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alan9000

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  1. i uploaded noble man to the ftp months back .. all the textures are there too.
  2. hi guys, there have been some major developments in my life over the past few weeks due to a new job so i have not been able to get on the computer for some time. i would still like to contribute what little time i have got to the project ...i know i have never been a major contributer as i have only managed to complete one character ..but every little helps i am on with a cart at the moment and will continue to work on this in my spare time
  3. have you tried the zspheres in zbrush ?... i love em to bits, you can make humanoid shapes in seconds with the symmetry turned on and the mesh subdivides really well. one thing I have noticed when modeling outside zbrush and then importing is zbrush loves nice even quads evenly distributed ...personally I find this a bit difficult when you want to add extra edge loops for detail so lately I have been using the zspheres. ...anyhow its looking a lot better than my first attempt, keep us posted of how you get on in zbrush
  4. a very simple cart model. I can give it loads more detail if required but i was hoping to make the most of good normal maps. triangle count is 2416 ...is this too high ??
  5. i have been working on a four wheeled wagon this afternoon and it is just about done ... they are such simple shapes. I tried looking for the washbasin model etc from atti on the ftp but give up ..i couldn't find them. springheal / atti if you give me the location of the models that need skining i will get on with it asap.
  6. ok ..i need somthing to model ...so can i do the cart ??
  7. i can do some skinning now... noble man is done now .. just need to refine a spec map and height map but that won't take long. so i am looking for somthing to do ...i have read through the posts but really unsure as what to pick next from the list ...don't want to do duplicates. any ideas anyone?
  8. ok oddity ..lots of good advice there. I will load it up with the new maps and 'no self shadow' and see what it looks like ... thanks for your help
  9. hi guys ... I have put the nobleman on the ftp in a rar file next to odditys noblewoman, its in asc format. I have included the material files as well but i suppose they need to be altered to get it in game as i am sure i am probably not using the correct file structure. Over the past few days i have been looking at nobleman and i dont think he is quite right ...the shadows dont look very good on him but i think its to do with the mesh rather than the normal map. i made a cube in doom with the nobleman texture and norm map applied and it looked ok but when its on the model it looks rough ..especially when you cast long shadows over him. i was wondering if the continuity angle was set correctly in max. or if in fact doom ' reads ' this information ... this is the first model i have ever put in a game engine so havn't really got a clue if its ok or not . when you get a chance load him up and see what you think cna we put images on this forum again now .. or have they been removed for good?
  10. here is a quick update.... well after hours and hours of trying to write material files in the doom ed ( first time i have ever writen any 'code ' stuff) i realised it makes a huge differance if those curly bracket things are the wrong way round...never mind it only took me two days to work it out ..how any one could enjoy writing shit like this for a living is beyond me! :lol:
  11. great texture work..nice one .. does it have a normal map applied ?
  12. springheal .. yes i can do some skining but give me some more modeling as well. i would like to do a little building / enviroment stuff if possable. i always work best when i have a few things on the go at once.. then i don't get to bogged down in any one model
  13. here we go then .. a purple hat , its more in keeping with the rest of the costume. i think i am just about done with this one so i need somthing else to model / texture ..do we need anymore buildings / enviroment stuff ? ..i could do another character but fancy somthing a bit differant for a while. i know deep omega did tell me once and i cant find the post ... what is the complete address and what folder do i ftp the model and texture to
  14. Deep omega... how did you do the normal map for the city door?? I undersand the process of creating Nmaps on models using two differant res meshes but how did you generate all that wood detail on the city door ??
  15. i reckon you should just carry on and finish all the other parts of the body be fore you start resizing anything. I think the head probably will work out a bit big. looking very good so far
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