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peter_spy

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Posts posted by peter_spy

  1. I've found this article on ModWiki, will try that shader program at some point. As you know, fresnel is used mostly to give rim light effect to key objects and characters to make them stand out a bit from the environment. It's also used as frob / interaction shader, which is a bit better than just a "frob highlight" in well-lit environments. I was thinking about using it for a few important objects, but a subtle emissive / glow map should do as well.

     

    Edit: IMO TDM's interaction shader doesn't look like it has a fresnel program in place, for both default and enhanced version:

     

    volta1_1_2017_02_13_12_22_11.jpg volta1_1_2017_02_13_12_22_29.jpg

  2.  

    Afternoon

     

    Thanks for doing this GW, as always your vids are spectacular. I have replaced the video lineup on the GL page -

    • Starting with the excellent Official video created by our very own Goldwell.
    • A gameplay walkthrough of the training mission created by The Master Foundry.
    • A full playthrough of one of the highest fan rate missions, courtesy of Vman.
    • And finally an outstanding example of trailer video for a fan made mission, courtesy of Goldwell.

     

     

    One thing, I'd rather refrain from using "grading adjectives", especially super positive ones. Let the fans judge the content, otherwise we look a bit like we're in love with ourselves.

  3. When people say they want to donate to us to show their appreciation, I think the best response we've always given is ok, but donate your time, not your money.

     

    Make an FM, an asset, fan art, a playthru video, an FM review... Anybody can contribute something. That's how you show us real appreciation because those are the things we really need.

     

    Edit. In fact, we really ought to preemptively state that in our introduction text so people know not to ask and we can just calmly point to it like a kind of policy if people get pushy about it, which for some reason seems to happen a lot.

     

     

    I think the goal of donations is a bit different.

     

    Sure, some people want to be mappers, modelers, coders. But there are many, many more who just want to be the audience. They don't have the skills and often they don't want to be creative contributors. They want to donate, so you can have more time to do what you're good at instead. Naturally, this is a huge commitment and pressure, you have to think it over very carefully and be up to the task.

  4. Actually, if someone is trying to get into industry and makes his missions with 99% custom high-quality content, I wouldn't mind if he or she got a Patreon support. Making FMs for a living probably isn't the best idea. Maybe as a temporary measure, so you can make something decent within few months, not years. Still, having Steam as a middleman is a big no. I'd rather let people decide whether it's worth it to invest in certain level of quality.

  5. The minimum scope for what? What products are we talking about?

     

    Scope of a localisation project, for anything really. I think we're getting offtopic here. Right now TDM menu supports like 10-15 languages, German and Spanish included, the rest is up to FM authors.

     

     

    I believe Judith was referring to the polls I posted about the trailer

     

    Yup. I get the same results under Chrome too, I'll try from another PC later today.

  6. That's not what the Wikipedia article that NightStalker provided says. :rolleyes:

     

    Google Translate improved a lot through the years. I personally use it a lot to translate from english to portuguese and vice versa. It's actually quite good in this case.

     

     

    By the way, sorry for getting out of the main topic...

     

    Obviously I was talking about western culture, trying to stay within reasonable scope of work.

  7. The trailer looks awesome, but I'm with Springheel on this one. If you could condense it to 2 minutes, or even one minute, that would be great. There are a few things that are a bit jarring:

     

    I. Voiceover speed and tone: you start slow, and then get faster. The slower tempo is more comprehensible IMO. Also, switching between a character voice and your casual voice is noticeable. I'd choose one option (a bit more casual tone is good) and stick with it.

     

    II. Camera and mouselook shots: that difference very noticeable as well. You could lower DPI/sensitivity in your mouse for less erratic camera movement (btw. does TDM support X360 or Steam controller? That would be awesome for promo movies alone.)

     

    III. The information in the VO has pretty solid structure, but sometimes it's repeated. Right now it's something like this:

     

    1.Welcome, what is TDM
    2. History
    3. No Doom3 required, free
    4. Training mission
    5. Over 100 FMs to download
    6. DR Editor (and no editor is easy to use, I'd rather say how versatile it is ;) )
    7. Inspired by Thief, not Thief.
    8. It's free, join our community.
    (long pause)
    9. See you in the shadows.

     

    And you can probably see that 7 would look better right after 2 :)

     

    All in all it's a pretty good start, keep it up :)

  8. Guys, I need your feedback on something. I was thinking about a mini-series of notes, fast Dark Radiant tips for beginners like me. No flashy intros, no voiceovers, just something like this:

     

     

    With the whole Greenlight thing going on, I thought I might start this now, to get more people to use DR with confidence.

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