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Showing results for tags 'beta testing'.
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Hello taffers, The campaign "Hidden Hands: Blood & Metal" consisting of five missions is now basically ready for beta testing (the briefing videos are missing and there are still some "real" speakers missing, at the moment there are tentative robot voices in these places, hope to replace them in the next two or three weeks). Unfortunately, the project has become somewhat more extensive than originally planned. It took me about two hours to test each mission. So you should allow at least12 hours for all five missions on the first run. Beta testing shall start at the beginning/middle of next week. The difficulty level is somewhere between "The Anomaly" and "The Lost Citadel". Some things are easier, others are not, but proper exploration and usage of the available resources/objects should always pave the way to success. Sign in here, if you are taff enough! Jack Testing thread:
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This past fortnight I made my first Dark Mod mission, and with some playtesting by myself I believe it's ready for beta testing. The performance is acceptable and the difficulty is just right on my end, but obviously, I'd like to see what an outsider perspective thinks of the mission. Post if you're interested and I can PM a link to the packaged FM (or I can just post a public link here if that's what authors usually do for beta testing). Thanks