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Arcturus

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Posts posted by Arcturus

  1. Right, so Eevee is pretty radical, but one thing it cannot do is clip the specular effect. Let's say there are two objects, one in front of the other, and then a light behind the first one. Although the first object will block shadows from casting onto the second object, the specular effect passes right through. Needless to say, this looks bad.

    Can you show an example of what you mean?

  2. I don't know if you can set FPS per model. Right now there's one script per map where FPS is set. It's tied to game's FPS here. You could make a shorter version but I don't know if that would have any benefit. You could make a static LOD.

  3. The best Tomb Raider game is of course... Indiana Jones and The Infernal Machine :)GOG has released it recently. I played the demo almost 20 years ago and remembered that I liked it so I bought it and I'm currently in third map. Naturally, It's very primitive by today's standards. Controls can be unresponsive. Shooting is clunky, and there's a lot of it. But it's not too difficult. The default control scheme is terrible, and game crashes when I try to make a new one. So I ended up editing one of the existing in a text editor. Somebody said in the reviews that GOG version has a bug that prevents game to be finished after certain level, haven't got there yet. You can set your resolution to HD. Maps are pleasant to look at and there's enough variety so far.

     

    XjnINuk.jpg

    O11HBCm.jpg

  4. BTW, a new trailer for the "Next gen" came out:

     

     

    It's a feature length animation (financed by Chinese I believe) from a Canadian studio Tangent Animation. Apparently Netfilx has bought the rights to the film. Animated and rendered entirely in Blender / Cycles. Studio hired some in-house developers to improve Blender and hopefully those changes will find a way into official Blender release.

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