Search the Community
Showing results for tags 'weapons'.
This question addresses a feature I plan for my cyberpunk extension The Dark Module. It will eventually have an unified inventory, on which every item will be part of the same tool belt. I would like to know how I can combine weapons with item definitions, making them appear and be possible to select from the item browser. Basically I want to make the Blackjack / Sword / Arrows appear in the same inventory list as the Lamp / Compass / Lockpicks / Readables / etc: Just as you select the Lamp item and hit the "use" key to toggle the light, you could select the Sword item and hit the "use" key
Long ago I started a thread about something I dream of doing in TDM at some point: A mod that introduces modern assets over the default steampunk setup... allowing for futuristic cities, scifi weapons, computers and keypads that can be hacked, security bots patrolling areas, etc. I ultimately aim to create a campaign in the spirit and atmosphere of the first DeusEx game. Needless to say the whole thing will require loads of new assets and special scripts, but in this thread I wanted to present the concept I've been putting together for the first part of my initiative: The weapon system. So o
TDM contains three weapons: The blackjack, the sword, and the bow. Since the main focus is stealth rather than combat, and each weapon has its well defined purpose, I believe this is a good setup which shouldn't be heavily changed. At the same time however, I find the existing weapons a bit monotonic and rigid, and you get used to them pretty soon. Another problem is that the AI can wield a few more weapons compared to players... for instance, guards use either a sword or a hammer, but there's no hammer for the player. It's occasionally disappointing to find objects around the world that look
Hey, I didn't find any specific topic about this, so I hope this will be useful. What I want to discuss here: - tips about non trivial use of weapons & tools only that make it fun - ideas for changes, extra uses to add [EDIT] What shoudn't be discussed here: - general tips (moves, doors, ...): there is already a topic about player tips, created a while ago by Springheel: here. [/EDIT] Purposes: - give gameplay ideas for players and mappers with the current mechanics - give ideas for the next versions of TDM I don't really care about graphics or realism, just gameplay.