Jump to content
The Dark Mod Forums

Fingernail! Need Some Help!


Renzatic

Recommended Posts

I've been trying to figure out the reason why my more special effect-laden textures refuse to show up in the editor or the game recently, I'm wondering if I'm doing the materials wrong or if something else on my comp is borked.

 

If you still have your transparent window could you send it to me? I know it works both in the editor and the game cuz of the screenshots, so if it doesn't work for me then I could probably rule out coding errors at least for the time being.

Link to comment
Share on other sites

Breathe in.

 

textures/Darkmod/Objects/Windows/windowpane/Windowpane
{
noSelfShadow
noshadows
twosided
translucent
glass
forceoverlays
//sort decal

qer_editorimage Textures/custom/Winyel1_d.tga
{
               Program           heatHazewithmaskandvertex.vfp
               vertexParm              0       time * 0 , time * 0 // texture scrolling
               vertexParm              1       .5        // magnitude of the distortion
               fragmentProgram 	 heatHazewithmaskandvertex.vfp
               fragmentMap             0       _currentRender
               fragmentMap             1       textures/sfx/vp1  
fragmentMap             2       textures/glass/4x4 	 
            
   }
{	
 maskcolor    
    map	makealpha(textures/glass/glass1)
}	
{
    blend gl_dst_alpha, gl_one
   maskalpha
         cubemap  env/gen2
        red  Parm0
        green   Parm1
        blue	Parm2
                 texgen  reflect
vertexcolor
}
{
       blend filter
map Textures/custom/Winyel1_d.tga
}
{
       blend diffusemap
map Textures/custom/alpha1.tga
alphatest .1
}


}

 

The bit with the actual fragment shader parsed is this line:

Program heatHazewithmaskandvertex.vfp

 

But try the whole thing. The rest is a mish-mash of trying to get the alpha transparency to work properly. It's probably more complicated than needs be.

Link to comment
Share on other sites

Just as long as you know it works. I still haven't figured out why my more complex stuff doesn't work...so far I haven't figured out jack. : \

 

If this doesn't work I'm gonna have to assume it's a problem with the editor and reinstall Doom 3...anyway, thanks for the helping hand. :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • OrbWeaver

      Has anyone had any luck with textures from Polyhaven? Their OpenEXR normal maps seem too washed out and give incorrect shading in the engine.
      · 5 replies
    • datiswous

      I tried to upscale the TDM logo video. First try:

      briefing_video.mp4 You can test it ingame by making a copy of the core tdm_gui.mtr and place it in your-tdm-root/materials/ , then edit line 249 of that file into the location where you placed the new briefing.mp4 file.
      What I did was I extracted all the image files, then used Upscayl to upscale the images using General photo (Real-Esrgan) upscale setting and then turn it back into a video.
      I might have to crop it a bit, the logo looks smaller on screen (or maybe it's actually better this way?). My video editor turned it into a 16:9 video, which I think overal looks better than 1:1 video of original.
      · 1 reply
    • nbohr1more

      Trying to be productive on my down-time before Capcom releases Akuma and my son is constantly on my PC playing Street Fighter...
      · 1 reply
    • OrbWeaver

      Finally got round to publishing a tutorial on baking normal maps in Blender, since most of the ones we have are inaccessible or years out of date.
      · 4 replies
    • nbohr1more

      The FAQ wiki is almost a proper FAQ now. Probably need to spin-off a bunch of the "remedies" for playing older TDM versions into their own article.
      · 1 reply
×
×
  • Create New...