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Showing content with the highest reputation on 10/28/21 in all areas

  1. An 11-year-old Blender tutorial is probably so outdated that it would be unhelpful, given how rapidly Blender develops. For example, Blender gained the Cycles renderer in 2011 which allows you to bake normal maps entirely within the software, and there have been massive improvements to the sculpting tools in the last decade. You could probably achieve the result of this tutorial in Blender 2.93 without using any other software.
    1 point
  2. I've been playing TDM quite intensely for the last little while, going through my own WIP and playing the Hidden Hands series and haven't seen any problems with the new geometric frob outlines. I use preset 2, the soft outline, which appears more finished. I rejected preset 3, the image based preset, because my WIP has a lot of frobable 'grill' type transparent shaders where the outline fills the holes with white, not allowing for a peek thru'. Thanks stgatilov. You guys are doing an awesome job.
    1 point
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