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Found 4 results

  1. I have a large 'trigger_once_entityname' brush that the named AI (a skeleton) can fall though, triggering a script. This only works about half the time though. The trigger entirely covers the fall area, so it is impossible for the AI to miss it. I've tried making the trigger very thick and also tried using a regular 'trigger_entityname' instead, but it doesn't make a difference. Every time I run it, it seems entirely random whether the script will be triggered or not.
  2. Hello. Sometimes when I jump in the water, 3/4 of the screen is "captured" in a freeze frame while the lower left 1/4 continues to show what's actually happening to me. This seems to have an approx. 50/50 chance of happening every time I dive into the drink. I am not quite sure what is causing it. I have attached a summary of my system specs and graphics hardware to this post. I am using the latest TDM version (2.07). GFX Info.pdf System Info.pdf
  3. I am not sure if anyone reads git repo issues report, but here I have 2 issues that are definitely too major to be ignored (unless I am doing something wrong): md5 animation viewer shows nothing: https://github.com/orbweaver/DarkRadiant/issues/6 func_door model gets misplaces and dislocated: https://github.com/orbweaver/DarkRadiant/issues/7 Can someone fix at least func_door issue? (when loading Doom 3 maps, I can't even revert func_door to the worldspawn) DR 1.7.2 64bit, Windows 7 Pro 64bit Thanks.
  4. Is it just me, or md5 animation viewer doesn't work? Darkradiant 1.7.2 Windows 7 64bit
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