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crowbars82

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crowbars82 last won the day on September 17 2016

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About crowbars82

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  1. I noticed that there was a minor update for 2.05 so I had another play-through tonight and have some more feedback. This mission is really great, I am almost ready to reinstall DarkRadiant and have another bash at it again! Hope this helps you guys!
  2. Hi Oldjim, If you get hold of IrfanView you can load up a DarkMod screenshot in that and do Shift + U (or Menu/Image/Auto Adjust Colours) and 9/10 times it will automatically brighten the screenshot enough for posting! - C
  3. Hi TDM Team! Thanks for the 2.05 update! Absolutely loving the new first starter mission! Everything is pretty much spot on, I have a little bit of feedback for you guys. Regards, Crowbars82
  4. Cheers Dragofer! I've played your mission about 6 times now, and have discovered a new moment of obscurity... I'll quickly post it in the other thread, but then I must get some kip!
  5. Good evening all! So that time comes around again when the weekend is but a memory and the day job continues in but a few hours... ...perfect time for thinking of new ideas when you've run out of water arrows, but the torch is right next to you! How about heading back to the kitchen and grabbing a tankard, but the sink is empty and the tap is borked! Head outside to the fountain and scoop up some water... don't run back though or you might spill it everywhere! Careful you don't burn yourself! [insert water graphics here!] Other thinking for this situation was some kind of soa
  6. Hi Sotha! I would be happy to help if I can. Although new to beta-testing, I believe Dragofer found my feedback to be of use, which was cool. Let me know if I can help in any way! Are there any specific rules of guidelines for beta-testing, or is it a case of making sure of the following: check there are no holes to the voidAI pathing is correctcheck for typos in readablescollision testing with all sorts of objects in all kinda of placesobjects stuck in brushes or other objectsscripted sequences act out okay without disruptionclimb everywhere possiblefind any Z-fightinglook for misaligned
  7. I enjoyed watching this video. It reinforced my reasoning for continually playing older games or good remakes of older games. I got into Minecraft for ages, but now I can't play it without adding various mods that add temperature and thirst, making mining stone really slow, force you to keep your diet varied, remove the punching of trees and introduce flint shovels, picks and axes, make items fall flat to the floor instead of floating pickups so they get lost in the long grass, making torches burn out so you have to relight them, and various other things that add so many more challenging asp
  8. Or even a time limit when a guard will generally wake back up again, although depending where the guard has been hidden like under a shelf... they may not get back up too easily I guess. I've always liked the idea of an unconscious time limit, but this would be quite hard to put into the game. I don't normally like time limits on anything, however a reasonable time limit until the sun came up or something like this could work? I've seen fully functional clocks in some missions so the player could keep an eye on the time, or even have a pocket watch item as well!
  9. As I voted "Other" on all three I shall explain... What do I think about objectives that limit my ability to KO AI? This could be contextual to the mission itself. If the mission's story rules are to sneak in and out of a mansion without being seen at all, and knockouts would giveaway that someone was there that night when stealing the Sceptre of Costsalot from Lord Ivan O'Locksondoors. A good way to not have to enforce a specific knockout limit would be for map designers to put in the guards with the special "I can't be knocked out" helmets in key locations perhaps? Although, I have play
  10. This is too true. After gaming since 1986 I've watched how the "games industry" has developed and how over time it seems to be more about how to make more money whilst the true core of what gaming actually is seems to dwindle away sometimes. This is not always the case, but there is definitely an increase in linearity and "help me play this game" icons pointing you to what you need to do, follow the dotted line to the exit, "press A to complete the game" type thing. I find it a little sad that because of the rush involved to meet tight deadlines, things get borked and patched later, but stil
  11. And a greetings from me! In my opinion nothing really replaced the Thief shaped hole since Thief 2. I still need to complete Thief 3, which didn't quite feel the same to me. The latest Thief game is very different to what I expected and is just odd. The Dark Mod is most excellent however, and I agree with being blown away with the content and detail put into it. Even when getting the angle wrong when trying to blackjack someone and hitting the celing instead of the back of the dude's neck!
  12. I would be happy to help out. A have quite the meticulous nature when it comes to these things. I'm currently playing through all of the fan missions by date of release, from oldest to newest, and logging any issues I find and short review. Finally completed the Heart of Lone Salvation. My god, what a mission... excellent however!
  13. Thanks Grayman for your reply on this, makes very much sense indeed! I'm currently totally stuck in Thief's Den 3: Heart of Lone Salvation. Totally stuck. I like the fact that I am stuck however! I'm going to restart this one methinks, and attempt to pay more attention. There goes the weekend!
  14. It would be a mission in itself to add such a lighting mechanic. It must be tricky, perhaps a little restricting, when adding any new developments or features to The Dark Mod due to how they could potentially break existing missions. I truly appreciate this entirely however because of this fact. So much work has already gone into this game and I simply cannot stop playing and replaying The Dark Mod because it is actually that fantastic! I've decided to even purchase some of those flickering LED candles to set up around my rig for Dark Mod sessions. Obsession... dedidcation... or just plain w
  15. This is a good point, although I've yet to play a mission that doesn't have at least one moveable candle. And of course some missions have the option to purchase a lantern at the start. I'm replaying through all the maps in 2.04 for a laugh so I will keep this in mind! [EDIT] So yeah, this one would be tricky to read but not impossible. In the first mission The Outpost there are 2 patrolling guards in this room. If you play on Expert Mode then you must not attract any attension at all else mission is failed. If this sort of lighting mechanic was implemented for readables, to be able to r
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