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Showing results for tags 'multiplayer'.
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Hello. I have started to work on multiplayer and I'm looking for contributions. After some tweaking now you can set up a server or connect to one. Here's an overview: -I've added a few placeholder GUIs and a Join Game button for the host. I think I can't do much more than that since I don't have the original GUI assets from Doom3 -The player will be able to respawn after death by clicking attack, just like in Doom3. The fadeout effect is quicker than the single player one. Maybe the player should stay in spectate for 10-30 seconds. -Commented out the part about player skins, since I don't nee
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I was wondering if anyone from the community or DarkMod team could make a Coop mode for the TheDarkMod? I was trying to do the coop mod with my friend on Thief II: The Metal Age and we didn't really understood it very good. So, is there anyway possible to make a coop mod that is easy to do and the community could make coop fan missions for? I would love to have a server browser but if you can't IP Address connecting would be fine too. Thanks to the people who reply to this new topic..
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I was wondering if anyone from the community or DarkMod team could make a Coop mode for the TheDarkMod? I was trying to do the coop mod with my friend on Thief II: The Metal Age and we didn't really understood it very good. So, is there anyway possible to make a coop mod that is easy to do and the community could make coop fan missions for? I would love to have a server browser but if you can't IP Address connecting would be fine too. Thanks to the people who reply to this new topic..
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I'm sure the idea has occurred in someone's mind before, and it's certainly made me curious: Has a multiplayer mode ever been considered? Obviously I'm not talking about DeathMatch, and players using bows and swords to frag each other and score... there are enough FPS projects designed for that purpose. I'm thinking of multiple players partaking in the same mission on a server. The most obvious way is a coop mod, where any player can join the mission and play it as usual (no attacking each other). When a player completes an objective, the objective is marked as completed for everyone. Player