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Moonbo

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Posts posted by Moonbo

  1. Don't know if this has been posted, but there's a popular Twitch streamer (Tomato Gaming) who's done a couple of livestreams of TDM missions. Here's a Youtube archive of the ones he's done so far:

    https://www.youtube.com/playlist?list=PLOiTQjyPiqo2L2Y8ur2A-Cixv0nT1yzOa

    If he's streamed one of your missions, I'd definitely recommend tracking down the related Twitch stream, since it's a lot of fun to watch the chat reactions.

     

     

     

    • Like 4
  2. Wow V-Man, thank you for the high praise! Looking forward to watching your video.

     

    Edit: just finished watching it. Really good stuff - I appreciated all the effort you put into making everything seem like you'd never been there. You're giving Klatremus a run for his money :-).

     

     

     

    There's actually a hidden optional objective you missed: try to think of who might be interested in the contents of Markus's hidden journal and try leaving it in his office.

     

     

    -Gelo

    • Like 1
  3. Hey Abusimplea,

     

    Yeah, back in the day when you resized static objects (like I did with that table) their collision box didn't get resized as well, so the recommended fix was to make the object non-solid and put in brushes to act as collision.

     

    Like you said, not sure why lockpick behavior would have changed between versions, but if your fix works please go ahead and submit it as a new official version.

     

    And yes dmapping always too a long time for me too!

    • Like 1
  4. Hey NeonStyle,

     

    Not sure if you're talking about your own map or making a change to Requiem, but if you give the players the lockpicks at the start of Requiem it will break the flow of the game.

     

    TDM team: I do not have DarkRadiant on my current computer - should I reach out to a team member to officially fix the map? I would think disabling physics on the picks and moving them up slightly is all that would need to be done.

    • Like 1
  5. Yeah...having finished the whole campaign and enjoying it overall, the last few levels were something of a low point, exhibiting the bad thief level habit of placing vaguely defined objectives in a sprawling non linear space. I'd wait until after your op Raymeld, because the next level is the worst in this regard (and has horror based enemies that basically force ghosting).

    • Like 2
  6. It's a bit clunky but you can look at how SteveL and I handled disabling melee weapons for A House of Locked Secrets. We had to do that since it was possible for players to have picked up the weapons in the physical world but not have picked them up in the spiritual world. If that was the case, we had to disable the use of any picked-up melee weapons when they switched realms. If you are able to duplicate that method, then having a physical object be dropped to the ground to complete the illusion (and toggle weapon use on/off) would be easy.

    • Like 1
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