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Found 5 results

  1. When looking through the mission downloader there’s one prominent thing I notice. Many creators try to string together multiple missions into a “campaign“ by labeling them “part 1”, “part 2”, etc. Considering the number of people who do this, I think the feature I’m about to suggest would be very helpful. First of all, one should be able to package multiple missions into one download. There should be a little indicator in the mission browser whether its a standalone mission or a campaign containing multiple missions. Secondly, the creator should be able to specify an order for missions, so tha
  2. I'm coming across a little annoyance periodically, which I'm sure nearly every player can confirm and at least partly agree on. When playing TDM on headphones, directional audio does not set a minimum volume for the ear opposite of the source. This means that when a sound source is to your left, you hear it entirely in the left ear... and if it's to the right only in the right ear. The first problem with this is that it's very irking for the player... to the point where I often have to look in a certain direction just to avoid noise in one ear and complete silence in the other. It's the same
  3. Good day Dark mod team, There has been a persistent issue I've been having while playing a variety of different campaigns: maps. Whenever you have 4+ pieces of map, and you have to press map button multiple times to get the one you need within a short time interval, it becomes really grating on me. I'm not sure how the game is designed, but I have a basic idea to resolve this issue. Create a rectangular object like Map1_location, which would cover a specific section of the map (e.g. first/second floor of the manor, outside, overall). Whenever player presses Map button, game checks in which
  4. Good day Dark Mod team, While I was playing any mission involving undead, there was one thing that was constantly getting my attention in a negative way: zombies manually opened and politely closed doors behind them. Personally, it ruined my immersion with the level, and I could not take zombies as I was supposed to; their closing opening mechanics were intrusively distracting. As such, I have a suggestion of modifying undead AI: Zombies approach the door and open it without stopping to walk and without opening animation, and they do not close it, and it's up to player to close doors if they
  5. I'm really interested in this particular project and i was wondering (sorry if it was already discussed) if you guys have considered taking this to steam's greenlight when the standalone gets released, because i really think that this deserves more attention and that greenlight is a really good place to make your game known. What do you think about this subject??
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