you could START with the level already made, then you are well more than half way home. And I am with the group that would love to see a Thief remake. (only I would like the artistic freedom thing implemented. I'd want patrol paths changed, rooms added, loot changed, more notes, etc to try to refresh the experience). Anyway, I think people mean well, they just don't understand why it might NOT be a good idea to use a tool like this.
  12. Thanks, Dram. Yeah, I saved the lighting, furniture, NPC, etc for last (which I didnt get to), so obivously those screens are with light_bright enabled so you can see. I understand your concern about people dissapearing. I can't say anything that you probably haven't heard before (and then been ditched shortly thereafter) but I'll say it anyway the 2 reasons I want to do this are: 1.) to help you guys in making a great Thief playing experience by providing feedback about the tool set. and 2.) to learn to use the toolset and make a contribution of my own to the Thief community. So if you can believe that, then it sounds like I am what you are looking for (minus the artistic talent, of course )
  13. Thanks for the opportunity. I remember reading a while back that you were looking for Beta Mappers on all ends of the scale to get their hands on the toolset so you could get feedback from Newbs and pros alike. I fit in to the newb category. I thought I might be changing careers at the time so I didn't want to get started then and potentially not be able to finish something. Now that I realize I am stuck where I am at I would like to get started! You can see my Thief 2 and Oblivion attempts with the tool sets. I also attempted UT2004 but I didnt get very far with it. My empty rooms started to bog the framerate so I knew I was doing something wrong. With my passion being Thief, I didnt spend too much time trying to learn it as I had planned on modding Thief3. With the apparent difficulty of Thief 3 modding and The Dark Mod on the horrizon I thought I would try and wait for it to cut my teeth on.
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