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Posts posted by ERH+
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There is saveRagdolls command - if i remember correctly it adds an arg to all ragdolls on the map with their current joint positions. You place ragdoll as you like it, use command, and next time the map starts it will be in that position. If you have more ragdolls, you just delete an arg from them in DR.
Can't you put a table next to the chair, drag the body from the table, and remove the table afterwards? Shouldering a body don't work with it?
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1 hour ago, JackFarmer said:
When will you publish SOLS?
I'm working on all texts and voices with Petike the Taffer. Can't really tell how much time it will take.
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Dragofer asked me for a lighthouse engine, giving 160x 160x 160 units as a maximum dimensions. It is a bit rushed (few hours) and looks more like a clock tower mechanism as I think about it now.
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Six hours left. Tell your grandma!
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I guess this drop occur when I walk into flame emitter - as I understand being immersed inside emitters vs standing next to them makes a visible difference in performance.
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I know all this lava filled caves in games and movies should incapacitate you instantaneously just with poisonous gases, not to mention heat shock -and death will come minutes after. But this lava filled catacombs are a leftover from older concepts of the palace above, so it was a bit hard to just get rid of a fully fleshed out environment. This one have some magical components (mages can't close portals and the lava is pouring in), so the magical containment methods are in use, but I guess I will make a lava much more coagulated (mostly dark with molten cracks) and add some frosty draft.
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The copper maiden golem - indestructible, red-hot block of metal, with equally unbreakable will. Slow, silent, can set a deadly trap in atight corridor.
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20 minutes ago, Petike the Taffer said:
You're up to incredible stuff, dude.
I suppose this will be TDM's more steampunky take on the Puppets from TDS.
Was this, perchance, inspired by those powered armours from Fallout that are still working decades after the soldiers inside have perished ?
No, these are remnants of a pen&paper rpg system I've been working decades ago. It was a bit like Deus Ex / Bladerunner with oceans totally filled with algae, completely clouded sky, all plants are dead and decaying biomass is everywhere, all herbivores died, so all carnivores roaming in massive swarms, attacking and taking over whole cities. There is a black hole on the surface of the sun, dead people are no longer dead due to advanced life support systems - but if you are not rich enough, your brain will be added to the pool containing thousands of other, forming a collective net, like the elders council. Few factions struggle to find and perform a solution for this disaster.
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There was this epidemic outbreak, starting at a rock crystal mining facility, deep in the marshes of Rahena. Some poor burglar manage to survive all horrors of the seemingly undead, deranged crew spreading havoc as their flesh started falling apart. He escaped, only to bring the new pathogen to more densely populated areas. Many lives perished in flames of this terrible disease, but much more were kept at the brink of death, but still able to fight it.
A victim of the crystal leprosy disease, kept alive by a carapace of prosthetics, servomotors, with all organs sustained in bath of nutritious liquids. Remaining flesh keeps peeling off, and the mind of now unrecognizable human being deteriorates, poisoned by the necrosis - at this point one may ask if there is a living creature still there or is it just an autonomous yet mindless machine with bits and pieces of decaying body.
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On 11/7/2019 at 11:00 PM, Shadow said:
I know someone who plays all the TDM mods like a rabid religion and would love
❤
to be a female VA. What does she need to do, simply?
We definitely need those assets, could be just new voice set for any AI if not for player character (I think there are two female voice sets at the moment). Remember, as long as the new content appears, we all winning.
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This is something we could use as an advertisement, aside of maybe more transparent mission selection page: a grid of big thumbnails, name + very short description. Any picture-based web page layout, like Pinterest, have this attractiveness of picking over in a supermarket. You just rolling forward, not knowing what you want until your eye catch something. And you will forgot what you saw two minutes ago, so there is a replay value in it.
There could even be multiple entries for the same mission with different screenshots - you don't know what mission exactly you are picking, you just see a cool image. An interactive gallery of all screenshots from all missions reshuffled - every image with short description of the mission and a hyperlink.-
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Also, I can't find elemental's model, so I could modify it - its directory supposed to be models/md5/chars/monsters/elemental/tdm_elemental.md5mesh but I've unpacked all related archives and still don't see it.
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19 hours ago, nbohr1more said:
you could also use a parm value for rgb in the light material def and just have your script decrement the parm.
And if I want pulsating light I would need something like (time * sintable) but my attempts failed - how it should look like?
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I remember from some fm lights that are dimming gradually (not in levels) when switched on and off. Is it a program in the material, or some function of light entity?
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I was thinking about creature looking like this from the Tool's "Vicarious" music video"
https://www.youtube.com/watch?v=h_TUP2vuaDs
Or x-ray vision from Sniper Elite bulletcam.
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Can I use two models simultaneously on one AI? I'm thinking about semitransparent human model, plus skeleton model - as both of them are using same bones and animations they should move together nicely, IF I could stack them together (also binding additional models of internal organs).
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Is there a way to display atdm:gui_message while a camera is active? I can use a semitransparent screen attached to camera but it requires actual texture for every text block, so message would be much more versatile and easy to modify. 'cinematic' '1' don't work.
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What do you mean by positioning the shovel? It ment to be picked up into inventory and
Spoilerused as a key on the heads.
Also, is this save/load crash an actual crash, or is loading screen just freeze when you click it and the progress bar is stuck in one place for a long time? If later, I see something in my other mission and it eventually finishes loading.
In other instance the game crash when the memory (I assume) still is filled with previous session, but after fresh game start the save works fine - so it may be related to mission file size.
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5 hours ago, Swedish Taffer said:
Is it just me?
I cannot get the family objective. I looked at a let's play video, but cannot see what makes that objective canceled. What i have left is that, and find the key and ritual objectives.
I'm not sure if it changes state to canceled in the very first version of the mission, showed in first walkthrough i've seen. In current version it waits for the endgame cutscene to play and then is checked out. Otherwise the mission would end along with 'heads' objective, before cutscene could even start - in the first version there was no end cutscene.
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Yes it wasn't designed with the story in mind - I've made a keep and swamp first, then started thinking what could be happening and what could be achieved by the player. I had vague horror clichés in mind as I wanted to make "just a Halloween mission", so story (based on the Peruvian folktale "snake lover") is cramped between existing architecture and objectives mechanics, more as an afterthought than starting point. With many things already in place I was thinking about restricting player's movement and push him through a rat maze, or aim for mood of foggy desert and risk to make it boring.
After all it gave me an idea for making few gameplay styles on the same map by incorporating difficulty levels in different way. Every level would be a story of e.g. different character: one is a thief, one is an assassin, and yet another is a detective. All would take place on the same map with most of elements shared, but objectives would draw the story from different perspectives.
I'm thinking about using self drawing map for detective's blackboard with trees of clues, suspects, evidences appearing as the player finds muddy footprints, wax stains, ink imprints, etc. I'm thinking here about flash games like The Scene Of Crime or Rizzoli and Isles - Thief is about looking for small objects, and I want to give some twist to it.-
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22 hours ago, Jedi_Wannabe said:
Is it nice though? He was the reason I waited until this January to join and start posting. I've lurked for a decade and didn't want to come out of the shadows until he made his final exodus. I've dealt with relatives in my personal life with schizophrenia, narcissistic personality disorder, and pathological liars and lemme tell you I can spot that shite a mile away. Watching his descent from hero to zero was sad and disappointing. His contribution to the mod and his talent and technical prowess were all marred and tainted in the wake he left behind. I'm going to make a bold statement and say my goal in time is to be better than he was/is. I've barely been mapping a few months but give me a few years. If I were a betting man I would put money down on the fact he masquerades around here under the guise of a newb. I'm sorry for venting I don't want to derail the thread; it's all been covered before. I just fear history has a tendency to repeat itself. He's still human and I'm not saying he's a bad guy that we must treat as a leper, but maybe exercise caution.
Pretty screen shots though.
And peter_spy, I really am excited every time I see new work you show off.
19 hours ago, Jedi_Wannabe said:Quite a trap that would be. Narcissists love doing that, I got my identity stolen by a relative and they ganked $8k from me. But somehow it wasn’t their fault.
Never underestimate them.
Sounds like he doesn’t want anyone to remember him as anything other than a golden child; also a symptom of NPD.
If nobody has picked up where he left off by the time I finish my campaign I might just do it out of spite. I resent his detriment so much I wrote a short story in February about a prominent builder’s fall from grace and his whirlwind decent into madness as he tries to cover his tracks. The taffer’s job in the mission is to gather info and evidence to expose his shameful acts to the public. I wanted the parallels to be blatantly obvious. But my current story project has been in my head for five years so one thing at a time.
i am truly sorry to throw the thread so far off topic, in case you can’t tell I am still butt hurt about it. Thief is my #2 favorite series (across all mediums) of all time, and this mod is what the sequels after Metal Age were supposed to be what we all wanted and hoped for, so I see what he did as setting the entire community and mod as a whole back years of development, despite however much his contributions added up over the years. Don’t get me wrong, I still like and appreciate his work, but it’s harder to enjoy now.
How peculiar, so many decisions motivated by hatred. And you waited literally for years to see someone trip, just so you can dance on their grave? Odd, to say the least.
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I think some locks open fast and have 2 in this arg.
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Now the frame rate sticks out. Is there a similar process for adding additional frames in between existing ones?
So, what are you working on right now?
in TDM Editors Guild
Posted · Edited by ERH+
I was thinking how far into industrial era the consumerism starts to drive some big numbers of major group society. Mass-producing of cheap things from celluloid (combs, kitchen utensils, etc.) making modern marketing and advertisement spread around streets and people's minds. Child labor and 12-hour shifts, seven days a week is one thing about factories dominating the world, but putting more modern image of a human in basically dark age grounded society needs some serious rethinking of the whole world set.
And for now, a tank. With no context.