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Winkler Oszkár

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Everything posted by Winkler Oszkár

  1. I have a non-expert, simple question. Can I create a medium sized island with a huge tower in it's center, rounded with lots of swimmable water?
  2. Three little questions/tips: 1, When the player looks at a pickable/usable item, it highlights. This effect should be a 25% gamma gain or the item's contour would become visible and it's name (in pitch-dark). 2, It would be nice if the player could hold some items in his/her hands that could be set (like by double activating it) to have no physical characteristics and would be very close to the player. I mean, when the player picks up (frobs) a burning candle stick to use it in pitch-dark, it often bumps into other objects and finally falls out of the player's hands. 3, Inching would be nice. Thank you!
  3. I have an idea. Is it possible if a designer creates a briefing video than the mission map loads in during the video is playing?
  4. I have an idea. Is it possible if a designer creates a briefing video than the mission map loads in during the video is playing?
  5. Just wondering: Will a designer be able to use the original Doom 3 contents with TDM, like enemies, objects, etc?
  6. Sorry, I am an anxious guy... But after this comment I will rest in peace.
  7. Will a designer be able to create new objects, like lootable, movable items, specials, etc? If yes, how? Will be an object editor or something? How it works?
  8. Will a designer be able to create a whole campaign without any interruption. 5-6 missions with briefings (intro/outro) etc.?
  9. A little question: Will a level designer be able to put player voices into a map, like the player enters an area, and says something, like Garrett did in the original games?
  10. Good question. I have no idea. First I installed Doom 3, than the 1.3.1 patch. I configured everything in the game, than installed the new TDM mission. Set everything but at the beginning I already saw the graphics are somehow dim... interesting.
  11. Yes, that is the case. Sorry for the new topic. Perhaps it would be a good idea to write this issue into the FAQ section and delete this topic.
  12. I figured it out! seta image_downSize "1" This was the problem. My new value is "0"
  13. Here: seta image_downSizeLimit "256" I rewrote it to: 512 and 128 but didn't change anything.
  14. Sorry for opening a whole new topic, but I could not find answer to this problem. On my PC, The Dark Mod's picture is somehow very dim. Have a look on this picture: TDM - Picture problem What can the problem be?
  15. First of all, sorry for my english. I wrote my previous letter deep in the night yesterday, I was really tired and in a bad mood, that's why it is a bit incomplete and rude. (Sorry for that) I don't mean your work is bad. I am glad you are here for the Thief fans out there. Let me explain some of my points in my former letter now. 1, No, I wasn't referring to head bobbing. In Thief, player control was somehow more balanced. Like: there were walking (less noisy) and running (noisier) but if you had to move REALLY noiseless, you had the chance for it. You pushed the "Walk Forward" key for only a second than you released it. If you did it well, Garrett didn't make any sound. I found a Creep function in The Dark Mod and it works but moving is way too slow with it. (player could feel sneaking better with the original concept --> not just holding down a Creep key) In Thief's Den I was always spotted even if I were in shadows and just walking, not running. This is kind of irritating. 2, Yeah, I understand. Player's footsteps sounds can be altered easily. 3, In Thief's Den, all the characters turned there faces in my direction. Is this a conscious developer idea or I was just spotted again? 4, Mouse movement is somehow rough with my computer. I move my mouse gently but the view jumps too big. It is not so irritating but it is there. I tried to use Smooth Mouse too but didn't help. 5, The inventory system: I couldn't find a "Clear inventory" key. Will it integrated? Can we hotkey items, like potions, keys, etc.? 6, I don't find Mantle key too useful. When I try to get down from a high place I just fall down with big noise. Maybe I do it wrong...? That's all for now. Thank you very much again! The Dark Mod is really progressing!
  16. Excuse me for opening a whole new topic, but I really need to know some things. (sorry for my english) I played Thief's Den, and it is great. Of course you mentioned that this demo is in a very early stage but I already in a worry. Here are some of my observations: 1, Player control is very rough. In the original Thief I loved that if I pushed the "Move Forward" key for only a second, than Garrett didn't make any sound. This Creep function in Thief's Den is not good. 2, The noise of the player's walk is also bad. 3, The mouse movement is rough. Please tell me that many aspects in the final version will be corrected. Thank you for your good and hard work!
  17. That was just a question. But you are absolutely right. Well, I don't know... maybe if I edit my doom3.ini I can turn on the detail map...?
  18. On more detailed textures I mean: Will The Dark Mod support triple-buffering on the textures? When the player sneaks next to the wall, maybe he or she would like to feel it more detailed...?
  19. This is maybe a stupid question, but... The textures of Doom 3 aren't so detailed if we look them closer. What about The Dark Mod's textures? The mod's play-style is slow, so I guess we can enjoy the detailed, high resolution textures, yes?
  20. I completely agree with you! Realism and little sweet things are very important. (but please do not create hungry and thirsty factors for our hero. Anything else can come!)
  21. Is the walking in The Dark Mod as speed as in Thief 1-2?
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