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  1. Guest

    I'll Model Anything

    I'm willing to model something, charaters weapons, furniture, whateva.. I dont' have a portfolio online, but u can see some vehicle sI've done here: http://clarke3d.mysite.wanadoo-members.co.uk/
  2. With the help of Jay and some threads on D3world I finally managed to create my own custom model and import it into D3. And it is already frobable, but that is probably to be expected now. Don't expect to much, because it is just a simple bowl, and I think it might be much t heavy for such a simple object. It's a drab bowl and it has 84 faces. The problem is that i don't know how to lower the polygons while maintaining the detail. Maybe somebody could explain that to me. At least it is a start and I can now create my own objects for testing until I get good models from our artists. Are there any still around, or did they all leave now?
  3. Ok, to go along with our Mansion Pack, we're going to need the models that are required for basic play. Things like our lightgem, weapons and equipment. Just like the other thread, I'll post links to reference pictures and record who is doing what. Stars in front of the object mean it has already been spoken for. Completed objects will be highlighted in red once they are uploaded to the ftp site. Please sign up for anything you are interested in. (update: Jan 15th) HUD Elements: ** Lightgem/compass -- TYROT -- WIP Weapons: ** Short Sword -- DeepOmega -- WIP ** Bow -- oDDity Noise Arrow Rope Arrow Equipment: ** Flashbomb -- Deep Omega -- WIP ** Holy Water Flask -- TYROT -- Example ** Potion Bottle -- Fingernail -- Example #1 -- ** Explosive Mine -- TYROT ** Gas Mine -- Atti Flare ** Looking Glass (telescope) -- -- Fingernail -- http://www.scientificcollectables.com/page_telescopes.htm -- WIP Lockpicks
  4. Even though I've finally managed to get the models via CVS and I've cleaned up my material files folder to avoid conflicts, I still can't get the revenants and prelates ingame. When I pop them in a map they're just small squares surrounded by gigantic bounding boxes. On a good note all the props and placeables work perfectly now at least.
  5. Ok. I would need a lightgem model so that I can start working on some code. Doesn't need to be anything fancy yet, just something to dump on the screen that might remotely look like a lightgem of some sort.. While I'm waiting for this I'll have a go with a default object of some sort so there shouldn't be much of a hurry.
  6. Well, now that the models are starting to roll in, I'd like to get a list of people who are able (and willing) to skin them. The Modeller himself will get first dibs on skinning their own model, of course, but not everyone will necessarily have both skills. Please let me know if you have any skinning experience in this thread.
  7. I need plants, lots of plants. From a few sprigs of grass to hanging vines to glowing mushrooms...anything any of you modellers can provide I'll be more than happy to accept.
  8. oDDity, please post any work in progress shots for the builder in this thread.
  9. City Objects - lampposts, streetlights, cornices, bins, crud (I'd like our City to be somewhat dirtier than Thiefs), window objects, signs, trees. Light Objects - lamps, streetlights, bulbs, lightshades, chandeliers, candles, torches, spotlights, wall lights, uplighters, downlighters...all with a vaguely art-deco/neo-classical style to them. Furniture Objects - tables (many varieties, rough, cheap, expensive, basic, huge, small, circular, hexagonal), desks (writing, dressingtables, chests of drawers), sideboards, mantlepieces, chairs (again, many types), sofas, chaise-longues, armchairs, stools, footrests, surfaces, ovens (range-type), stoves. Beds. Loot Objects - coins, rings, diamonds, plates, paintings, bowls, cups, wine bottles, purses, necklace. Detail Objects - books, candlesticks, mirrors, hairbrushes, plantpots, food, plates, bowls, cups, logs, utensils, statues. Useable objects - lockers, storage boxes, crates, safes, levers, switches potions, flashbombs, mines. Character Objects - basic cityfolk - men and women (fat & thin). Peasantry/servants. Nobles/richfolk. Pagans. Hammer-equivalents. Keeper-equivalents. Craymenalikes. Robots. Tricksie Manfools.... Thieves of course. Standard guards. City watch, Burricks, Spiders, Zombies, Craymen Weapons - short sword, longsword, war hammer, ornamental hammer, bow, crossbow, various arrows, wands, blackjack, axe, mace, club
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