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Found 2 results

  1. Now that we figured out in a roundabout way that Darkmod can have good looking metal, can we think about improving existing assets? It always bothered me that our thief would steal cheap plastic in stead of gold.
  2. Continuing from this thread. I figured out how to add color and bumpmaps to the fake metallic reflections. Here's the material: Textures. I don't think md5 meshes can have vertex colors, so no bumpmaps: This material should work out of the box on all .ase models exported from Blender. No vertex painting needed. If you want to apply it on a brush, then swap vertexcolor and inversevertexcolor in the material. In the video left half of the monkey's face has vertex paint so that part has a different shading.
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