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Doom 3 coding question here! One thing I am wondering about - how do I implement death animation preceding ragdoll kicking in? Has anyone tried implementing it in C++ code? Right now it's death > ragdoll. I want death > death anim > ragdoll. Thanks beforehand!
How do I find an entity of a given class in the game's world using SDK code (C++) or/and script ? For example Quake has something like find(e); a built-in that returns entity when it finds it. Does Doom 3 SDK have something similar ?