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McGrunert

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About McGrunert

  • Birthday 02/12/1992

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    Berlin, Germany

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  1. How can I open .pk4 files in DR 'tryed to 'open' or 'import' them...
  2. Ok, thanks. Now I understand, when I re-read the ambient light - point... and your comment. And the message with 'leaked', when I 'dmap' my Mission... is this bad? Or does it matter or so on?
  3. Oh... hey. My last question for today. I'm workin' on a mission and using the A-Z Tutorial, but my english isn' t the best. So, i don' t understand one point. Ambient light. I got a room with glowing mushrooms, but on the other hand side the room is completly dark. Could someone explain the Ambient light - point exactly for me? 'cause no one wants to play a map, which is so DARK - like Fidcal is describing in his TuT.
  4. Great... thanks. 'thought I was searching the whole 'darkmod' folder.
  5. Hey guys, sorry for a double post. 'have a question again: Are there a 'search machine' in DR? There are things I' m looking for, but they are hard to find. Exsample: I need pair of mushrooms (glowing mushrooms)... seen in the FM 'Winterharvest'. Maybe, somebody can remember!?
  6. Thank you. I' ll report, if I need help again.
  7. AHA! Ok... 'got it. Well. Okay guys, I got a problem... I don' t understand the step: to connect two rooms!? I got a room and there is a room above. Between those rooms I wan' t to create a little 'room' (with a ladder). So, tell me pls...
  8. You dromed' too? No, I didn' t. Everytime I was creating a FM, the components in my PC went on strike. I think the components did it deliberately...
  9. Oh okay, I was just testing to load a empty map. Okay thanks a lot. Yeah, 'got a lot of experience in mapping with DromEd (Thief 2 - Editing) and Thief 3 - Editing. By the way, nice missions Fidcal and Sotha.
  10. Excuse me for my 'bad' english.

  11. Ok, I' ll create the 'maps' folder manually, again. There is no 'xdata' folder... Where should I create this folder? ------------------- Edit: Ok, excuse me I didn' t read carefully. I try it... ------------------- Edit2: Ok, I checked everything. 'Maps' -and 'xdata' folder are there, created manually! And the Game-settings are: Select a Game: Doom 3 Engine Path: C:/Program Files (x86)/Doom 3 Mod (fs_game): darkmod Mod Base (fs_game_base, optional): (none) The error is still there.
  12. Hey there. I want to start mapping with Dark Radiant. But I got a problem... I'm using the A-Z Tutorial to edite my own map successively. In this tutorial there are these lines: Open Dark Radiant (hereinafter DR) and also open Dark Mod for quick testing. If you have a mission already open in DR then select File menu > New Map to clear it. Save it now as any suitable name. You might prefer to save later but I always do it immediately. All missions must go (with exceptions I will describe later in Managing your Mission Files) in the darkmod\maps folder or a folder within that. I urge you to create a new folder for each project within that maps folder. In this case: Open File Menu > Save As Make sure you are in the 'maps' folder. Select 'Create Folder' and type in say 'tutorial'. You might prefer 'Tut' or even 'T' because you have to keep typing it over and over in the Dark Mod console when testing! Select that folder Enter the name of your mission at the top. Now, my problem is following, when I open this saved 'FirstMission.map' I get'en error: Failur reading map file: C:/[...]/maps/Tutorial/FirstMission.map Unable to parse map version (parse exception). And by the way, I can' t open the existing 'Tutor.map', which is within the 'Tutorial' folder, too. Thanks for answer ahead. (Excuse me for my 'bad' english).
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