7318
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Posts posted by 7318
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yes, i confirm it.
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could it be possible to set the visportals, trigger, nodraw, and shadow textures transparent in the 3D view like the sky?
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I can confirm the problem in Ubuntu 23.10, and the solution proposed "GDK_BACKEND=x11" i confirm that to solves it partially, the clipper does bring back the problem.
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why not go al the way up and give the ambient light a screen space reflection term, so the fresnel affected pixels would reflect what is behind them (at grazing angles) instead of a static term? this means that if what is behind them is way darker then the fresnel won't reflect anything, and if what is behind is is way lighter then the fresenel would take a portion of that reflected light, i guess you could use the specularity term of every texture to derive how much those fresnel effects do gather from the SSR term.
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solved compiling OrbWeaver's repo
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I think this is the same error:
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I compiled DR with no extra options on Ubuntu 23.10, and installed it, all without any error, but when I try to launch DR it comes out with "no game type selected" and after ok, the code Aborts due to a memory overflow, I opened a bug in: https://bugs.thedarkmod.com/view.php?id=6472 where I supplied the log, any idea of what might be going wrong?
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you can add those if you want amongst the ones that come with DR
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here are my settings:
Quote<colourscheme name="OpenTechEngine" version="1.0" active="1">
<colour name="active_view_name" value="0.498039 0 0.737255"/>
<colour name="axis_x" value="1 0.498039 0.498039"/>
<colour name="axis_y" value="0.505882 1 0.498039"/>
<colour name="axis_z" value="0.498039 0.537255 1"/>
<colour name="brush_size_info" value="1 0.898039 0.898039"/>
<colour name="brush_vertices" value="0 1 0"/>
<colour name="camera_background" value="0.25 0.25 0.25"/>
<colour name="camera_icon" value="0.701961 0.913725 0.45098"/>
<colour name="clipper" value="0 0 1"/>
<colour name="default_brush" value="0.364706 0 0.219608"/>
<colour name="default_entity" value="1 0.5 0"/>
<colour name="drag_selection" value="1 0 0"/>
<colour name="grid_background" value="0.239216 0.298039 0.298039"/>
<colour name="grid_block" value="0 0 1"/>
<colour name="grid_major" value="0.34902 0.498039 0.498039"/>
<colour name="grid_minor" value="0.266667 0.333333 0.333333"/>
<colour name="grid_text" value="0 0 0"/>
<colour name="light_startend_deselected" value="0 1 1"/>
<colour name="light_startend_selected" value="0 0 1"/>
<colour name="light_vertex_deselected" value="0 1 0"/>
<colour name="light_vertex_normal" value="1 0 0"/>
<colour name="light_vertex_selected" value="0 0 1"/>
<colour name="light_volumes" value="0 1 0"/>
<colour name="patch_vertex_corner" value="1 0 1"/>
<colour name="patch_vertex_inside" value="0 1 0"/>
<colour name="selected_brush" value="1 0.898039 0.898039"/>
<colour name="selected_brush_camera" value="1 0.898039 0.898039"/>
<colour name="selected_group_items" value="0 0.4 0.8"/>
<colour name="texture_background" value="0 0 0"/>
<colour name="workzone" value="1 0 0"/>
<colour name="xyview_crosshairs" value="0.443137 0.168627 0.431373"/>
</colourscheme>and that's what they do:
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shall I make a bug report then?
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solved
excellent decision to go with cmake, I could compile without problems, before I installed the new version I had to deinstall the last version to avoid problems thou.
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changing the theme with gnome-tweaks from yaru-dark to adwaita (the dafault for ubuntu) didn't bear any change related to shortcuts being present, it might not be related to the theme of GTK?
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How do I change to a different GUI theme?
For future reference I would suggest to post somewhere screencaps of the principal screens of the editor so we can compare visually those kinds of errors.
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I couldn't complete the compiling, I got the following error:
Quotepatch/algorithm/General.cpp: In function ‘void patch::algorithm::weldPatchPool()’:
patch/algorithm/General.cpp:379:10: error: ‘map’ is not a member of ‘std’
379 | std::map<scene::INodePtr, std::vector<PatchNodePtr>> patchesByEntity;
| ^~~
patch/algorithm/General.cpp:17:1: note: ‘std::map’ is defined in header ‘<map>’; did you forget to ‘#include <map>’?
16 | #include "patch/PatchIterators.h"
+++ |+#include <map>
17 |
patch/algorithm/General.cpp:379:29: error: expected primary-expression before ‘,’ token
379 | std::map<scene::INodePtr, std::vector<PatchNodePtr>> patchesByEntity;
| ^
patch/algorithm/General.cpp:379:55: error: expected primary-expression before ‘>’ token
379 | std::map<scene::INodePtr, std::vector<PatchNodePtr>> patchesByEntity;
| ^~
patch/algorithm/General.cpp:379:58: error: ‘patchesByEntity’ was not declared in this scope
379 | std::map<scene::INodePtr, std::vector<PatchNodePtr>> patchesByEntity;
| ^~~~~~~~~~~~~~~
CXX rendersystem/backend/glprogram/libradiantcore_la-GenericVFPProgram.lo
CXX rendersystem/backend/glprogram/libradiantcore_la-GLSLBumpProgram.lo
CXX rendersystem/backend/glprogram/libradiantcore_la-GLSLDepthFillProgram.lo
make[2]: *** [Makefile:4200: patch/algorithm/libradiantcore_la-General.lo] Error 1
make[2]: *** Waiting for unfinished jobs....
make[2]: Leaving directory '/home/biel/code/doom/doom3/DarkRadiant/radiantcore'
make[1]: *** [Makefile:753: all-recursive] Error 1
make[1]: Leaving directory '/home/biel/code/doom/doom3/DarkRadiant'
make: *** [Makefile:494: all] Error 2 -
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I'm on Linux, I got the following compile error:
QuoteCXX map/namespace/libradiantcore_la-ComplexName.lo
make[2]: *** No rule to make target 'map/AutoSaver.cpp', needed by 'map/libradiantcore_la-AutoSaver.lo'. Stop.
make[2]: *** Waiting for unfinished jobs....
CXX map/namespace/libradiantcore_la-Namespace.lo
CXX map/namespace/libradiantcore_la-NamespaceFactory.lo
CXX map/libradiantcore_la-ArchivedMapResource.lo
make[2]: Leaving directory '/home/biel/code/doom/doom3/DarkRadiant/radiantcore'
make[1]: *** [Makefile:750: all-recursive] Error 1
make[1]: Leaving directory '/home/biel/code/doom/doom3/DarkRadiant'
make: *** [Makefile:491: all] Error 2 -
I didn't knew DR already displayed the key shortcuts in other OSes but in Linux DR doesn't display key short-cuts beside the menu functions.
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oh, then it means that the shortcuts are not displaying on Linux.
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I guess this wish has already been posted...
Could the key shortcuts be added to the menu functions, like in Blender? so people could learn the key shortcuts and proceed more efficiently.
as an example, in the case of "Connect selected entities" in the Entity menu, display beside it's name the "ctrl + k" key short cut.
And even maybe display it in a different colour or in Bold?
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oh, now I see, In my case is the worldspawn def in the Open Tech Engine, it has that bluish colour in the editor_color spawnarg! sorry
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my lines are blue too, clean install
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with the last pull, 5 mins and counting, the autosave is at 5 minutes and is on, I would say solved?
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yes autosave crashes darkradiant, deselecting autosave in settings solved the crashes.
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randomly crashing on me too, i think it's the autosave feature. i tried to GDB it but I can't get a back trace, in ubuntu it shows the "this program has stopped responding" but repeated instances happened during an autosave.
I'm gonna try deselecting the autosave feature...
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Posted · Edited by 7318
no i mean that when they are not filtered out, they render somewhat transparent, like the sky texture does