Jump to content
The Dark Mod Forums

Moonbo

Member
  • Posts

    1105
  • Joined

  • Last visited

  • Days Won

    57

Posts posted by Moonbo

  1. Hey MVT,

     

    So the problem is that you can't find the two statues?

     

     

     

    You should be able to find them both in the physical world:

     

    1) First one is in Onzo's room, under the upturned chamber pot.

    2) Second one is to the side of the staircase descending into the crypt. Look behind one of the pillars in a side niche.

     

     

     

     

    Let me know if you still can't visualize it and I'll see if I can track down the locations in one of the LP's on youtube :-).

  2. Wrong attic ;-).

     

     

     

    There is an attic in the wing where you first meet the Bad Man. There are two bedrooms on the second floor of that wing, one of them has James's journal and a gold statue next to it. You'll need to use that gold statue to get back to the spirit world and make your way up to the attic there. You'll know you're in the right area because the Bad Man is still around.

     

     

     

    I hope that helps, otherwise I'll try to track down a youtube LP with the right spot :-).

    • Like 1
  3. Hey Dark Shadow,

     

    Glad you're enjoying the mission so far :-). Sir Henry was voiced by Goldwell who did just about all the voice acting in Requiem, and has made a few Dark Mod missions of his own.

     

     

     

    The spirit in the warehouse sadly has nothing to say besides his observations in the journal besides him. He's just an old laborer who used to work in the warehouse (the tools that serve as the gate to his realm were his favorite instruments), but what he saw foreshadows what's going on in the manor. Small touch, but you'll see two statues waiting to be erected in his spirit realm and you can find those statues erected near the church.

     

     

    • Like 1
  4. @RPGista, thanks for the kind words. I too enjoyed "Choose your own Adventure" books as a kid, and I'd definitely buy one if you wrote it ;-).

     

    @Petike, thank you! Surprisingly the market for edutainment games is smaller than you'd think (and very fragmented) so I guess we'll see what happens.

    • Like 1
  5. Just a random AI question (probably for Grayman) - when an AI gets alerted what logic does it follow when searching for the player? Is it just a matter of having the AI go to the spot which generated the suspicion and then moving out from that spot in random directions? I know that AI work together now to do searches, but how exactly does that work?

×
×
  • Create New...