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Narrator

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Posts posted by Narrator

  1. This is magic - you did it: Specifying the ALC1220 audio chip in the darmod.cfg file gives me sound in the 64-bit version!

    Thank you so much for your help and insights, both of you.

    I just changed to Linux less than two years ago and still feel I have a lot to learn (never managed to get JACK running, and Ardour is unusable for me and can't even play a simple wav-file without stuttering due to xruns - well, maybe Pipewire will one day simplify things for us poor users...?)

    But at least this problem seems to be solved. Thanks again!

    • Like 2
  2. Dear stgatilov,

    thanks again for looking into this and sorry for the delay - I was absent for a week.

    I stayed in the main menu (32-bit) for a couple of minutes but the "Value out of range" error does not seem to happen while in the menu, only after starting a mission. The longer I stayed in the mission, the more of them accumulated.

    The "Broken pipe" messages started to appear and got more and more when I clicked on the Credits.

    Disabling HRTF sadly had no effect on the sound not being audible in the 64-bit version.

    openal_test_64bit.txt openal_test_32bit_menu and credits.txt

  3. Thank you for your hints!

    Yes, sound is okay in the 32-bit version of the game. I played the Snowed Inn for a couple of minutes without trouble. When starting the 64-bit version, the game runs without any sound, neither in the menu, nor in the mission.

    I captured the two log files and attached a comparison picture of them (32-bit on the left, 64-bit on the right. The differences are highlighted).

    openAL_Comparison01.png

    • Thanks 1
  4. Yes, of course.

    It seems to print the same warning...? But I can hear the menu music playing.

    Spoiler

    TDM 2.08/32 #8771 (1435:8771) linux-x86 Jun 17 2020 12:20:01
    found interface lo - loopback
    found interface enp4s0 - 192.168.178.39/255.255.255.0
    Found Generic CPU, features: SSE SSE2 SSE3
    TDM using SSE3 for SIMD processing.
    ------ Initializing File System ------

        [...]

    File System Initialized.
    --------------------------------------
    Couldn't open journal files
    /proc/cpuinfo CPU processors: 6
    /proc/cpuinfo CPU logical cores: 12
    ----- Initializing Decls -----
    WARNING:file materials/tdm_epi_shader_2.mtr, line 485: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:389
    WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1
    WARNING:file skins/tdm_epi_skins.skin, line 86: skin 'steam_engine_003_off' previously defined at skins/steam_engine_003.skin:1
    WARNING:file skins/tdm_epi_skins.skin, line 97: skin 'steam_engine_003_on' previously defined at skins/steam_engine_003.skin:18
    WARNING:file sound/tdm_ai_maiden.sndshd, line 1709: sound 'tdm_ai_maiden_request_help' previously defined at sound/tdm_ai_maiden.sndshd:1561
    ------------------------------
    /proc/cpuinfo CPU frequency: 3195.63 MHz
    I18N: SetLanguage: 'english'.
    I18N: Found no character remapping for english.
    I18N: 1274 strings read from strings/english.lang
    I18N: 'strings/fm/english.lang' not found.
    Couldn't exec editor.cfg - file does not exist.
    execing default.cfg
    execing Darkmod.cfg
    Reloading normal maps. Please wait...
    Reload complete.
    execing DarkmodKeybinds.cfg
    Couldn't exec autoexec.cfg - file does not exist.
    I18N: SetLanguage: 'german'.
    I18N: Found no character remapping for german.
    I18N: 1273 strings read from strings/german.lang
    I18N: 'strings/fm/german.lang' not found.
    I18NLocal: 'strings/fm/english.lang' not found, skipping it.
    ----- Initializing OpenAL -----
    Setup OpenAL device and context
    OpenAL: found device 'ALSA Default'
    OpenAL: found device 'HDA ATI HDMI, HDMI 0 (CARD=HDMI,DEV=3)'
    OpenAL: found device 'HDA ATI HDMI, HDMI 1 (CARD=HDMI,DEV=7)'
    OpenAL: found device 'HDA ATI HDMI, HDMI 2 (CARD=HDMI,DEV=8)'
    OpenAL: found device 'HDA ATI HDMI, HDMI 3 (CARD=HDMI,DEV=9)'
    OpenAL: found device 'HDA ATI HDMI, HDMI 4 (CARD=HDMI,DEV=10)'
    OpenAL: found device 'HDA ATI HDMI, HDMI 5 (CARD=HDMI,DEV=11)'
    OpenAL: found device 'Loopback, Loopback PCM (CARD=Loopback,DEV=0)'
    OpenAL: found device 'Loopback, Loopback PCM (CARD=Loopback,DEV=1)'
    OpenAL: found device 'HD-Audio Generic, ALC1220 Analog (CARD=Generic,DEV=0)'
    OpenAL: found device 'HD-Audio Generic, ALC1220 Digital (CARD=Generic,DEV=1)'
    OpenAL: using 'OpenAL Soft'
    OpenAL: HRTF is available
    OpenAL vendor: OpenAL Community
    OpenAL renderer: OpenAL Soft
    OpenAL version: 1.1 ALSOFT 1.19.1
    OpenAL: found EFX extension
    OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
    OpenAL: found 256 hardware voices
    ----- Initializing OpenGL -----
    Setup X display connection
    Using screen 0 of 0xdf88880 display
    AL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe
    AL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe
    Initializing OpenGL display
    Using XFree86-VidModeExtension Version 2.2
    Free86-VidModeExtension Activated at 1920x1200
    Chosen visual: 0x021
    AL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe
    AL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe
    ...creating GL context: core-fc 
    ...initializing QGL

    ------- Input Initialization -------
    XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK
    XKB extension present on server ( 0x1:0x0 )
    ------------------------------------
    OpenGL vendor: X.Org
    OpenGL renderer: Radeon RX 580 Series (POLARIS10, DRM 3.35.0, 5.4.0-40-lowlatency, LLVM 9.0.0)
    OpenGL version: 4.5 (Core Profile) Mesa 19.2.8 core
    Checking required OpenGL features...
    v - using GL_VERSION_3_1
    v - using GL_EXT_texture_compression_s3tc
    v - using GLX_VERSION_1_4
    Checking optional OpenGL extensions...
    Max texture units: 32
    Max active textures: 192
    Max geometry output vertices: 256
    Max geometry output components: 4095
    Max vertex attribs: 16
    v - using GL_EXT_texture_filter_anisotropic
        maxTextureAnisotropy: 16.000000
    X - GL_ARB_vertex_program not found
    v - using GL_ARB_stencil_texturing
    v - using GL_EXT_depth_bounds_test
    X - GL_ARB_geometry_shader4 not found
    v - using GL_ARB_timer_query
    v - using GL_KHR_debug
    v - using GL_ARB_sync
    v - using GL_ARB_draw_elements_base_vertex
    v - using GL_ARB_texture_swizzle
    v - using GL_ARB_buffer_storage
    No ARB programs loaded
    ---------- R_ReloadGLSLPrograms_f -----------
    Linking GLSL program cubeMap ...
    Linking GLSL program bumpyEnvironment ...
    Linking GLSL program depthAlpha ...
    Linking GLSL program fog ...
    Linking GLSL program oldStage ...
    Linking GLSL program blend ...
    Linking GLSL program stencilshadow ...
    Linking GLSL program shadowMapA ...
    Linking GLSL program shadowMapN ...
    Linking GLSL program ambientInteraction ...
    Linking GLSL program interactionStencil ...
    AL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe
    Linking GLSL program interactionShadowMaps ...
    AL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe
    Linking GLSL program interactionMultiLight ...
    Linking GLSL program frob ...
    Linking GLSL program soft_particle ...
    Linking GLSL program tonemap ...
    ---------------------------------
    New buffer size: 49152 kb
    New buffer size: 49152 kb
    AL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe
    Font fonts/english/stone in size 12 not found, using size 24 instead.
    --------- Initializing Game ----------
    The Dark Mod 2.08/32, linux-x86, code revision 8771
    Build date: Jun 17 2020
    WARNING:file def/tdm_ai_undead_zombie.def, line 1084: entityDef 'atdm:ai_undead_zombie_alt_animations' previously defined at def/tdm_ai_undead_zombie.def:292
    AL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe
    AL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe
    AL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe
    AL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe
    AL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe
    AL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe
    AL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe
    AL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe
    AL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe
    WARNING:file materials/tdm_epi_shader_2.mtr, line 485: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:389
    WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1
    Initializing event system
    ...841 event definitions
    Initializing class hierarchy
    ...172 classes, 834272 bytes for event callbacks
    Initializing scripts
    AL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe
    AL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe
    AL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe
    Compiled ': 133.9 ms
    ---------- Compile stats ----------

    Memory usage:
         Strings: 45, 7152 bytes
      Statements: 20325, 406500 bytes
       Functions: 1268, 129304 bytes
       Variables: 92036 bytes
        Mem used: 1346584 bytes
     Static data: 2277600 bytes
       Allocated: 3048940 bytes
     Thread size: 7068 bytes

    ...6 aas types
    game initialized.
    --------------------------------------
    Parsing material files
    Found 0 new mission packages.
    Found 21 mods in the FM folder.
    Parsed 24 mission declarations.
    -------- Initializing Session --------
    AL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe
    AL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe
    AL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe
    AL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe
    Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
    Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
    Font fonts/english/mason in size 12 not found, using size 48 instead.
    Font fonts/english/mason in size 24 not found, using size 48 instead.
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'QuitGameDialogAskEverytimeOption' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'AspectRatio' has value count unequal to choices count
    WARNING:Unknown string id #str_07331
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'Screensize21to9' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'VertSync' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'OpenDoorsOnUnlock' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'InvPickupMessages' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'HideLightgem' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'BowAimer' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'FrobHelper' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'MeleeInvertAttack' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'MeleeInvertParry' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'SCGeneralBind5' has value count unequal to choices count
    WARNING:Couldn't load sound 'sound' using default
    session initialized
    --------------------------------------
    --- Common Initialization Complete ---
    ------------- Warnings ---------------
    during The Dark Mod initialization...
    WARNING:Couldn't load sound 'sound' using default
    WARNING:file def/tdm_ai_undead_zombie.def, line 1084: entityDef 'atdm:ai_undead_zombie_alt_animations' previously defined at def/tdm_ai_undead_zombie.def:292
    WARNING:file materials/tdm_epi_shader_2.mtr, line 485: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:389
    WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1
    WARNING:file skins/tdm_epi_skins.skin, line 86: skin 'steam_engine_003_off' previously defined at skins/steam_engine_003.skin:1
    WARNING:file skins/tdm_epi_skins.skin, line 97: skin 'steam_engine_003_on' previously defined at skins/steam_engine_003.skin:18
    WARNING:file sound/tdm_ai_maiden.sndshd, line 1709: sound 'tdm_ai_maiden_request_help' previously defined at sound/tdm_ai_maiden.sndshd:1561
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'AspectRatio' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'BowAimer' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'FrobHelper' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'HideLightgem' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'InvPickupMessages' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'MeleeInvertAttack' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'MeleeInvertParry' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'OpenDoorsOnUnlock' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'QuitGameDialogAskEverytimeOption' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'SCGeneralBind5' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'Screensize21to9' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'VertSync' has value count unequal to choices count
    WARNING:Unknown string id #str_07331
    20 warnings
    WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly
    terminal support enabled ( use +set in_tty 0 to disabled )
    pid: 936
    Async thread started
    Couldn't exec autocommands.cfg - file does not exist.
    Linking GLSL program cubeMap ...
    Linking GLSL program bumpyEnvironment ...
    Linking GLSL program depthAlpha ...
    Linking GLSL program fog ...
    Linking GLSL program oldStage ...
    Linking GLSL program blend ...
    Linking GLSL program stencilshadow ...
    Linking GLSL program shadowMapA ...
    Linking GLSL program shadowMapN ...
    Linking GLSL program ambientInteraction ...
    Linking GLSL program interactionStencil ...
    Linking GLSL program interactionShadowMaps ...
    Linking GLSL program interactionMultiLight ...
    Linking GLSL program frob ...
    Linking GLSL program soft_particle ...
    Linking GLSL program tonemap ...
    Shutting down sound hardware
    idRenderSystem::Shutdown()
    ...shutting down QGL
    I18NLocal: Shutdown.
    ------------ Game Shutdown -----------
    ModelGenerator memory: No LOD entries.
    Shutdown event system
     

    Is there any other log I can fetch that would be of help?

  5. Hi there,

    congratulations to the team for releasing version 2.08. Having watched this mod from the very beginning I am really amazed about the commitment this community still shows after all these years!

    I realized that there is now a 64 bit version of the game.  Unfortunately when I try to run thedarkmod.x64 in my installation of Linux Mint 19.3 I get no sound. Any idea what might be the reason for this? The 32 bit version of the game works without a problem.

    When starting the game from a terminal I get some warning about  "Couldn't load sound 'sound' using default".

    Here is the (slightly shortened) Terminal output:

    Spoiler

    TDM 2.08/64 #8771 (1435:8771) linux-x86_64 Jun 17 2020 12:09:59
    found interface lo - loopback
    found interface enp4s0 - 192.168.178.39/255.255.255.0
    Found Generic CPU, features: SSE SSE2 SSE3
    TDM using SSE3 for SIMD processing.
    ------ Initializing File System ------

        [...]

    File System Initialized.
    --------------------------------------
    Couldn't open journal files
    /proc/cpuinfo CPU processors: 6
    /proc/cpuinfo CPU logical cores: 12
    ----- Initializing Decls -----
    WARNING:file materials/tdm_epi_shader_2.mtr, line 485: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:389
    WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1
    WARNING:file skins/tdm_epi_skins.skin, line 86: skin 'steam_engine_003_off' previously defined at skins/steam_engine_003.skin:1
    WARNING:file skins/tdm_epi_skins.skin, line 97: skin 'steam_engine_003_on' previously defined at skins/steam_engine_003.skin:18
    WARNING:file sound/tdm_ai_maiden.sndshd, line 1709: sound 'tdm_ai_maiden_request_help' previously defined at sound/tdm_ai_maiden.sndshd:1561
    ------------------------------
    /proc/cpuinfo CPU frequency: 2861.94 MHz
    I18N: SetLanguage: 'english'.
    I18N: Found no character remapping for english.
    I18N: 1274 strings read from strings/english.lang
    I18N: 'strings/fm/english.lang' not found.
    Couldn't exec editor.cfg - file does not exist.
    execing default.cfg
    execing Darkmod.cfg
    Reloading normal maps. Please wait...
    Reload complete.
    execing DarkmodKeybinds.cfg
    Couldn't exec autoexec.cfg - file does not exist.
    I18N: SetLanguage: 'german'.
    I18N: Found no character remapping for german.
    I18N: 1273 strings read from strings/german.lang
    I18N: 'strings/fm/german.lang' not found.
    I18NLocal: 'strings/fm/english.lang' not found, skipping it.
    ----- Initializing OpenAL -----
    Setup OpenAL device and context
    OpenAL: found device 'ALSA Default'
    OpenAL: found device 'HDA ATI HDMI, HDMI 0 (CARD=HDMI,DEV=3)'
    OpenAL: found device 'HDA ATI HDMI, HDMI 1 (CARD=HDMI,DEV=7)'
    OpenAL: found device 'HDA ATI HDMI, HDMI 2 (CARD=HDMI,DEV=8)'
    OpenAL: found device 'HDA ATI HDMI, HDMI 3 (CARD=HDMI,DEV=9)'
    OpenAL: found device 'HDA ATI HDMI, HDMI 4 (CARD=HDMI,DEV=10)'
    OpenAL: found device 'HDA ATI HDMI, HDMI 5 (CARD=HDMI,DEV=11)'
    OpenAL: found device 'Loopback, Loopback PCM (CARD=Loopback,DEV=0)'
    OpenAL: found device 'Loopback, Loopback PCM (CARD=Loopback,DEV=1)'
    OpenAL: found device 'HD-Audio Generic, ALC1220 Analog (CARD=Generic,DEV=0)'
    OpenAL: found device 'HD-Audio Generic, ALC1220 Digital (CARD=Generic,DEV=1)'
    OpenAL: using 'OpenAL Soft'
    OpenAL: HRTF is available
    AL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe
    OpenAL vendor: OpenAL Community
    OpenAL renderer: OpenAL Soft
    OpenAL version: 1.1 ALSOFT 1.19.1
    OpenAL: found EFX extension
    OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
    OpenAL: found 256 hardware voices
    ----- Initializing OpenGL -----
    Setup X display connection
    Using screen 0 of 0x565b280 display
    AL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe
    AL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe
    AL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe
    Initializing OpenGL display
    Using XFree86-VidModeExtension Version 2.2
    Free86-VidModeExtension Activated at 1920x1200
    Chosen visual: 0x021
    ...creating GL context: core-fc 
    ...initializing QGL

    ------- Input Initialization -------
    XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK
    XKB extension present on server ( 0x1:0x0 )
    ------------------------------------
    OpenGL vendor: X.Org
    OpenGL renderer: Radeon RX 580 Series (POLARIS10, DRM 3.35.0, 5.4.0-40-lowlatency, LLVM 9.0.0)
    OpenGL version: 4.5 (Core Profile) Mesa 19.2.8 core
    Checking required OpenGL features...
    v - using GL_VERSION_3_1
    v - using GL_EXT_texture_compression_s3tc
    v - using GLX_VERSION_1_4
    Checking optional OpenGL extensions...
    Max texture units: 32
    Max active textures: 192
    Max geometry output vertices: 256
    Max geometry output components: 4095
    Max vertex attribs: 16
    v - using GL_EXT_texture_filter_anisotropic
        maxTextureAnisotropy: 16.000000
    X - GL_ARB_vertex_program not found
    v - using GL_ARB_stencil_texturing
    v - using GL_EXT_depth_bounds_test
    X - GL_ARB_geometry_shader4 not found
    v - using GL_ARB_timer_query
    v - using GL_KHR_debug
    v - using GL_ARB_sync
    v - using GL_ARB_draw_elements_base_vertex
    v - using GL_ARB_texture_swizzle
    v - using GL_ARB_buffer_storage
    No ARB programs loaded
    ---------- R_ReloadGLSLPrograms_f -----------
    Linking GLSL program cubeMap ...
    Linking GLSL program bumpyEnvironment ...
    Linking GLSL program depthAlpha ...
    Linking GLSL program fog ...
    Linking GLSL program oldStage ...
    Linking GLSL program blend ...
    Linking GLSL program stencilshadow ...
    Linking GLSL program shadowMapA ...
    Linking GLSL program shadowMapN ...
    Linking GLSL program ambientInteraction ...
    Linking GLSL program interactionStencil ...
    Linking GLSL program interactionShadowMaps ...
    Linking GLSL program interactionMultiLight ...
    Linking GLSL program frob ...
    Linking GLSL program soft_particle ...
    Linking GLSL program tonemap ...
    ---------------------------------
    New buffer size: 49152 kb
    New buffer size: 49152 kb
    Font fonts/english/stone in size 12 not found, using size 24 instead.
    --------- Initializing Game ----------
    The Dark Mod 2.08/64, linux-x86_64, code revision 8771
    Build date: Jun 17 2020
    WARNING:file def/tdm_ai_undead_zombie.def, line 1084: entityDef 'atdm:ai_undead_zombie_alt_animations' previously defined at def/tdm_ai_undead_zombie.def:292
    WARNING:file materials/tdm_epi_shader_2.mtr, line 485: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:389
    WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1
    Initializing event system
    ...841 event definitions
    Initializing class hierarchy
    ...172 classes, 1668544 bytes for event callbacks
    Initializing scripts
    Compiled '�': 152.1 ms
    ---------- Compile stats ----------

    Memory usage:
         Strings: 45, 7520 bytes
      Statements: 20325, 813000 bytes
       Functions: 1268, 169880 bytes
       Variables: 92036 bytes
        Mem used: 2098520 bytes
     Static data: 4014424 bytes
       Allocated: 5131200 bytes
     Thread size: 7912 bytes

    Maximum object size: 884
    Largest object type name: weapon_arrow
    ...6 aas types
    game initialized.
    --------------------------------------
    Parsing material files
    Found 0 new mission packages.
    Found 21 mods in the FM folder.
    Parsed 24 mission declarations.
    -------- Initializing Session --------
    Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
    Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
    Font fonts/english/mason in size 12 not found, using size 48 instead.
    Font fonts/english/mason in size 24 not found, using size 48 instead.
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'QuitGameDialogAskEverytimeOption' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'AspectRatio' has value count unequal to choices count
    WARNING:Unknown string id #str_07331
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'Screensize21to9' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'VertSync' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'OpenDoorsOnUnlock' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'InvPickupMessages' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'HideLightgem' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'BowAimer' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'FrobHelper' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'MeleeInvertAttack' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'MeleeInvertParry' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'SCGeneralBind5' has value count unequal to choices count
    WARNING:Couldn't load sound 'sound' using default
    session initialized
    --------------------------------------
    --- Common Initialization Complete ---
    ------------- Warnings ---------------
    during The Dark Mod initialization...
    WARNING:Couldn't load sound 'sound' using default
    WARNING:file def/tdm_ai_undead_zombie.def, line 1084: entityDef 'atdm:ai_undead_zombie_alt_animations' previously defined at def/tdm_ai_undead_zombie.def:292
    WARNING:file materials/tdm_epi_shader_2.mtr, line 485: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:389
    WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1
    WARNING:file skins/tdm_epi_skins.skin, line 86: skin 'steam_engine_003_off' previously defined at skins/steam_engine_003.skin:1
    WARNING:file skins/tdm_epi_skins.skin, line 97: skin 'steam_engine_003_on' previously defined at skins/steam_engine_003.skin:18
    WARNING:file sound/tdm_ai_maiden.sndshd, line 1709: sound 'tdm_ai_maiden_request_help' previously defined at sound/tdm_ai_maiden.sndshd:1561
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'AspectRatio' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'BowAimer' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'FrobHelper' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'HideLightgem' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'InvPickupMessages' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'MeleeInvertAttack' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'MeleeInvertParry' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'OpenDoorsOnUnlock' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'QuitGameDialogAskEverytimeOption' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'SCGeneralBind5' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'Screensize21to9' has value count unequal to choices count
    WARNING:idChoiceWindow:: gui 'guis/mainmenu.gui' window 'VertSync' has value count unequal to choices count
    WARNING:Unknown string id #str_07331
    20 warnings
    WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly
    terminal support enabled ( use +set in_tty 0 to disabled )
    pid: 25443
    Async thread started
    Couldn't exec autocommands.cfg - file does not exist.
    Linking GLSL program cubeMap ...
    Linking GLSL program bumpyEnvironment ...
    Linking GLSL program depthAlpha ...
    Linking GLSL program fog ...
    Linking GLSL program oldStage ...
    Linking GLSL program blend ...
    Linking GLSL program stencilshadow ...
    Linking GLSL program shadowMapA ...
    Linking GLSL program shadowMapN ...
    Linking GLSL program ambientInteraction ...
    Linking GLSL program interactionStencil ...
    Linking GLSL program interactionShadowMaps ...
    Linking GLSL program interactionMultiLight ...
    Linking GLSL program frob ...
    Linking GLSL program soft_particle ...
    Linking GLSL program tonemap ...
    Shutting down sound hardware
    idRenderSystem::Shutdown()
    ...shutting down QGL
    I18NLocal: Shutdown.
    ------------ Game Shutdown -----------
    ModelGenerator memory: No LOD entries.
    Shutdown event system
    --------------------------------------
    shutdown terminal support
    About to exit with code 0
     

     

  6. I switched to Linux Mint six months ago when I finally bought new hardware after seven years and learnt that Windows 7 wouldn't get drivers for a Ryzen-based platform. Switching to Windows 10 never was an option for me due to Microsofts EULA, the nearly impossible to control telemetry stuff and privacy concerns.

    As I am not much of a gamer anymore I really do not miss that much. Linux so far works for most of my everyday needs. And for the rest there is still the Windows 7 box under my table, though I seldomly boot it.

  7. I don't know MS Office Picture Manager, but I think IrfanView should be a single and free program that is capable of what you want to do.

     

    In IrfanView you can press [F12] to open the paint dialog where you can draw on and annotate pictures.

    Go to Image > Color corrections to change brightness, contrast, gamma and saturation with sliders.

    Press [T] to start the thumbnail view of your current directory. Select multiple images and batch convert them to the format you need.

     

    It has a different interface but maybe it's worth a look?

  8. For me there is no doubt that TDM would benefit from supporting foreign languages in the long run, and I would certainly love to have FMs available with translations on a regular basis.

     

    My Menu is set to my native language German, though I wouldn't need to have it this way. I understand English well enough, in fact so well that I sometimes forget that a text I am reading is in English.

    Nevertheless I find it of course more convenient to read something in my mother tongue.

     

    Two years ago I translated "Tears of St. Lucia" to German, which was proof-read and improved by 7upman (thanks, man!) to a state where it felt ready to be published. So the text is there, somewhere on my hard drive.

     

    But I have to agree with Obsttorte: I found it much too complicated to integrate the translation into the mission. I just did not have the time and patience to work out this cumbersome process, and I didn't knew Dark Radiant at all. It would be a huge benefit if this process could be simplified.

     

    As for native voices: I loved the voice work of the german Thief. It was really outstanding (mostly). But I have no illusion that there is any way to get recordings as professional as those for TDM. Though it would definitely be cool.

    I did a guard voice set for TDM in English. I certainly could do that in German as well ...

    • Like 1
  9. The recording still sounds very tinny to me. But to be honest: I never heard a headset that sounded like it could be used for serious recording ...

     

    I looked a the frequency spectrum of your sample and noticed two things:

     

    1) A sharp cut-off at around 16 KHz - probably related to the codec used by Youtube, so that's not your fault, and it's also nothing you should care about as there is nothing beyond 16 KHz that adds anything audible to a human voice anyway.

     

    2) A similiar cut-off at around 7 KHz. This one is important as this is what makes your recording sound like you were talking over phone. There are no more frequencies beyond 7 KHz. This is probably directly related to the quality of your headset which may be unable to pick up those higher frequencies.

     

    So in short: I don't think you will get any naturally sounding recordings with that headset.

     

    If you would like to invest some money in new gear, the only mic I can recommend (out of personal experience) is the AKG C1000S. Sometimes it's called the Swiss Army Knife of microphones as it can be used for different purposes and in different situations, be it for recording instruments or voices, in- and outdoors. For nearly ten years this was my first and only mic and it has never let me down quality wise. I used it extensivly for interviews and was often asked with which mic I made my recordings because for voice it sounds very crisp. It definitely is a good starting mic for approx. $230, £180, EUR 150.

     

    I am sure others may have different recommendations for even lower prices. I can only testify that this mic is able record professional sounding quality if used correctly.

    • Like 1
  10. Hi Cambridge Spy,

     

    and welcome to The Dark Mod!

    I am nowhere in a position to decide whether your friendly offer should be accepted or not. I just would like to make a remark regarding your recording setup and gear. For my taste your technical setup is not quite up to the quality I would love to hear in the game. There's a massive amount of hum in your recordings. Also your mic sounds cheap and makes your voice kind of muffled. Do you have a pop filter like this here: https://en.wikipedia.org/wiki/Pop_filter ?

    Maybe you should consider an upgrade if you would like to "professionalize" your voice acting?

     

    Have fun!

    Narrator

    • Like 1
  11. Danke schön für die Vorschläge!

    Die Kombination "emsiger Tölpel" finde ich auch sehr nett, das hat Charme. Auf den Tölpel als Vogel wär ich nie gekommen - ich hab nur einen Germanistik-Abschluss, aber keinen in Biologie... :-)

     

    Die "Labouring Gull" taucht in der Mission ja nur in einer Nachricht auf. Es klingt aber so, als könne sie nicht weit von Brückhavens Slums entfernt sein, in denen die FM angesiedelt ist. Eine Nähe zu Fluss oder Küste ist damit gegeben.

    Da jedoch nicht damit zu rechnen ist, das der Name irgendwann noch einmal eine tragende Rolle spielen wird, können wir, glaube ich, gut mit dieser etwas freien Übersetzung fahren.

    Also von mir aus ist der Name gekauft!

  12. Gern geschehen.

    Das andere schon auf die gleiche Übersetzung gekommen sind, freut mich. Da hatte jemand einen guten Geschmack ;-)

     

    Eine weitere Frage, die mich noch umtreibt, ist: Wie würdet ihr "Labouring Gull" übersetzen? ( offenbar der Name einer Kneipe)

  13. Mal was anderes:

     

    Da hier der einzige Platz zu sein scheint, wo über deutsche Begrifflichkeiten in TDM diskutiert wird, wollte ich gerne mal eine Übersetzung zur Durchsicht in den Raum werfen.

     

    Ich habe "The Tears of St. Lucia" für TDM 1.08 ins Deutsche übertragen und dabei zum Beispiel Bridgeport mit Brückhaven übersetzt, da ich das klangvoller und genauer fand als das zur Diskussion gestellte 'Brückstadt' im Wiki. Gibt's dazu Meinungen (oder gar schon einen Konsens, den ich nicht kenne)?

     

    Wer noch einmal Korrekturlesen möchte, ist hiermit herzlich dazu eingeladen. Die aktuelle Fassung gibt's hier:

    http://www.grashof.info/Tears_of_St_Lucia-german_translation.zip

     

    Gruß

    Narrator

  14. I recently saw the call for translators of St. Lucia and thought I could give it a try to bring forward the german translation.

     

    There are only two (minor?) problems:

    I have no clue how to check where to put the line breaks. I guess there is no stand-alone version of a readables editor, right? (I never looked at Dark Radiant and have no idea how to use it...)

     

    And the second thing is I am approximately half way through but will be on vacation for the next two weeks and have no idea how much time I will have afterwards. So if someone else would like to pick up where I left in the meantime or to help with the line breaks or to proofread or to make remarks, please feel invited!

     

    Update:

    Next time I should check whether the link actually works ...

    The newest version can now be found here:

    http://www.grashof.info/...translation.zip

     

    The translation is nearly finished as of today (September 11, 2012) except for some very minor things and awaits someone with the skill to implement it into the mission.

    Any volunteers?

  15. I really hate to say this because I know how much work had to be put in recording this set (and The Dark Mod is a work of love after all), but speaking strictly from an artistically and aesthetically point of view I have to say I find the pro-lines mediocre at best.

     

    They seldom live and neither feel authentic nor convincing for me. Also they were not always properly edited at the beginning or end of a file (you can sometimes hear cracks or interrupted breathings here and there).

    So if there would be a realistic chance to renew them, I would certainly favour that.

     

    But realistically speaking one would certainly have to say: They are usable for what they are!

  16. Excuse the silence, I was away for a week, and will be away for another couple of days, so there is no need to hurry. Hopefully I am able to record some lines in the middle of Novembre.

     

    Thank you, Springheel, for taking the time to write another voice set, that will bring even more variety to The Dark Mod!

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