BlackThief
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Everything posted by BlackThief
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no problem - I uploaded some photos into Textures/Research_Cloister. have fun
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lol alright. I just thoght, that it'd be easier for fm-authors to find the corresponding end a wall-texture based on a photo of the cloister: http://www.dark-project.com/BlackThief/old_wall1.jpg it shouldn't be used for large surfaces though, cauze you'll easily see, that it repeats...
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everything's one the ftp now (misc/rugs - misc_rugs_runner01_xyz.tga and misc_rugs_runner_end_xyz.tga) another screenie - I added the runner to renz's map: http://www.dark-project.com/BlackThief/test_runner2.jpg
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I visited the Cloister Maulbronn, which is a World Heritage Site, today and took about 80 pictures with my digital-camera (3.1 mega-pixels) So I'm going to do some gothic textures next week.
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a rug runner I made yesterday: http://www.dark-project.com/BlackThief/test_runner1.jpg
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AWESOME WORK Springheel !!!
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that looks great man !
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yes I'd prefer a more structured version, too but anyway great work !!
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Maybe I'm wrong but I thought someone has already sent him an email, however he didn't seem to be interested.
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Congrats ! Maybe we're the next in PCGamer
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haven't seen this thread so I've already posted it in the other thread there must have been several missunderstandings, maybe because it was a bit chaotic 1st he wrote in the introduction, that I'm a 3d artist .... 2nd: he got that wrong. I actually meant source pictures to make textures out of them. For example my pictures, that I took on a trip to an old castle. maybe someone, who's still in contact with him could clear that
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I made some high-res guard textures for thief 3 - I think that I'd be able to do this for our mod as well I'm also interested to do some furniture textures - I've got a whole bunch of high-res pictures to take textures from. example: original: my version
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nope - I just added the round mosaic or whatever into the tile-texture but a transparent texture would be smarter... BTW the 2nd texture is now on the ftp too
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another marble floor maybe you could make the floor in the gallery like this, renz: http://www.dark-project.com/BlackThief/floor_test4.jpg
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Renz you were right - I'm on a roll new marble texture http://www.dark-project.com/BlackThief/floor_test3.jpg the white line isn't a texture issue - the brushes just don't fit together properly. I've to learn this editor better edit: it's on the ftp now - folder: Dark_Mod/Mansion/Interior/Floor/Marble mansion_mosaic01_d.tga mansion_mosaic01_ed.tga mansion_mosaic01_s.tga mansion_mosaic01_local.tga
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new texture: a marble floor in T2 style http://www.dark-project.com/BlackThief/floor_test1.jpg edit: brighter specular map: http://www.dark-project.com/BlackThief/floor_test2.jpg
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thx. I'll upload it. Maybe I should start organizing my new textures. So I'll put it into a Mansion/Walls/Stone folder, alright ? edit: everything is on the ftp, including the normal- and specular map
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looks really cool
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new texture (marble border) + test of another rug texture ingame http://www.dark-project.com/BlackThief/texture_test2.jpg
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my first texture test in Doom 3. I've put them in Renz room to see how they look ingame. hope you don't mind, renz BTW I put a specular map on the floor-texture http://www.dark-project.com/BlackThief/1st_test1.jpg
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I don't know if this is clear to everyone:the stainglass is from "The Circle of Stone and Shadow". We can't use that, right ? - so we first have to do our own version - after that we should do a new vote IMO. I voted for the dark parchment - IMO it has a lot of dark atmosphere and is very thiefy
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can you please jump on IRC or ICQ ?
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Renzatic requested a banner for his map - however the banner I made today would IMO fit much better into a builder(hammerite)-map. But I actually don't know what kind of emblem we're using for our builders. So it'd be nice if Springheel or someone else could draw some suggestions.
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that's why I put the smily ' ' in anyway I've got a blank red banner now in thief1/2 "format". pretty highres. now I need to know what kind of emblem you're looking for. I could also make a builder-banner, but I think Springheel and maybe the whole team should first decide what kind of hammer emblem we're going to use.
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they used a 3d model in thief1/2 and simply changed the textures.