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Showing results for tags 'automation'.
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The most recent TDM has the "automation" system, which allows an external Python script to connect to TDM game and programmatically do some stuff within it. Right now only one basic action is supported, which is: run a given command in console. Originally, the whole system was intended to implement automatic testing, and I hope I'll have time to get it there some day. However, I already find it useful. Recently I implemented a simple watcher script for interactive shader editing. It works like this: 1) Python script watches over all files like glprogs/*.fs, glprogs/*.vs and glprogs/*.gs. 2) W
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I have previously posted about automation efforts in this thread about watching over asset files. I decided to create a more generic thread for whatever discussions related to automation. The most recent version of automation library and scripts (by the time this topic was created) can be downloaded from this link. More information can be found in readme.md. It should run properly against any beta version of TDM 2.07. Some new Python 3 is required to run automation stuff. I'm afraid that decent skills in Python are needed if you want to do anything advanced with it. If you have some tediou