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Hey guys, I have a *little* problem lately - my fps are going waaaay down in certain areas, mostly open. I know that D3 engine have certain limitations regarding open areas/long corridors, but with my PC I supposed it wouldn't be a problem: i5 3470 3.2 Ghz 4GB RAM GF 660 2GB Sadly, in missions like "No Honor Among Thieves" (part 1) and "Lords and Legacy", there's MASSIVE slowdowns in afromentioned open areas. Lowering the options (including "level of detail" to it's lowest) didn't help a thing, fps is "stable" 20. Any other case, it's stable 60 (vsync on). Can you guys help me fix this? Oh, and by the way - your mod is the best, honestly. It perfectly matches the mood of the original Thief games - basically Thief 1/2 with T3 graphics (even better)! Thanks a lot EDIT: For anyone else who will encounter this, if you have an nvidia card, simply change "power management mode" to "prefer maximum performance". Additionaly you can disable vsync, it helps too.
First of all thank you for this great effort in reviving one of the most beautifull games of all times. I was following this project for quite some time but since now is a standalone release i gave it a go. Some of the problems that I'm experiencing but I saw some other did as well. -On a high end system (GTX760) I experience really low fps (10-15) which seems to get slightly better if I decrease antiallizing etc, but always below 30fps. The config file is as per wiki's recommended instructions -As other I cant load the two preinstalled missions, but it works perfectly on others. - I was facing really slow loading times but by deactivating vertical sync it got better but still not perfect. Now a problem that I didnt manage to find a similar question anywhere. - I face major shuttering in my movement. When I press a movement key I will likely face a pause on my movement. Its like stop pressing the movement button, which is quite difficult to play and perform on any level. For example when I press forward, after a while Garett stops moving. Release forward and press again, Garett moves but it will stop after a while. There is no constant pattern its just random but quite often.