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Macsen

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Everything posted by Macsen

  1. I've written a few musical numbers in there. It depends what NH and his voice team are up for.
  2. Macsen

    Prelates

    He's not wearing his chastity nappy..!
  3. Brilliant stuff. I'm all for sticking as many instruments in the game as possible. If the guards have whistles to alert others to your presence, Revenants could have some kind of Army of Darkness style Dans Macabre flute made of bone, while the pagan forest imps would play harps and mandolins... This piano should go in the first mansion level of the campaign in my opinion.
  4. Sorry! I feel bad for being so productive now. Like when I realised I had too many kids to feed, and had to start culling them. So that's whats holding them up!
  5. Its the office way to make sure we wank on our own time and not on theirs. Most workplaces ban nudity, and look through what you've been looking at to make sure you aren't wasting too much time.
  6. Macsen

    Noble & Table

    Looks very nice oDDity.
  7. Hokay, but I'm almost finished with the writing. Every facet of the plot is in place. Any more than 10 conversations per level would seem stop-start, and more than 5,000 words of readables per level would drown the player under an annoying sea of words. What we probably need now is less writing; I'm cutting out 1/3 of all the crap I've written. Speaking of journalism... I was voted to be the editor of a mag today, out of three candidates. Mwahahaha I am King. I also know no modesty. :lol:
  8. Since oDDity won't tell us when his birthday is.... HAPPY SOMETIME BIRTHDAY ODDITY!!!!!!!1111111 lololololoooloololol \0/
  9. Happy Birthday Renz! We April born taffers are the best. I know you don't drink, but you can clean a penny in it...
  10. Writing the convos now I'm watching Millers Crossing, Blackadder and Richard III. Somewhere in the middle there is the style I'm going for. Also reading through the Norton English Literature Vol 1, which is a Bible of medieval and early renaissance writing.
  11. Could you guys refrain from posting non worksafe stuff on the forum? You have to phone the IT people if you come across indecent stuff. Cheers.
  12. Such quirks seem 'wrong' now but will surely become endearing after the game becomes a long standing object of fandom. I used to think the 'argue' animation in Thief I and II was rubbish, but now I love it and think we should emulate it as close as possible for the Dark Mod...
  13. Calm down, Darkness Falls. We were just discussing the concept art and throwing ideas around, not criticising your work. When I said 'needs to be toned down' I was referring to the end product rather than the picture you had drawn. Isn't inspiring that kind of discussion the purpose of concept art?
  14. They're a bit radioactive, need to be toned down somewhat. Otherwise great.
  15. Now now you two, you can shout abuse at each other in the private forum. This kind of logic makes me want to hit lifes 'Esc' key.
  16. I'm all for making the campaign as challenging as is reasonable. But saving is a totally unrelated matter; it is the imbilical cord between the game world and real life. It only takes a fuckup in one of these two universes to require a quicksave. And let's face it, real life is infinately more challenging than the game world, with no option to restart if you miss appointments, wet your pants, or ignore your girlfriend.
  17. If you don't like saving, don't. Leave the rest of us and our unpredictable lives be.
  18. I've watched the trailer now. In terms of architecture it isn't as impressive as the Hammerite Imperium, and I doubt I'll use any of those newfangled weapons. But as a solid sneaking experience it looks great, and should take its place alongside T1 and T2 rather than just being an expansion. The cut scenes looked great too.
  19. I didn't know that actually! I'll look out for your gravely boom. Looks like I'm the only one in the entire Thief Community who hasn't contributed anything to T2X. Hmmm... maybe it's too late now. :lol:
  20. I never really understood this need to push the Dark Engine to its limits.The concept holds about as much excitement as the speeding up an old lady's stairmaster. I just hope the game is good.
  21. Is that niggle a gameplay thing, or just some hole in the plot or something?
  22. Me too. I've played around with level editors since Doom ][, but never really finished anything (apart from a few AoE and Impossible Creatures maps). It really helps to have a team working on something to do the things you don't have any interest in doing. I just don't understand coding (though it is what my brother and few of my friends do for a living), I've played around with 3D model making, I can draw but I'm out of practice (mostly cartoons rather than realism anyway), but I enjoy building levels and hope to create a FM for the Dark Mod.
  23. This has nothing to do with individual tweaking to get each model perfect. Making sure the boot size is right on this model will give you a quick and easy reference for the other 70 that will soon follow.
  24. Well since most of those 70 are left to do, it's probably worth sorting out the little details now.
  25. It'll take 3 hours to download on this connection. I'll wait till I get home; hopefully the whole thing will be out by then.
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