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Posts posted by peter_spy
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Alright, hopefully this is my last question about shaders in a long time, and something totally optional, but I'm curious: has anyone tried making a fresnel material?
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Awesome, but you can put more text there, the usual trend goes like this:
So people know what's in the video without clicking it or reading the description.
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Afternoon
Thanks for doing this GW, as always your vids are spectacular. I have replaced the video lineup on the GL page -
- Starting with the excellent Official video created by our very own Goldwell.
- A gameplay walkthrough of the training mission created by The Master Foundry.
- A full playthrough of one of the highest fan rate missions, courtesy of Vman.
- And finally an outstanding example of trailer video for a fan made mission, courtesy of Goldwell.
One thing, I'd rather refrain from using "grading adjectives", especially super positive ones. Let the fans judge the content, otherwise we look a bit like we're in love with ourselves.
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Much, much better. Slower reading and consistent tone of voice alone made a huge difference here. Congrats!
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When people say they want to donate to us to show their appreciation, I think the best response we've always given is ok, but donate your time, not your money.
Make an FM, an asset, fan art, a playthru video, an FM review... Anybody can contribute something. That's how you show us real appreciation because those are the things we really need.
Edit. In fact, we really ought to preemptively state that in our introduction text so people know not to ask and we can just calmly point to it like a kind of policy if people get pushy about it, which for some reason seems to happen a lot.
I think the goal of donations is a bit different.
Sure, some people want to be mappers, modelers, coders. But there are many, many more who just want to be the audience. They don't have the skills and often they don't want to be creative contributors. They want to donate, so you can have more time to do what you're good at instead. Naturally, this is a huge commitment and pressure, you have to think it over very carefully and be up to the task.
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If there are letsplayers or mod or other gaming channels which have patreon supporters, and they show TDM and FMs, they are already making money from it. I'm totally against selling FMs, but don't see voluntary donations as a bad thing.
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They can do that easily right now. Steam is full of games which look like IT class homework of 11-year olds, with stolen assets or basic packs from Unity store just thrown in together for a quick profit.
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I played Stanley Parable for over 4 hours and I'm pretty sure I haven't found all the gags and variations. The paid version is pretty great, the game is innovative enough to spend that 10-15 bucks.
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Actually, if someone is trying to get into industry and makes his missions with 99% custom high-quality content, I wouldn't mind if he or she got a Patreon support. Making FMs for a living probably isn't the best idea. Maybe as a temporary measure, so you can make something decent within few months, not years. Still, having Steam as a middleman is a big no. I'd rather let people decide whether it's worth it to invest in certain level of quality.
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The minimum scope for what? What products are we talking about?
Scope of a localisation project, for anything really. I think we're getting offtopic here. Right now TDM menu supports like 10-15 languages, German and Spanish included, the rest is up to FM authors.
I believe Judith was referring to the polls I posted about the trailer
Yup. I get the same results under Chrome too, I'll try from another PC later today.
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What is this statement based on.
Years of experience in localisation business. Typically, this is the minimum scope for western culture. In most cases that scope is larger and includes e.g. most of the European countries. It usually depends on the budget and target markets.
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That might be just my browser, but I can't vote in the polls because of the redirection loop.
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Good idea, a language poll then.
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That's not what the Wikipedia article that NightStalker provided says.
Google Translate improved a lot through the years. I personally use it a lot to translate from english to portuguese and vice versa. It's actually quite good in this case.
By the way, sorry for getting out of the main topic...
Obviously I was talking about western culture, trying to stay within reasonable scope of work.
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Seconded. When it comes to language pairs like EN_FR, google translate can be pretty good, but with all the inflected languages, it's a disaster.
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Btw. once we agree on video captions for other languages, I'll do the Polish version. Spanish version of TDM is a good idea. After all, English, Spanish, and French is the big three.
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I'm an English non-native as well and I think that slower pace in the beginning section is fine. It's not like we're having Zero Punctuation here
Btw. speaking about the editor, you can mention the comprehensive knowledge base, i.e. the TDM Wiki.
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No problem, can't wait for the second version!
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The trailer looks awesome, but I'm with Springheel on this one. If you could condense it to 2 minutes, or even one minute, that would be great. There are a few things that are a bit jarring:
I. Voiceover speed and tone: you start slow, and then get faster. The slower tempo is more comprehensible IMO. Also, switching between a character voice and your casual voice is noticeable. I'd choose one option (a bit more casual tone is good) and stick with it.
II. Camera and mouselook shots: that difference very noticeable as well. You could lower DPI/sensitivity in your mouse for less erratic camera movement (btw. does TDM support X360 or Steam controller? That would be awesome for promo movies alone.)
III. The information in the VO has pretty solid structure, but sometimes it's repeated. Right now it's something like this:
1.Welcome, what is TDM
2. History
3. No Doom3 required, free
4. Training mission
5. Over 100 FMs to download
6. DR Editor (and no editor is easy to use, I'd rather say how versatile it is )
7. Inspired by Thief, not Thief.
8. It's free, join our community.
(long pause)
9. See you in the shadows.And you can probably see that 7 would look better right after 2
All in all it's a pretty good start, keep it up
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Absolutely nothing, how can you be a human and not love boobs? But that was more like YT saying "oh, you're a gamer", in the most unimaginative way.
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Schatten is the name.
Corrected. I thought I pasted it from TDM Authors file, but it was my typo :/ The first proper video is up, by the way.
Also, wtf is with YT recommendation system, instead of other TDM or Fen's videos I get all boobs, trance and dubstep videos :/
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It's quite outdated nowadays, but these tips aren't going to replace it anyway. It's more like "stuff I didn't find in Wiki" or "stuff I found in Wiki, but can explain it in 3 sentences, not 3 pages"
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Thanks! Btw. I used the TDM music, I should probably credit the authors. Desolation_loop is made by Shatten, but I can't find the author of the mansion_piano01 track.
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Guys, I need your feedback on something. I was thinking about a mini-series of notes, fast Dark Radiant tips for beginners like me. No flashy intros, no voiceovers, just something like this:
With the whole Greenlight thing going on, I thought I might start this now, to get more people to use DR with confidence.
My first map – questions & work in progress
in TDM Editors Guild
Posted · Edited by Judith
I've found this article on ModWiki, will try that shader program at some point. As you know, fresnel is used mostly to give rim light effect to key objects and characters to make them stand out a bit from the environment. It's also used as frob / interaction shader, which is a bit better than just a "frob highlight" in well-lit environments. I was thinking about using it for a few important objects, but a subtle emissive / glow map should do as well.
Edit: IMO TDM's interaction shader doesn't look like it has a fresnel program in place, for both default and enhanced version: