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About coryv

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  1. I did. The link was correct as well... It's not that important, anway.
  2. Ehrmmm.. was going to load an image but the jpg wouldn't load.. Do they have to be a certain size or something?
  3. Here's another piece of work I've done. Started and finished today It's a new kind of imp called a Blood Imp. Basically, it attacks like a normal imp but periodically drains your blood with a cool particle effect, does lots of damage and has a lot more health. He's a tough fight. Just install as you did the other and follow the readme instructions for spawning.. Link: http://www.freewebs.com/coryv/BloodImp.rar Cory
  4. Here is an example of some of my work: my Mercenaries mod. Some information, which is also included in the readme file... Mercenaries Beta 1.0 ==================== 1. Load the mod from the Doom III Mods Menu. 2. Load a map 3. Open the console(ctrl+alt+tilde(~)) 4. type: "spawn mercenary" 5. Have fun Features ======== - Monitors self-activity - Idling, Following, Attacking, etc... - Follows the player around - Keeps a minimum and maximum distance - Decides weather to run or walk - Catches up if the player gets too far, is out of sight, or is unreachable - Attacks enemies
  5. My name is Cory Vogel and I am quite interested in your Doom III modification. I have experience with C++ and DirectX as well as a growing knowledge of the Doom III engine. It has been mentioned that coders with AI experience are needed. I have created a "mercenary" in Doom III that follows the player around, keeps track of it's health which regenerates at different rates depending on it's current action, keeps close to the player, and attacks enemies. Though I enjoy working with AI, I will happily script weapons or whatever is desired by the team. I have time each week to work on the pro
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