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Posts
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Posts posted by skacky
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Stephen Russell not voicing Garrett is the last of my concerns, even if it's still pretty big.
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Thoroughly enjoyed this. Superb and dark atmosphere and great gameplay with lots of nooks and crannies to explore. This mission begs for street exploration though, but even like this it's a very very solid rooftop mission.
Several issues:
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If you want futuristic atmosphere you should check out E.Y.E. Divine Cybermancy. That is one of the strangest games I've ever played. It runs on the source engine yet has an atmosphere I've never felt before when playing anything, at all. It plays very differently, too. As a game it's not great, but I ended up playing it all the way through just for how different it felt.
Eh, thanks. I made some levels for it. Thick atmosphere was a major pillar of design, and the music is indeed beautiful. As far as I know we left some unused material in the music folder dating from before Olivier went on board.
EDIT: just checked and we didn't, in fact. The tracks then had a very different vibe and to be honest the ones used in the final product are much better.
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Looking great, Springheel, but again this blue ambient is probably too intense.
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Eating food DOES replenish my health on my non-NewDark copy of TG. Just ate a deer leg that gave me one shield back. That doesn't work on my non-NewDark copy of TDP, however.
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You earned yourself a subscriber. I see you have some Doom /vr/ videos, I usually follow these threads with great interest.
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Oh, yes! I also really love Heretic's. e1m1's theme is always stuck in my head.
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Very hard to decide. Lots of games have amazing soundtracks. Unreal, Disciples: Sacred Lands, Thief, Quake, STALKER, Dungeon Keeper, Diablo, StarCraft, Fallout, Crusader... the list could go on.
If there's one track that is still very, very memorable, it's this one:
http://www.youtube.com/watch?v=cMzi0i6H0nU
The whole of this soundtrack is perfect, anyway. Some of the unused, beta tunes are even better than those that ended up in the final product.
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Thanks, but unless I'm missing something really obvious, this is just for TDM itself, not DarkRadiant, right? (should've posted that in DarkRadiant Feedback and Development now that I think of it).
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Quick question, sorry if it has been answered before: is it possible to change the FOV for the camera in DarkRadiant? It's way too narrow for me and makes me uncomfortable after a while.
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...So you were saying? Both trailers are trying to appeal to gaming audiences, which also includes lethal gamplay and crap. They are both similar! The only difference is that Thief 4 is much more modern and cinematic with all those flashy cutscenes.
This has already been brought up and is a false argument. Thief 1 was advertised this way because stealth games were very few and far between at the time, because Eidos did not know how to market such a strange game, and also because the market was flooded with first person shooters. Remember 1993 to 1998. Quake was released two years prior and it (rightfully) dominated the market, and games like Half-Life and Unreal were about to get released.
Stealth games are very common nowadays so Eidos Montreal has no excuses.
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TTLG is a cesspool for the most part, especially outside of the classics boards (Thief / System Shock / Ultima Underworld...) and the editing boards. I almost never set foot outside of these boards to keep my sanity, and trying to have a conversation there is futile and you'll get the usual suspects to insult you if they happen to disagree with you, which happens often. They even seem to have some free passes to do that while other people can't even use a bit of profanity without having their messages edited. The amount of derailed threads devolving into flame wars is quite impressive and no one does anything to stop that for some weird reason. If TTLG was RPG Codex where it's pretty much accepted to insult other people I'd understand, but TTLG is rather strict in its rules.
One of the only people I really really like outside of these particular forums is ZylonBane, though. He cracks me up and he can sound pretty dismissive sometimes, except that he's right most of the time.
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Hahaha, what? Did he really say that? Life of the Party and Assassins made you feel the City while being sprawling monsters. These guys know nothing about level design, Jesus.
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WFTO is still in very early stages but they really nailed the DK feel.
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Wow, Shadowhide sure improved a whole lot!
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Interesting and unconventional mission with some neat challenges. Really beautiful areas as well.
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That room with the sword has to be the most beautiful thing I've seen done in TDM so far.
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Did any of you really thought this could have turned to be any better than Deadly Shadows? At least TDS had a clear design document. Thi4f doesn't.
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There's this one with very funny bits: http://t.co/Qs9EiVdM2U
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The blue is way too strong imo. I'd recommend you tone it down and make it more pale.
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I've always been interested in seeing how an arabic/oriental setting would work in Thief/TDM.
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I would have liked it better if the choice of textures was more coherent and if they were properly aligned this time around. The latter is very easy to do with NewDark now since you can fine tune alignment, which wasn't possible before. Still, the textures themselves are for the most part very good.
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Trailers are done by marketing people, and trailers for all the previous games included a decent amount of violence and non stealthy stuff. Garrett shooting guards with broadheads, fire arrows, and knocking them out with his blackjack. It's nothing new.
That's a false argument in the case of Thi4f, IMO. Stealth was not an established genre back then and developers and publishers alike were not really sure how to market the game at that time. Stealth gained a lot of popularity after Thief 2 and there's, what, an almost 10 year gap between TDS and Thi4f? They have no excuses for doing what they did in the recent trailers, especially when they say that we can play very stealthily. They never showed that, only violence.
But hey the devs said they wanted to have the modern audience, and it's almost exclusively made of dudebros wanking each others off about their K/D ratio on Call of Duty.
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A new way of looking at Thief 4
in Off-Topic
Posted
Yes, exactly. Garrett is a knave in the previous games and will steal from the rich and the poor alike, without distinction as long as he gets the money. He will not kill only because it would make him look unprofessional, but I doubt we wouldn't if he didn't care about his reputation. If anything Garrett looks to be more like a savior than the previous games this time, especially when you listen to Basso.