Hey, sorry, my badd. First time I've seen this post. Happy to be aboard.I wanted to join up earlier but not having a machine that could run Doom3... Anywya, just decided to sign up as Baddcog since that was the name I was originally going to go with at TTLG, although I had posted 10-20 already I just stayed with Schwaa. It was a quick, not really thought out name at the time, not that it really matters. (Baddcog came from hearing the mechanists asking "Is that you good cog?") when they get spooked. More trivial info... Glad you guys like the lamps, that's my latest to be released T2 object pack. With the help of NV''s scripting they can be slashed/bashed or shot to be broken and 'extinguished'. But water and gas have no effect. When broken they shower sparx and glass. Unfortunately they probably won't see much use in T2, but I have succesfully got one of them into D3 so far. I had to combine all 3 textures into one, I have also got a 3 tex model almost done but need to comb over more tex info I found at DarkWiki to get the 3 tex model to not be black. I would like to see them breakable in the Dark Mod also. Still finding info /Dling files on what you guys have/can do. If not breakable that's cool too, maybe later. I know that could possibly cause issues with all the other lamps you guys have so far... I did read also in the Wiki Technology page about the lights being remote by generators which I think is a pretty cool idea. However it states that antanea are used. I suppose I should add them to the lamps. The lamps come in street lamp, double street lamp, wall lamp, hanging lamp and I'm getting ready to make a street spot lamp. Times up...