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Arcturus

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Posts posted by Arcturus

  1. @Arturus, the map from the above archive is missing some resources (texture for the terrain) and ambient world light, but all the files for the water are there. The only issue I can see with this the player_nodraw.skin, will this effect the players arms and weapons in-game?

    I added material for the ground. Here's the new link. I'm pretty sure there is a light? As for nodraw skin, I use it because player's reflection is ugly. It doesn't affect arms and weapons. There's one element of the player model still visible in the reflection, probably the hood. I'm sure there is an easier way to make the player reflection invisible?

     

    Couple of things you have to consider when using real time reflections: they are buggy sometimes and they are computationally expensive. Also you need two surfaces with two different shaders: one for reflection and one for refraction right above the first. The second one uses a large set of tga textures which may also affect the performance. For the reflection, one can use cubemaps instead of real reflections but they don't look that good without parallax correction.

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