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Hi there! Is there a crashlog to view when a map randomly crashes? I'm playing through "Penny Dreadful 2: All The Way Up" using the new 2.04 Dark Mod Update and there are so far 2 specific locations that sometimes makes the game crash to desktop when walking/swimming through them. Understandably this map was published before 2.04 came out so I appreciate that older maps might be knackered sometimes. The first crash in this map is near the start of the map, sometimes the game crashes to desktop when walking down to the gate: And the second is in the sewer area, swimming around the corner passed the light on the right wall: The only thing I can offer for help is this: Problem signature: Problem Event Name: APPCRASH Application Name: TheDarkMod.exe Application Version: 184.108.40.206 Application Timestamp: 577eb87e Fault Module Name: gamex86.dll Fault Module Version: 0.0.0.0 Fault Module Timestamp: 577eb8a4 Exception Code: c0000005 Exception Offset: 0010b440 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 2057 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 Read our privacy statement online: http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409 If the online privacy statement is not available, please read our privacy statement offline: C:\Windows\system32\en-US\erofflps.txt Does anyone know of any good hints and tips to help look/debug these issues when they arise? I have DarkRadiant installed and have been looking at the maps to see if there is anything that could cause this. Much thanks! Crowbars82
Ever since I first installed TDM on my Linux machine, there has been just one problem that would never let me enjoy the game in peace: The audio system. Sound will either simply not work, work but constantly flicker, or lag behind as the game goes on. Every now and then I had to adjust the sound settings to get better results... and in doing so I got a hang of what the possible configurations are. I decided to share this info here, for others who are struggling with untangling the buggy sound system. In essence: If you are running The Dark Mod on Linux, you have 3 options for sound, each with its own potential set of problems: PulseAudio, ALSA, or OSS. PulseAudioThis is what TDM will try to use by default, when s_driver = "best" and s_alsa_pcm = "default". This is theoretically using ALSA, but the PulseAudio device instead of specifying your own. Sticking with this option should guarantee that the correct audio device is used, but it has one problem: Sound flickers and lags. Solution: The only easy solution is increasing the PA latency for the console you're running TDM in, by modifying an environment variable. Simply run the engine as follows... you can also put this in a TDM.desktop shortcut to do it automatically: "export PULSE_LATENCY_MSEC=60;./thedarkmod.x86". ALSAIf the above doesn't work out for you, the second best option is selecting your ALSA device manually. It should guarantee that there are no sound issues and you get the best playback. The downside is that pointing it to the right audio device can be tricky and might not work at all sometimes. Solution: First make sure that s_driver = "alsa". Then up open bash and type "aplay -l" or "aplay -L" to get a list of your audio devices. Identify the name of the one you wish to use, then set s_alsa_pcm to it. For example, you will want to have something like this: s_alsa_pcm = "front:CARD=Intel,DEV=0". Alternatively you can use device numbers directly, such as "plughw:0,0" or "hw:0,0". Simply using "sysdefault" instead of "default" is also said to have solved the problem for some. You might have to try all of these options and devices until you find the one that works. OSSIf both of the above options fail, OSS is the third path to take. The good part is that it might work at all... the bad part is that it's mostly deprecated nowadays, meaning your distribution might not support it or it can produce sound issues of its own. Therefore this should be considered the last resort. Solution: Set s_driver = "oss" in the settings. You must also run TDM through aoss for audio to work now, so set your TDM.desktop shortcut to: "aoss ./thedarkmod.x86".