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Showing results for tags 'following npc'.
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I'm slowly working on the concept and plot of my first FM. As it would be my debut, I'd prefer to make it a simple and small enough mission, just to learn the ropes. However, I do want to liven it up a bit by some of the smaller-scale design choices. The downside is that it would require certain NPC/AI behaviour in order to be convincing. I know of the wiki articles on setting the alignment of NPCs to the player, but my question is for a subset of that topic. Specifically, I want to ask if it is possible to set a single NPC's behaviour to not only be neutral/allied with the player character, but be able to follow/wait for the player character when he gives the command ? By command, I mean maybe the player carrying some item in the inventory that, when pressed, activates a script that toggles the allied NPC's behaviour betweem "wait: and "follow". Also, the NPC should start to follow the player only after they meet.
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- npc behaviour
- allied npc
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