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Eikylos

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  1. Hello everyone, new to these forums. Great mod and update - pretty impressive list of enhancements and additions. St Lucia was great to play and some things did stand out nicely. I don't know if AI relight behaviour was present previously, but it was fun to annoy guard again and again to relight the same torch, nice animations and it looks very impressive when the light and shadow are dynamic - after a while it becomes a bit funny because guard doesn't get suspicious. Guards sounded better and player seems to have better grunt sounds. Thankfully the AI is more merciful and does not alert as easily and this makes the mod more fun to play. Especially I am appreciative of the performance optimizations because for the time being my rig has an integrated POS graphics and every little improvement is welcome. I did not have any technical problems aside the fact that my computer sucks a bit. Minor details: the new flames look wonderful, there is no question about it. Overall, a job well done and a great addition to already excellent mod. Sure, there are some nitpicks and things I would like to see fixed, but for the time being I guess they can wait. Bit offtopic - could someone look into my problems with Darkradiant: http://forums.thedarkmod.com/topic/14061-problems-building-darkradiant-on-archlinux-from-git/page__st__25
  2. Bit ot - Well, hello everyone. Great mod and all - I think I commented on it around year ago and did a tutorial back then and played a bit etc. I have a problem with Darkradiant - I tried to build it from git and it seems to work otherwise but entity browser is broken and it does not show entities properly. I tried to use different dev-packages to build it but it didn't help any. I am using Debian Unstable, so those Ubuntu packages are unusable - even if i hack them a bit. This is the error message I get: (darkradiant:12450): GLib-WARNING **: /tmp/buildd/glib2.0-2.33.12+really2.32.4/./glib/gmessages.c:641: could not find handler with id `2' for domain "GTK" And these warning or errors in console: EventManager: Event ToggleClipper is not a Toggle. EventManager: Event MouseTranslate is not a Toggle. EventManager: Event MouseRotate is not a Toggle. EventManager: Event MouseDrag is not a Toggle. [eclassmgr] Entity class 'atdm:geode_lit_red' tries to attach 'glow' at non-existent position 'glow' [eclassmgr] Entity class 'atdm:moveable_lantern_oil_hand' tries to attach 'light' at non-existent position '' [eclassmgr] attribute editor_DisplayFolder already set on entityclass atdm:mover_gear_base [eclassmgr] attribute extinguished already set on entityclass atdm:prop_lantern_on [eclassmgr] Entity class 'atdm:prop_lantern_on' tries to attach 'light' at non-existent position '' [eclassmgr] Entity class 'atdm:weapon_blackjack' tries to attach 'meleeweap_r' at non-existent position '' [eclassmgr] Entity class 'atdm:weapon_shortsword' tries to attach 'meleeweap_r' at non-existent position '' [eclassmgr] Entity class 'atdm:ai_townsfolk_beggar_armed' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l' [eclassmgr] Entity class 'atdm:ai_townsfolk_commoner_armed' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l' [eclassmgr] Entity class 'atdm:ai_townsfolk_commoner_archer' tries to attach 'missile_weapon' at non-existent position 'bow_holster_pos_rl' [eclassmgr] Entity class 'atdm:ai_townsfolk_wench_armed' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l' [eclassmgr] Entity class 'atdm:ai_pagan_common_armed' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l' [eclassmgr] Entity class 'atdm:ai_pagan_common_archer' tries to attach 'missile_weapon' at non-existent position 'bow_holster_pos_rl' [eclassmgr] Entity class 'atdm:ai_nobleman_armed' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l' [eclassmgr] Entity class 'atdm:ai_nobleman02_armed' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l' [eclassmgr] Entity class 'atdm:ai_citywatch' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l' [eclassmgr] Entity class 'atdm:ai_citywatch_archer' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l' [eclassmgr] Entity class 'atdm:ai_citywatch_archer' tries to attach 'missile_weapon' at non-existent position 'bow_holster_pos_rl' [eclassmgr] Entity class 'atdm:ai_guard_elite' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l' [eclassmgr] Entity class 'atdm:ai_guard_archer_01' tries to attach 'missile_weapon' at non-existent position 'bow_holster_pos_rl' [eclassmgr] Entity class 'atdm:ai_proguard' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l' [eclassmgr] Entity class 'atdm:ai_proguard_archer' tries to attach 'missile_weapon' at non-existent position 'bow_holster_pos_rl' [eclassmgr] Entity class 'atdm:ai_guard_thug' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l' [eclassmgr] Entity class 'atdm:ai_thief02_archer' tries to attach 'missile_weapon' at non-existent position 'bow_holster_pos_rl' [eclassmgr] Entity class 'atdm:ai_burglar' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l' [eclassmgr] Entity class 'atdm:ai_burglar_professional_archer' tries to attach 'missile_weapon' at non-existent position 'bow_holster_pos_rl' [eclassmgr] Entity class 'atdm:ai_female_thief' tries to attach 'melee_weapon' at non-existent position 'slung_across_back_rl' [eclassmgr] Entity class 'atdm:ai_guard_female_rogue' tries to attach 'melee_weapon' at non-existent position 'slung_across_back_rl' [eclassmgr] Entity class 'atdm:ai_builder_guard' tries to attach 'melee_weapon' at non-existent position 'slung_across_back_rl' [eclassmgr] Entity class 'atdm:ai_builder_priest_combatant' tries to attach 'melee_weapon' at non-existent position 'slung_across_back_rl' [eclassmgr] Entity class damage_bfgfreq_cinematic specifies unknown parent class damage_bfgFreq[eclassmgr] Entity class damage_bfgsplash_cinematic specifies unknown parent class damage_bfgSplash[eclassmgr] Entity class damage_grenadesplash_inhand specifies unknown parent class damage_grenadeSplash[eclassmgr] Entity class intro_scientist specifies unknown parent class char_labcoat_youn ApplicationContextImpl: unable to create settings path '/home/kari/.darkradiant/' model intro_scientist inherits unknown model char_npc Cannot register statement ActivateAllFilters, this statement is already registered. Cannot register statement DeactivateAllFilters, this statement is already registered. On top of that the scripting module is unbuildable but the editor seemed to work previously without it. Hopefully someone can help me, I would really like to play around and study Darkradiant.
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