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Posts posted by kin

  1. On 7/29/2021 at 7:16 AM, nbohr1more said:

    A little "No Honor Among Thieves" v4 preview. Not too revealing. See if you can spot the new texture I created...














    Is there a release date for this masterpiece? Trying to cope with the fm drought watching those beautiful screenshots.

  2. On 4/24/2021 at 11:47 PM, JackFarmer said:

    Hello kin,

    I think I will release the mission this week. The relevant topic will include screenshots.

    Regardng the screenshots: This time with maxed out soft shadows and other stuff as I finally bought a new graphics card! :)


    I use maxed out stencil shadows, in almost all missions curently availiable with a gtx760 (too old card). Had no problems with it.

    Got to say that this soft shadow thing makes TDM a new game in the looks.

  3. I love how the mission keeps tension using only the story and some cleverly placed audio without the ecxessive use of enemy A.I.

    I always considered this as a big skill to have in editing and a core element of the original thief games

    A very skilled author for me that I will be watching closely for future fan missions.

  4. 13 hours ago, HMart said:

    If your "open project" is not a TDM mission or not using the TDM engine than no, is not possible to use that real-time link, unfortunately is exclusive to TDM.

    What I meant is: can I load a TDM fan mission I have build in dark radiant and hit a single button (in dark radiant) to start dark mod with my mission loaded and syncronised ready to play?

  5. Had some free time and while trying to get the hang of dark radiant tools, I found very furstrating the "leak" issue. As the map gets more complex I got lost in the structure making it very time consuming to find the leak. I tested a work around by enclosing the whole map or at least the specific area that leaks with a "walled" brush. I am not sure if it is aceptable in terms of performance later on but upon testing the map I don't see any performance issues neither I can locate any leaks opticaly at least. Is it ok to use this method?

    Also I found the subtract tool very usefull (like dromed) but upon watching older tutorials on its function I heard that it is better not to be used because it can lead to problems later on. Does that apply even now after all the updated versions of dark radiant?

  6. 21 hours ago, Dragofer said:

    testmap isn't ideal when you're starting out because it ignores errors in dmap and loads anyway. It's likely a leak prevented your map from compiling properly.


    Regarding Mircea's speaker, it's meant to be part of an addon available to all maps and players, so he has to create the speaker via script rather than use DR. Would seem like something that startSound or demagogue's ambient override should be able to handle, though.

    Ok thanks. Started a new map file using the "map" command but every time I use the "Pointfile" command from the drop down menu I get an error message "could not open point file "miss name".lin (I get that message even after reinstalling everything from scratch, Darkmod and Darkradiant)

  7. Had my first attempt on testing my skills in dark radiant. Very quikly I run in to my first issue: Once I try to test my first room with "testmap" comand in console I jump in game but I see a simple room with the first texture selection I have made (not the later one) and I cant see my work on the vertexes although it seems that I have collision with them. Any help?

  8. 2 hours ago, JackFarmer said:


    I just checked on both my notebook and my PC with version 2 and I could kill both of the revenants in the crypt without failing the mission. I really do not know what`s causing the problem on your end  and I am very sad that in general  it caused you so many problems.


    Mission is amazing and I am enjoing it apart from those minor issues. I could use a little help on the puzzle with rotating pillars though.

    • Thanks 1
  9. 5 hours ago, JackFarmer said:

    I just checked and it works fine for me.

    I take it you tried a savegame generated with ver1?

    If so, then I am afraid this does not work as I think the savegames contain specific settings (team settings included) from the mission version the savegame was produced with.

    Sorry, I forgot to mention that when announcing the release of ver2.

    I get the "do not kill" objective failed both with ver 1 and ver 2 with new saves in game. I ended up using some console commands to get through

  10. 7 hours ago, stgatilov said:

    I downloaded the save, thank you!

    The problem with elementals comes back. Now it is caused by killing an elemental which was put on a list of "registered users" for a door. Opening the door afterwards causes a null pointer crash.

    @kin, I'm afraid you have to noclip past this door, but if some other door crashes on open, just do the same.
    I don't expect any problems
    further in game: only the doors analyzed by elementals are affected.

    Ok thanks. How do I bring the console down? Also wich is the exact line "noclip"?

    edit: Ok found it. It is Ctrl + Alt + ~

  11. 11 hours ago, stgatilov said:

    Post your savegame and darkmod.cfg.



    Restarted and replaying the game now hopping that it was a corrupt save but kept a save game with the issue just in case someone is willing to check in the above links.

    Thanks for your time.

    edit: replayed from the beginning with fresh download of the TDM and the mission to the point with the issue the game still crashes. I kept another link with a quicksave.


  12. On 7/25/2020 at 10:03 PM, joebarnin said:

    Do you have the release version of DM 2.08? There was a crash in beta versions that wasn’t fixed until just before 2.08 was officially released. 

    Yes I have the 2.08 version, I am not sure if it is related, but my updater every time I try to use it says that I have admin rights to it and may cause issues. Tried puttingthe game in C:/GAMES/DARKMOD but I get the same message.

    edit: I have windows 7 64bit and the admin message started popping up only after the 2.08 update

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