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Showing results for tags 'display'.
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I'm well aware that the engine doesn't have actual support for VR headsets. Last I heard that was being worked on and I hope we will be seeing this feature next year. But what about basic stereoscopy with proper eye separation? Red-cyan anaglyph, side-by-side separation, interlaced... will those modes be supported? Someone said that idTech 4 should have come with such support, but when I tried setting the cvars in TheDarkMod nothing happened. I ask because I have red-cyan glasses, and as of this month also a cheap VR headset. The headset only works as a standard display on my Linux box, I can't use head tracking nor even tell my computer I have a headset... I can however watch anything that supports separated stereoscopy in fullscreen. So far Xonotic is the only game that I can play this way... for TDM given its scenery and pace, this would be a formidable way to experience it! Is there any way to enable at least basic stereoscopic, and if not can TDM 2.08 please consider this as a feature?
I've been having a few issues with a dual monitor setup. I first tried playing in full screen mode. This was pretty bad. I couldn't control which monitor the game was shown on and the other monitor was disabled completely. When I closed the game, all of my other open windows were all on the same monitor and I had to put each one back the way I'd had it before. Then I played in windowed mode and made it fullscreen in the windowed menu. This is better: I can choose which monitor to play on and my other windows stay where I put them. However, the video settings are changed for the other monitor. Is there some way to make the video settings only affect the game window? I have some stuff open on the other screen and the colors are all messed up until I close the game. Also, there is no way to release the mouse from the game while a mission is loading. When I am in the menu, I can press the ~ key. This opens the console (which I don't care about) and releases the mouse. When a mission is loading, this does not work. Is there some way to release the pointer while a mission is loading? I am using the GeForce 1060 graphics card with nvidia driver version 390.42