Jump to content
The Dark Mod Forums

Winkler Oszkár

Member
  • Posts

    31
  • Joined

  • Last visited

Posts posted by Winkler Oszkár

  1. Three little questions/tips:

     

    1, When the player looks at a pickable/usable item, it highlights. This effect should be a 25% gamma gain or the item's contour would become visible and it's name (in pitch-dark).

    2, It would be nice if the player could hold some items in his/her hands that could be set (like by double activating it) to have no physical characteristics and would be very close to the player. I mean, when the player picks up (frobs) a burning candle stick to use it in pitch-dark, it often bumps into other objects and finally falls out of the player's hands.

    3, Inching would be nice. :)

     

    Thank you! :)

  2. Good question. I have no idea. First I installed Doom 3, than the 1.3.1 patch. I configured everything in the game, than installed the new TDM mission. Set everything but at the beginning I already saw the graphics are somehow dim... interesting.

  3. First of all, sorry for my english. :)

     

    I wrote my previous letter deep in the night yesterday, I was really tired and in a bad mood, that's why it is a bit incomplete and rude. (Sorry for that) :)

     

    I don't mean your work is bad. I am glad you are here for the Thief fans out there. Let me explain some of my points in my former letter now.

     

    1, No, I wasn't referring to head bobbing. In Thief, player control was somehow more balanced. Like: there were walking (less noisy) and running (noisier) but if you had to move REALLY noiseless, you had the chance for it. You pushed the "Walk Forward" key for only a second than you released it. If you did it well, Garrett didn't make any sound. I found a Creep function in The Dark Mod and it works but moving is way too slow with it. (player could feel sneaking better with the original concept --> not just holding down a Creep key) In Thief's Den I was always spotted even if I were in shadows and just walking, not running. This is kind of irritating.

    2, Yeah, I understand. Player's footsteps sounds can be altered easily.

    3, In Thief's Den, all the characters turned there faces in my direction. Is this a conscious developer idea or I was just spotted again? :)

    4, Mouse movement is somehow rough with my computer. I move my mouse gently but the view jumps too big. It is not so irritating but it is there. I tried to use Smooth Mouse too but didn't help.

    5, The inventory system: I couldn't find a "Clear inventory" key. Will it integrated? Can we hotkey items, like potions, keys, etc.?

    6, I don't find Mantle key too useful. When I try to get down from a high place I just fall down with big noise. Maybe I do it wrong...?

     

    That's all for now. :)

     

    Thank you very much again! The Dark Mod is really progressing!

  4. Excuse me for opening a whole new topic, but I really need to know some things. (sorry for my english)

     

    I played Thief's Den, and it is great. Of course you mentioned that this demo is in a very early stage but I already in a worry. :)

     

    Here are some of my observations:

     

    1, Player control is very rough. In the original Thief I loved that if I pushed the "Move Forward" key for only a second, than Garrett didn't make any sound. This Creep function in Thief's Den is not good.

    2, The noise of the player's walk is also bad.

    3, The mouse movement is rough.

     

    Please tell me that many aspects in the final version will be corrected. :)

     

    Thank you for your good and hard work!

  5. This is maybe a stupid question, but...

     

    The textures of Doom 3 aren't so detailed if we look them closer. What about The Dark Mod's textures? The mod's play-style is slow, so I guess we can enjoy the detailed, high resolution textures, yes?

×
×
  • Create New...